The Last Oricru cover
The Last Oricru screenshot
PC PS5 Series X Steam
Genre: Role-playing (RPG), Adventure

The Last Oricru

The Last Oricru - Final Cut

Dear players,

We're excited to share The Last Oricru - Final Cut, an update to the game that will transform your multiplayer experience, refine combat mechanics and introduce new features to enhance your journey through the mysterious world of Wardenia. The Last Oricru - Final Cut is here, and it's loaded with improvements that reflect your invaluable feedback. Let's delve into the details:



1. Multiplayer Enhancements: Forge Your Alliances
In response to your feedback we've made massive strides in improving the multiplayer experience. Say goodbye to netcode issues and desync problems that once plagued your battles. Now, playing with your friends is smoother than ever before. Additionally, client players will no longer miss out on any content, fully enjoying the game's rich features.



2. Combat Evolution: Empower Your Playstyle
Embracing a casual-oriented approach, we've taken steps to make combat less punishing and more enjoyable for our broad player base. Parry timings have been made more forgiving, counterattacks are more intuitive, and monster attacks have been slowed down for better readability. Manage your stamina with ease and embrace a new level of combat fluidity.



3. Boss Battles Perfected: Face the Challenge Together
Our mighty bosses AIDA and M.O.T.H.E.R. have received attention as well. AIDA's multiplayer experience is now on par with the design, and M.O.T.H.E.R.'s fight has been enhanced for a more engaging flow. Ranged attacks from M.O.T.H.E.R. have been adjusted to create a more balanced encounter. Team up with your allies and conquer these challenging foes like never before!



4. Navigate with Confidence: Auto Navigation and Tutorials
Embarking on your journey just got easier with auto navigation, guiding you through the initial levels of the game. Coupled with enhanced tutorials spread across the first two levels, you'll have a better grasp of game mechanics, including parrying and essence recovery. Now, you're better equipped to embrace the adventure ahead.



5. Save Your Progress: Terminal's New Functionality
The save system has been revamped based on your feedback. Now, you can save your progress to different slots within the Terminal. This change provides you with more control over your game and ensures you never lose track of your heroic deeds. Moreover, players can now choose whether the world resets upon accessing the Terminal, it’s up to you.

6. Puzzle Maps and New Armor Set: Unlock the Secrets
Challenge your mind with two new small maps containing intriguing puzzles. Solving these puzzles will earn you an exclusive new armor set, making you stand out even more in the world of Wardenia.

8. Fixes Galore: Tackling the Details
The Last Oricru - Final Cut also brings a plethora of fixes, addressing a wide range of issues across general gameplay, online coop, combat desync, UI, crashes and more. We've heard your feedback and have worked diligently to ensure a smoother and more polished experience for everyone.

Smoother difficulty progression, accessible to novice gamers and passionate RPG gamers
In-game map introduced including navigation points and objectives
All-new hint system including short tutorials and opportunities for gamers to master in-game mechanics
Two all-new locations to explore complete with new puzzles and bonus rewards
Huge update to online co-op play. Optimised net code producing a more stable experience
Combat improvements include improved parry system and stamina management
Improvements to boss fights throughout the game with special emphasis on the final two bosses
Steam Deck optimisation for PC gamers, providing a fluid, stable experience for on-the-go gamers
New pricing providing exceptional value for money

Your dedication and feedback have played a pivotal role in shaping The Last Oricru - Final Cut, we didn’t build the game for ourselves, but for you.

Thanks for your support!
The Last Oricru - Final Cut development team



List of new features added by patch 1.3.

[Multiple Save Slots]
Each Terminal now provides a save & load function which allows multiple save slots for one playthrough.

[Leave Terminal without restoring the world]
Each already visited Terminal can be left without restoring the world and player’s resources.
Now players can level up without restoring enemies in each already visited Terminal

[New Puzzles with Armor set]
Two new puzzle rooms were added
Each puzzle room contains pieces of new armor set
Location: *SPOILER* Solve sarcophagus puzzles in the City and Temple to locate new entrances.

[Health bars for coop]
Players can now see each other's health bars.

[Tutorials and QoL]
To better communicate various game mechanics we have added tutorials and HUD improvements.

Buff is now represented in HUD with an icon for its duration.
HUD now provides a List of controls.
HUD shows green target circle for 2nd player.
Auto Navigation has been added for the beginning of the game.
Tutorials menu - All tutorials can be read in the Game Menu.
New Tutorials:
Essence mechanics, World restore, Parry, Dodge, Barter, Map, Death

[Important Changes]
Most important changes, full list of changes can be found below.

[Sprint]
Added Toggle Sprint option to options.
Fixed sprint behavior when being toggled.
Fixed an issue where sprint was draining stamina even when standing still.

[Sprint Attack]
Now sprint attack is guided by soft and hard lock instead of direction of camera.
It was too easy to miss with the sprint attack, this is more fun.

[Mana Drainer]
Mana Drainer could restore mana on weak enemies and archers but in dangerous situations it failed. It felt clumsy and was disliked by many, so we decided to buff it and make it feel more nimble. So even in the heat of battle it could be used to get some precious mana.
Mana Drainer’s attacks now have increased reach.
All Mana Drainer’s attacks can now be interrupted by dodge.

[Bosses]
Many bosses got improved especially Island final boss:
Claws should now grab and drop any player properly.
We fixed the problem where Claws could not be targeted by spells.
Fixed a bug where Broken were being spawned in the middle of cutscene. Now Broken are being spawned after cutscene so the player could see clearly their arrival from their spawners.

[Online Coop]
Our goal was to stabilize and provide important fixes for online coop:
We have fixed many issues which cause desync during combat and in general gameplay. The Hologram player could see enemies in wrong positions and not deal damage. These issues should be fixed.
Also issues causing desync which lead to a player moving through floor and walls or missing assets were fixed.

Another important changes:
We have fixed the majority of desync problems for the Hologram player.
Not working armor set and ring effects were fixed for the Hologram.
Hologram now can upgrade equipment properly.
Both players should properly receive notifications.
Targeting and locking enemies and other player was improved for the Hologram.
Game no longer crashes when it is accepted through Steam overlay.
Fixed various problems with minecarts in the mines.
Island boss fight fixed.


For a whole list please refer to a full list in sections [All Changes] / [Online Coop].

[All Changes]

[Combat]
Parry has been fixed. Now all blockable attacks can be parried.
Enemies are being disabled by parrying for a longer time.
Increased damage taken by enemies after being parried by a player.
Sprint attack now uses the soft and the hard lock.
Mana Drainer’s attack reach has been increased.
Mana Drainer’s attack can be interrupted by dodge.
Fixed an issue where Mana Drainer attack was done 2nd time if attack was pressed many times.
Fixed missing hit reactions for enemies.
Fixed an issue where some enemies' spell unintentionally went behind solid cover.
Fixed an issue where enemies started attacking too soon with melee weapons.

[Gameplay]
Sprint is now not being interrupted by jump.
Magic Staffs which could be only bought now can be found as loot and also earlier in the game.
Fixed an issue when stamina was being drained when standing still.
Fixed an issue where player’s resources were not restored upon entering a new map.
Fixed an issue where the camera clipped into the door.
Fixed an issue where the pick ups could not be gathered.
Fixed an issue where the elevator could not be called by button.
Fixed an issue where receiving damage from fire caused unlimited stamina.
Fixed an issue where a player could start events after death.
Fixed an issue where the NPC's mouth was not opening properly.

[Goals]
Fixed Paak’s goal “Paak would like to get Bufus's remains for future sacrifice.” being added to completing it in one dialogue with the previous goal.
Fixed an issue where the player could receive duplicated goals.
Fixed bad Czech translation for Cyris’ late game goal.
Fixed various goals which cannot be completed.

[Maps]
[Monastery]
Fixed a missing coop barrier before Gok.

[Fortress]
Tobias will now disappear during fade in after opening the Gate.
Added missing coop barrier before 1st meeting with Bufus’ pet.
Fixed an issue where the player could not move after arriving by the boat.
Fixed position of NPCs sometimes spawned inside crates.
Fixed missing auto interact with Gok.
Fixed date in the tapestry in the castle.

[City]
Fixed an issue where the player could not move after cutscene when General’s head was given to Marco.
Fixed an issue when the player was not attacked after the assassination.
Fixed an issue where some civilians remain visible after the assassination.
Removed left over Naboru guard on the Ratkin path.
Fixed missing roof collisions.
*SPOILER* Added a new puzzle map behind Sarcophagus with a puzzle.

[Bridge]
Fixed a missing coop barrier before Cyris.
Fixed possible game crash with Ilvar during Broken path.
Naboru Path: Added missing coop barrier before the boss.
Ratkin path: Added missing coop barrier before the Paak.
Fixed issue where barrier after catapult remained visible.

[Temple]
Fixed an issue where destroying specific objects cause FPS drops.
Fixed missing wall collision in the crypt with puzzle sarcophagus.
Added Entrance to the Mines as a new point of interest.
*SPOILER* Added a new puzzle map behind Sarcophagus with a puzzle.

[Mines]
Fixed missing assets for doorways.
Fixed an issue where the camera was laggy during minecart ride.
Fixed an issue where enemies could enter Terminal’s area.
Game map: Sapis and Yosi are now shown as traders.

[Island]
Boss Fight:
Claws AI improved.
Broken are now properly spawned in the boss fight after the cutscene so the player could see their arrival.
Fixed an issue where Claws could grab the player when was out of reach.
Fixed an issue where Claws could not be targeted by spells.
Fixed an issue where Claws could not be destroyed during the boss fight.
Fixed an issue where lasers from Claws remained after the player's death during boss fight.
Fixed an issue where the player was thrown out of the arena by a Claw.
Fixed geometry of the elevator to the Terminal.
Removed mini red AIDA head.
Fixed coop barrier which remained after claiming Terminal.

[Coast]
Fixed an issue where the monster remained in the wrong script and was not attacking.
Fixed missing navmesh.

[Volcano]
Ratkin Path: Added coop barrier before Regulus.
Ratkin Path: Fixed Boss fight - boss not being able to attack when player is too close.

[Citadel]
Fixed coop barrier before Grachus.
Fixed boss fight where boss was being attacked by his own henchmen.

[Prison]
Boss’ ranged damage has been reduced.
Fixed an issue where the player could get stuck under the boss.
Fixed missing sfx
Removed particle marker from destroyed bottles.
Fixed an issue where the boss kept attacking a dead player.

[NPCs]
Fixed instances where Petra’s model was wrong due the Fire Ritual.
Fixed missing texture on Naboru Archers.

[Online Coop]
Fixed an issue where a player could move through walls and floors.
Fixed an issue where Hologram could not see cutscenes.
Fixed an issue where Hologram could not move after cutscenes.
Fixed an issue where holding the block as the Hologram could cause desync.
Fixed an issue where a Hologram player fell off the boat after arriving.
Fixed an issue where HUD disappeared for the Hologram player when the Silver interacted with the shopkeeper.
Fixed an issue where Silver and Hologram could get stuck together in the door.
Fixed an issue where a player accepted an invite when the player had an active session.
Fixed problem where Hologram could skip game events by holding the block.
Fixed an issue where a game session could not be joined in the City.
Fixed auto opening of shops for the Hologram player.
Fixed respawn of players after cut scenes.
Fixed objects left in the air for the Hologram player.
Fixed chest opening animation for the Hologram player.
Fixed Hologram’s stamina bar during fire pit damage.
Fixed desync for Reflect Magic Spell
Fixed missing projectiles of Superior Fire Axe for the Hologram player.
Fixed hammer spells for the Hologram.
Fixed targeting problems for the Hologram player.
Fixed an issue where Hologram could not see dropped essence.
Fixed an issue where Prison lever state changes could not be seen by Hologram.
Fixed an issue where Hologram did not receive notifications.
Fixed an issue where Hologram could see doors with offset rotation.
Fixed missing replications for Silver’s name in dialogs.
Fixed NPC idle animations for the Hologram.
Fixed an issue where stamina was not regenerating properly for the Hologram.
Fixed an issue where Hologram could not properly open the sarcophagus.
Fixed an issue where the Hologram was loaded naked.
Fixed designs caused by elevators.
Fixed various issues where Hologram could not see enemy equipment.
Fixed an issue where Silver could see Hologram’s weapons in the cutscene.
Fixed an issue where players could not see their transformations.
Fixed visual glitches with placed armor for Hologram.
Fixed an issue where Hologram could not pick up placed armors.
Fixed an issue where Hologram possess unlimited stamina for heavy attacks.
Fixed an issue where the boss bar disappeared for Hologram.
Fixed an issue where the boss bar did not disappear for Hologram.
Fixed various issues where Hologram could get stuck after respawn in the Mines.
Fixed an issue where the Electric Door was not dealing damage to Hologram.
Fixed an issue where Hologram’s resources were not refreshed after Terminal restore.
Fixed various issues where Hologram could not pick up items.
Fixed various flickering meshes for Hologram.
Fixed an issue where Hologram could not see NPC’s walking animation.
Fixed an issue where players could get stuck in the ladder.
Fixed an issue where the Hologram could not be seen by Silver.
Fixed an issue where Hologram periodically received “Victory!” text.
Fixed an issue where a player could move through walls and floors.
Fixed an issue where Hologram was respawned in the wrong place.
Fixed an issue where Hologram saw yellow fog and was unable to see anything else.
Fixed an issue where Hologram could not use shops.
Fixed an issue where Hologram could not see the weapon holder in the Prison map.
Fixed an issue where Hologram got stuck upon loading a new map.
Added collision for Gate Mechanism for Hologram.
Fixed visual desync for electric doors.
Fixed missing VFX for Ilvar’s chair.
Fixed minecarts MP logic.
Fixed minecarts causing desync for Hologram.
Fixed missing object animations for Hologram.
Fixed an issue where Hologram could not interact with objects.
Fixed an issue where a Bufus’ pet killed by a gate bugged and kept attacking.
Fixed an issue where Hologram could see an NPC’s name in the wrong language.
Fixed an issue where Hologram could see an NPC’s on offset location.
Fixed an issue where map assets were not loading for Hologram.
Fixed a bug where Hologram continued playing after the final cutscene.
Fixed a bug where Hologram could not read any signs.
Fixed an issue where ranged attacks were delayed for Hologram.
Fixed an issue where Hologram could jump with block.
Fixed all issues with electric wand weapons.
Fixed an issue where the in-game menu caused invulnerability.
Prison boss no longer attacks dead players.
Improved run animation synchronization.
Fixed not working effects for Hologram.
Fixed an issue where Hologram saw damage results delayed.
Fixed an issue where Hologram saw all archers shoot faster when Story difficulty was chosen.
Fixed desync issues with Prison boss.
Fixed an issue where Hologram could cast spells for free.
Fixed an issue where the Prison boss was shooting only in one specific place.
Fixed an issue where Hologram could print the Gold.
Fixed an issue where Hologram could not level up.
Fixed an issue where a Hologram player saw part of the Masin Menu in the Game.
Fixed an issue where the Experience icon would not shine.
Fixed an issue where UI elements during shopping were kept refreshed due other player actions.
Fixed an issue where Hologram could not upgrade equipment.
Fixed an issue where the game crashed when players were traveling to Temple with Cyris.
Fixed an issue where the game would crash when players collided with minecarts.
Island boss fight:
Fixed an issue where Hologram could not see Broken spawners properly.
Hologram should be grabbed properly during the Island boss fight.
Fixed an issue where Hologram could see destroyed Claws.
Fixed a bug where Claw grabbed a player after respawn.
Fixed an issue where Claws could reduce player’s size.
The Hologram now should be properly grabbed and dropped by Claws.
Fixed a bug where Hologram could not see points of interest.
Fixed a bug where Hologram has displayed the wrong map.
Fixed a bug where Hologram could not see notification about lost items.
Fixed an issue where Picked Up items were localized by second player language.
Minecarts:
Fixed various issues with minecarts and cutscenes.
Fixed various issues causing desync for Hologram when using minecarts.
Fixed a bug where Hologram could not switch a lever to change rails.
Fixed a bug where Hologram could not drive mincecart.
Fixed an issue where Holgram’s camera angle changed after minecart crash.
Fixed an issue where player’s could lock each other while riding minecart.
Fixed an issue where Hologram falls through the floor after leaving minecart.
Fixed an issue where Hologram’s animation remains after leaving minecart.
Fixed an issue where the camera was in the wrong position after entering minecart.
Fixed an issue where a player could get stuck in the wall after leaving minecart while driving.
Minecarts debris duration reduced.
Fixed an issue where Hologram could not mine.
Fixed a cut off text for split screen.
Fixed a bug where Hologram could not hear a catapult's explosion.
Fixed a bug where Hologram could not hear a chest being opened.
Fixed a bug where Hologram could not hear ambient music.
Fixed wrong SFX on Fire Orb item for the Hologram.
Fixed an issue where Hologram’s stamina was being drained even if standing still.
[Platforms]
Fixed noticeable freeze during Ilvar’s cinematic for all platforms.
Various fixes to engine code to prevent crashes for all platforms.

[PC]
Fixed game crashes when playing on lowest graphic settings.
Fixed an issue where mouse was not working properly for sarcophagus puzzle
Added option to choose difficulty on the game start.

[PS5]
Removed R1 + L1 button debug combination.
Fixed and issue where game fails to proceed further when player continues from Title Screen with the secondary controller
Fixed freeze when both the Silver and Hologram died simultaneously.
Fixed untranslated text displayed in the “Video' settings”.
Reduced input lag when audio setting is being changed.
Fixed crash caused by destroying a big drum at the volcano.
Fixed camera auto-centering toggle option.

[Steam Deck]
Fixed performance drops during end game cinematics.
Gamma and Brightness are now in video settings.
Improved loading time for City.

[Xbox]
Fixed a freeze when a user was switched in the main menu.
Fixed an issue where the map was not loaded properly.
Fixed various memory related crashes.
Fixed a soft lock after disconnecting the controller before the first terminal cutscene in Monastery.
Fixed a crash when players have traveled from Mines to Bridge.

[UI and HUD]
Added buff icons with timers.
Added Save function for terminal.
Added HP bar to another player.
Added option to disable sprint.
Added time stamps to saves.
Added option to leave already visited terminal without reset resources and game world.
Added “Level” text to the Upgrade Table in the Upgrade Item tab.
Added roman numbers to better identify weapon slots in the HUD and inventory.
Puzzle Sarcophagus - Input order now is not important.
Equipment attribute requirements are now shown as [Required attribute]/[Player's attribute].
Load Game screens updated.
Logo updated.
Split Screen - Leaving terminal Fixed an issue where the window after terminating a session is bound to the wrong button.
Fixed an issue where the game could get stuck when “Create Online Multiplayer” was chosen within Terminal.
Fixed an issue with the Toggle Sprint option.
Fixed an issue where equipping and unequipping items could cause goal status change.
Notifications for lost items are now displayed with red text.
Fixed a problem where UI messages were using wrong graphic assets.
Added green targeting circle for 2nd player.
Fixed an issue where the game freezes when an invite was accepted through Steam Overlay.
Fixed an issue where Terminal UI would shrink.
Fixed an issue where Points of Interest text was too small.
Fixed an issue where effect texts in the inventory tab were too large.
Fixed an issue where Points of Interest were not closed after reaching destination.

[Weapons]
Fixed an issue where Lighting Rod’s spells were cast from offset location.
Fixed VFX for Electro Axe buff spell.

Steam Summer Sale has begun!

Dear players!
Steam Summer Sale is here and that means that from today until July 13th you can buy The Last Oricru at a discount of 70%!



The Last Oricru is all about an exciting story - and choices! So what could be more natural than to decide to seize the opportunity and dive into the currently very troubled story of an only partially terraformed planet?
If you want to do this in a team of two, go ahead: the co-op mode makes it possible!

https://store.steampowered.com/app/1663640/The_Last_Oricru/

Also, be sure to check out Prime Matter's other Summer Sale offers - there are many interesting worlds with exciting stories to explore!


Patch 1.2 and Winter Sale!

Dear players,

It’s been two months since we launched The Last Oricru. We listened to your feedback and did our best to answer every single review and be active in as many discussions as we could. Based on your feedback we released a host of smaller fixes and one big update that also added a better camera, an option to remap the keyboard and controller, and even some in-game items like new armor, shields and weapons.

We’re glad to see recent reviews reflect the fact that we’ve made progress since the game’s release, and at the time of this writing 90% of them are positive.

Now we’re releasing Patch 1.2, which will polish additional bugs you’ve reported, making the online experience even more smooth, as well as adding one of the most requested features: an in-game map.



We believe the way for The Last Oricru to grow is to listen to our community, content creators and journalists. We didn’t build the game for ourselves, but for you. And we will keep building it next year.

Thanks for your support!

And don't forget that we will be part of the Christmas sale from 22.12 with 33% discount, So if you waited till now with the purchase of the game, then it is the best time now.


Patchnotes for Update 1.2:


UE Fixes
- Death camera added //The camera freezes where the player died
- Fixed issue with dark overlay in npc dialog widget
- Main menu option list moved down 20 units to don't overlap with TLO logo when safe zone is active
- Fix Tobias Katana weapon
- Reworked FOV - splitscreen/Widescreen //The default FOV value is automatically adjusted depending on the splitscreen and widescreen modes
- Polished healthbar visuals
- Animated material for mana bar added
- Added individual control settings (Primary and secondary player)
- New Input mapping fixes
- Prompt fixes
- Unable to skip credits fix
- Removed interaction from mappable gamepad keys
- Terminal - upgrade - upgrade/dismantle tab is only 1/4 of the screen FIX
- Main menu music volume tweaked
- Amplifying shield SFX
- Added deactivated text for disabled interactions
- Added tutorial for blacksmith kit
- Changed input to cancel map navigation from (Y) to (X)
- New voices
- Gamemap icon fix
- Dialog camera
- Coop postprocess added
- Cutscene fixes:
- Guarding prison in Monastery
- Cyris to temple
- Ratkin advance
- Ilvar dialogue
- Revive msg added
- Collision, killbox, reflections fixes:
- Prison
- Bridge
- Fix for map aspect ratio on "uncommon" resolutions
- Steamworks helper
- Incresed minimal text sizes to 18 (especially for steamdeck text readability)
- Limited settings for steamdeck
- Disabled splitscreen functionality for steamdeck at bonefire
- New Monastery map
- Added goldknights startup video encoded in intelQSV to match UE video
- Added localization for map/revive

Online Multiplayer Fixes
- AI death state replication
- Projectile spell replication
- Player "hair" replication
- Armor holder replication
- Montage multicast double trigger
- Kill box dmg replication fix
- Projectile pooling system
- Game difficulty replication implemented
- Client fall attack
- Fall damage fix
- Cranes are displayed correct for Hologram
- Fixed glitch where Silver could see Holograms weapon under his feet
- NPCs do not teleport for Hologram any more
- Hologram doesn’t look like Silver in cutscenes
- Skipping cutscenes now works better for Hologram
- Fixed barrier for Hologram that prevent him from progress to Island
- Fixed that Hologram didn’t get damage upgrade after buff
- Hologram can aim with the magic weapons
- Silver can see correct animation of Hologram aiming

Consoles Fixes
- Improved stability, runs without crashes
- Fixed issue where NPCs were levitating in cutscenes

Scripting Fixes
New feature In-Game map has been added:
Accessible in the menu (after pressing “ESC” button)
Provides Top-Down view of the current map
Various navigation points are being updated as game progress
Note: works only for host player, the Client doesn’t have the map
Tutorial for Blacksmith kit has been added
Citadel - After wedding event Broken enemies should no longer be present
City - Coop - Fixed CS with Draap - Joining Paak - Both players should be moved to Sewers
Fixed goals:
The Queen gave you the key to the uppermost part of the Citadel. Find the Cradle there and inform Brian.
Grachus gave you the key to the top part of the Citadel. Find the Cradle there and inform Brian.
The Queen wants you to deliver the peace offer to the ratkins.
Return to the Citadel to start the peace talks.
Representatives of ratkins and Naboru are waiting in front of the Citadel to start peace talks.
Gok wants you to find Draap while he holds the position.
Grachus wants you to de-ratize the top floor of this castle.
Representatives of ratkins and Naboru are waiting in front of the Citadel to start peace talks.
Fixed Marco’s dialogue after wedding event
Fixed Petra model in the Citadel on Regulus path
Fixed appearance of Brian in the Volcano on Naboru path
Fixed Titus’ dialogue in the Fortress when the player joined ratkins.

Steam's Autumn Sale has begun!



The Last Oricru is available for a limited time with a -25% discount

We're also excited to announce we are up for The "Better with Friends" Award on Steam & you can nominate us RIGHT NOW!



With the release of Patch 1.1 that adressed multiple bug fixes, Game changes related to feedback from the community and an upcoming major second patch now is the best time to jumo back into the world of Wardenia!

Patch 1.1 and Free DLC

Dear players,

It has been almost a month since we released The Last Oricru on PC, PS5 and XBOX Series X/S. It was a long and demanding month filled with hard work.

It isn't easy to make a game like The Last Oricru, which has multiple paths through which you can play -- and multiple combinations of each path. Some of you even encountered unexpected blockers. Being the amazing, curious players that you are, some of you managed to take a turn on certain pahts that even our QA didn't think of, and consequently got stuck.

We fixed most of these scripting issues in several smaller updates. We have also managed to solve issues with the Intel ethernet during online co-op, and make the whole online experience more stable -- even for players who are far from each other, and previously encountered disconnection issues.

In addition you've given us valuable feedback, even beyond just bugs and other issues. And we have listened. So in this first major update, called Patch 1.1, we bring you more than just fixes. Part of this patch is also new, free content for all players of The Last Oricru.

Hellbarder Armor


Protector Gloves


Protector Boots


Protector's Legins


Training Pickaxe


Broken Spear


Protector's Shield


Infantry Shield


Veteran's Shield


We want to thank all of you who bought The Last Oricru during its first month, and we promise that this is just the first big update of many more to come.

Patchnotes for Update 1.1:

Fixes
(Online multiplayer) Way more stable and less laggy connection
(Online multiplayer) Extended replication fixes (so both players share the same experience)
(Online multiplayer) Hologram can see texts in language according to his settings
(Online) Weapon effects behave correctly for Hologram
(Online) Description and additional information about items are now displayed for Hologram
(Online) Hologram now see additional buffs and stats subcategory in inventory when he’s selecting the items
(Online) General improvements of cutscenes for Hologram
(Settings) Input mapping option for both keyboard and gamepad
(Settings) Improving visual quality of the game for lower graphical settings
(Settings) Added option to set size of the subtitles
(Settings) Additional minor settings features (motion blur…) and fixes (saving of the settings state etc.)
(UI) Overall Visual (e.g. HealthBar has now Animated Material) and technical improvements
(Camera) Completely reworked camera, minimalizing the motion sickness for many people
(Level Design) Reworked places, where players got most lost (usually added light navigation etc.)
(Level Design) Added new assets to improve visually important places (e.g. behind Maltis in the first dialogue)
(Cinematics) Fixes in many sequences (double characters, flying assets etc.)
(Equip) Added new assets to improve overall quality of the game (e.g. the armor set player receives from the Queen in the first level got reworked to higher visual quality)
(Weapons) Balanced Freeze Area spell for Deathbringer
(Fight) Parry windows increased
(Goals) Fixed various goals which were not correctly updating their progress status
(Achievements) Fixed missing dialogue with Gok in the Monastery which lead to missing achievement Revenge Raider
(Achievements) Fixed issue when achievement Gory Gift-Bringe could not be obtained on the consoles
(Scripting) Player allied with Ratkins cannot no longer approach Grachus on the Bridge.
(Scripting) Marco no longer appears on the Bridge requesting General Draap’s head when a player has chosen to help Draap
(Scripting) Fixed dialogue with Draap when he used old dialogue after meeting with Queen on the Cliff
(Scripting) Fixed issue when Ilvar’s arrival to the City was played twice
(Scripting) Reworked dialogue with Ilvar in the Monastery to fix issue where player could not talk to him.
(Scripting) Adjusted positions of Ilvar and Grachus on their meeting at the Monastery.
(Level Design) Adjusted positions of the enemies in the Fortress. Player should not be no longer overwhelmed when leaving the terminal. Also some enemies should better lead to map’s shortcuts.
(Level Design) Removed unnecessary crossbow enemies in the Fortress
(Level Design) Fixed missing texts on signs in the Mine
(Level Design) Removed Naboru soldiers guarding Mine’s entrance from the Bridge after Draap arrives
(AI) Fixed passive enemy in the City which not reacted to player presence when approached
+ Many other fixes and polishing across the entire game


Known issues
(Online) Some cutscenes still have wrong NPCs displayed for Hologram
(Online) Some special effects for weapons are not displayed for Hologram
(Other) GeForce now version doesn't work (Plaion is looking into that)
(Coast) The 3rd person camera has a bad angle while running in the water [Specter area]
+ Multiple known issues presented in previous versions as well

Issue we could not find stable repro for
(Online) After observing a certain (big) amount of items client stops seeing any interactions with the inventory

Patchnotes for Update 1.1

Patchnotes for Update 1.1:

(Online Multiplayer) Stabilized and improved connection
(Online Multiplayer) Extended replication fixes (so both players’ have similar experience)
(Online Multiplayer) Hologram player sees texts in their selected language
(Online Multiplayer) Weapon effects now behave in most cases correctly for Hologram
(Online Multiplayer) Inventory description and additional information about items are now also displayed for Hologram player
(Online Multiplayer) Hologram player now sees additional buffs and stats subcategory in inventory when selecting the items
(Online Multiplayer) Improvements of selected cutscenes for Hologram
(Settings) Added input mapping option for keyboard (gamepad still work-in-progress)
(Settings) Improved visual quality of the game for lower graphics settings (work-in-progress implementation)
(Settings) Added option to set the size of subtitles
(Settings) Additional minor settings features (motion blur, etc.) and fixes (saving of the settings state etc.)
(UI) Minor technical and visual improvements (e.g. HealthBar now has animated elements)
(Camera) Completely reworked camera, reducing motion sickness experienced by players
(Level Design) Reworked select places where players were getting lost (usually by adding light navigation, etc.)
(Level Design) Added new assets to improve visually important places (e.g. behind Maltis in the first dialogue sequence)
(Cinematics) Fixes to many sequences (handled double characters, flying assets, etc.)
(Equip) Added new assets to improve overall quality of the game (e.g. the armor set player receives from the Queen in the first level got reworked to a higher visual quality)
(Weapons) Balanced Freeze Area spell for Deathbringer
(Fight) Parry windows increased
(Goals) Fixed various goals which were not correctly updating their progress status
(Achievements) Fixed missing dialogue with Gok in the Monastery which lead to the achievement Revenge Raider
(Achievements) Fixed issue where the achievement Gory Gift-Bringer could not be obtained on consoles
(Scripting) Player allied with ratkins can no longer approach Grachus on the Bridge
(Scripting) Marco no longer appears on the Bridge requesting General Draap’s head when a player has chosen to help Draap
(Scripting) Fixed dialogue with Draap (he was using old dialogue after meeting with the Queen on the Cliff)
(Scripting) Fixed issue when Ilvar’s arrival to the City was played twice
(Scripting) Reworked dialogue with Ilvar in the Monastery to fix issue where player could not talk to him
(Scripting) Adjusted positions of Ilvar and Grachus on their meeting at the Monastery
(Level Design) Adjusted positions of the enemies in the Fortress. Player should no longer be overwhelmed when leaving the terminal. Also, some enemies should more effectively lead to map shortcuts
(Level Design) Removed unnecessary crossbow enemies in the Fortress
(Level Design) Fixed missing texts on signs in Mines
(Level Design) Removed Naboru soldiers guarding the entrance to the Mines from the Bridge after Draap arrives
(AI) Fixed passive enemy in the City which did not react to the player’s presence when approached
…Plus many other minor fixes and polishes across the entire game

Czech & Slovak Games Week Streams



The time has come again and Czech & Slovak Games Week is here for the third time. With it come a host of live streams. We are part of it and you can watch our CM Roxy Clark (SexyBiscuit) as she will try to make her way through the game and make some friends with a sword in one hand and magic stuff in other on Wardenia

Be sure to mark these dates to your calendar. It is gonna be EPIC brathers!

Tue, Nov 15
12:00-13:00

Wed, Nov 16
13:00-14:00

Thu, Nov 17
15:00-16:00

Fri, Nov 18
15:00-16:00

Sat, Nov 19
12:00-13:00
15:00-16:00

Sun, Nov 20
13:00-14:00
20:00-21:00

Mon, Nov 21
15:00-16:00

Patchnotes 25.10.2022

Patchnotes:

Improved transition between areas
Improved connection stability in online coop
Additional polishing of gameplay in singleplayer and coop (cutscenes, level design, and more)
Various fixes of smaller bugs and issues

Update notes for October 19

Major:
- Networking cooldown added & other optimizations to stop freezing Intel Ethernet Adapters

Minor:
- Fixed issue with language cached correctly in settings
- Fixed issue with fast credits
- Music bank files updated
- Other minor bug fixes

The bug hunt has begun!

Dear Players,

Thank you for alerting us to the technical issues that are inherent in every new game release. The bug hunt has begun!

The most common reported issues are connection drops. They are caused by a problem with the Intel® Ethernet Controller. We're working hard to fix it ASAP. Meanwhile, try to download/install new drivers for the network card. This issue usually occurs when not-quite-the-latest drivers are used.

Note, we're also working hard on stabilizing online multiplayer and handling all disconnection and desynchronization issues.

We're very grateful for your feedback. Please post any problems you may encounter directly on our Discord channel. https://discord.gg/zcsuQg7f72

And once again, thank you for your interest in The Last Oricru.