The Last Plague: Blight cover
The Last Plague: Blight screenshot
Linux PC Mac Steam
Genre: Simulator, Adventure, Indie

The Last Plague: Blight

Update v0.5.13

Playtest was updated a bit ago, posting here for completeness

New name


As you may have seen, the game was renamed recently to The Last Plague: Blight to make it more a bit more unique and recognizable.

v0.5.13


A small update to bring in the new name, upgrade to a stable Unity version, and a few small tweaks/fixes. Internally the game is still named "Blight" to keep the old settings and save files present when updating, but this internal name will change when the game releases.

Features:

  • Added a "recent unequipped item" recall feature. Now when you pick up a log and your axe is automatically swapped to the belt, the axe will auto-equip again when you place down the log for further chopping

Fixes:

  • Fixed issue that made the world look wet from the rain if loading or starting a new game while in an active game where it is raining
  • Fixed some rare cases of uncaught exceptions that could cause some inconsistencies
  • Hopefully fixed the crashes seen on the Mac version of the game with the Unity upgrade. Please reach out if you still see any crashes when playing on Mac!

Other changes:

  • Upgraded Unity from 2021.2.18f1 to 2021.3.6f1 LTS
  • New logo and icon added for the renamed game name

New Game Name!

The game has been renamed from Blight to The Last Plague: Blight! Wanted to refresh the name to be more unique, recognizable and stand out a bit better.

Nothing has changed about the game itself or any planned content. Work continues on all the exciting new features that will be seen in the Early Access release hopefully later this year.

Check out the roadmap post to see the types of things planned: https://steamcommunity.com/app/1564600/discussions/0/2961670721755834442/

Update v0.5.12

Playtest was updated a bit ago, posting here for completeness

Did a big rewrite of how all the world chunk data is stored to accomplish two things: further reduce the jitter as the world is explored/loaded, and vastly reduce the amount of disk space the world chunk files take up. All the while keeping things backwards compatible, although the biggest performance and disk space savings will be seen in entirely new worlds. I wanted to tackle these important rewrites now to make sure things are stable and the game is in a good position for release later this year.

Performance:

  • Reworked world saving/loading system even more to vastly reduce amount of disk space used in a large world with multiple save slots (every unique save has to duplicate all world chunk data to make sure the state is properly preserved)
  • Related to the above change, another optimization was added to rework how the chunk data is actually stored and loaded to greatly reduce memory pressure in the game and reduce jitter even more, to almost non-existent amounts depending on your CPU/memory setup

Fixes:

  • Fixed the labels that show up on top of the character for interactions and things like "LMB - Place down" from jittering a bit while you move
  • Added more logic around the climbing-over mechanic to make sure the character isn't able phase through things like walls of a cabin (and getting stuck behind a chair on the other side for example)
  • Fixed issue added in the previous update that would cause stockpiled items to lose their collision information allowing you to walk through them

Other changes:

  • Added warning to smelting UI when trying to smelt too much bronze to fit into the crucible