The Last Spell cover
The Last Spell screenshot
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Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical, Indie

The Last Spell

Our new game, Dead in Antares is now OUT on Steam!

[p]Hello Heroes![/p][p]Today, we have a very special announcement (and no patch!).[/p][p][/p][p]Yesterday, we released our newest game, Dead in Antares, a survival/management RPG set in space![/p][p][/p][p]Please take a look at the launch trailer:[/p][p][/p][p]Dead in Antares was made by a part of the original team of The Last Spell, so you may find this "big mix of genres"+"intertwined systems"+"tactical combat" that you loved so much in The Last Spell:[/p][p][dynamiclink href="https://store.steampowered.com/app/2511800/Dead_in_Antares/"][TAG-20][/p][p]Some of the cool features that are in Dead in Antares:[/p]
  • [p]Gorgeous hand-drawn 2D art, made by humans, for humans[/p]
  • [p]A mysterious planet to explore and study[/p]
  • [p]2 factions to interact with, and their intricate backstories[/p]
  • [p]Survival and resource management at its best[/p]
  • [p]Deep story with tough choices, a home to save, an endless conflict to put an end to, and more![/p]
  • [p]Up to 20 work stations to manage and more than 130 upgrades to craft![/p]
  • [p]Full RPG progression system, with traits, levels, skills… The whole package![/p]
  • [p]10 characters to manage, each with unique traits[/p]
  • [p]Build the relationships between your characters! Every pair of main character has its own interactions.[/p]
  • [p]Tactical turn-based combat with over 60 battle skills to acquire[/p]
  • [p]Unleash their full potential with the brand-new power surge, ultimate skills that will turn the tide in combat[/p]
  • [p]4 levels of difficulty so there’s a challenge for everyone (and of course, a "True Captain" mode for the most hardened players!)[/p]
  • [p]Hours of story content, with 5 different endings[/p]
[p][/p][p]Dead in Antares is currently 15% off so you definitely do not want to miss it![/p][p][/p][p]We hope you'll like our new little baby![/p]

Changelog 1.3.32.7

[p]Hello Warriors![/p][p]Yesterday, we released patch 1.3.32.6, but unfortunately, one of the fixes introduced a very bad issue where players would have their save broken.[/p][p]Thankfully, we reverted the fix, managed to repair the saves of players, and now we're finally able to release the fix without breaking the saves! (we're very sorry again)[/p][p][/p]
  • [p]Fixed an issue where Manaflower Petal Storm Skill could kill the caster when you have unlocked Extended Reach Epiphanie.[/p]
  • [p]Fixed an issue where Cetusia’s unique offhand skill could kill the caster depending on the skill’s target.[/p]
  • [p]Headburst Unique rifle has now -10% propagation damage like other rifles[/p]
  • [p]Fixed an issue where Allied Soulbounds were mistakenly counted as enemies in your Haven in the HolyGround perk conditions. The perk now also grants the correct damage bonus to the hero.[/p]
  • [p]Fixed an initialization issue on the epiphany tooltip which could cause a softlock[/p]
[p][/p][p]Don't forget to update your game! [/p]

REVERTED - Changelog 1.3.32.6

UPDATE

[p]Unfortunately, we discovered that one of our fixes in version 1.3.32.6 could corrupt your saves if you had unique weapons in your run. To limit the issue as quickly as possible, we have reverted to version 1.3.32.4 while we work on fixing it. If you are affected by this issue, please send us your save folder so we can check with you whether it’s possible to recover a backup of your save. Thank you for your understanding, and we are truly sorry for the inconvenience caused.[/p][p][/p][p]You can find your saves here : [/p][p]%Appdata%/../LocalLow/Ishtar Games/The Last Spell/Save/Steam[/p][p][/p][p]Please send your files to support\[at]Ishtar\[dot]games[/p][p]Hello Warriors![/p][p][/p][p]We have a new hotfix for this week, bringing more bugfix![/p][p][/p]
  • [p]Fixed an issue where Manaflower Petal Storm Skill could kill the caster when you have unlocked Extended Reach Epiphanie.[/p]
  • [p]Fixed an issue where Cetusia’s unique offhand skill could kill the caster depending on the skill’s target.[/p]
  • [p]Headburst Unique rifle now has -10% propagation damage like other rifles[/p]
  • [p]Fixed an issue where Allied Soulbounds were mistakenly counted as enemies in your Haven in the HolyGround perk conditions. The perk now also grants the correct damage bonus to the hero.[/p]
  • [p]Fixed an issue where poison effet of Unique weapons didn't scale, they are now considered as level 5 weapons[/p]
  • [p]Fixed an initialization issue on the epiphany tooltip which could cause a softlock[/p]
[p][/p][p]Don't forget to update your game![/p]

Changelog 1.3.32.4

[p]Hello Heroes![/p][p][/p][p]A new hotfix is available for The Last Spell, fixing more reported issues:[/p]
  • [p]Fixed an issue where portable items could be built infinitely by undoing immediately after construction.[/p]
  • [p]Fixed an issue where heroes available at the same level had inconsistent prices when the apocalypse modifier “Reduce Inn Heroes Level” was enabled.[/p]
  • [p]Fixed selling price being higher than the buying price when taking epiphanies with item cost reduction and shop uprades or Omen of Bargaining[/p]
  • [p]Fixed a bug where dodge value in the skill attack UI wasn't correct when a perk added an Inaccurate skill effect[/p]
  • [p]Fixed an issue where the dodge multiplier was not properly refreshed when hovering over an enemy while a skill was selected.[/p]
  • [p]Fixed a visual issue where an isolated enemy appeared as non-isolated in the skill preview after a propagation attack.[/p]
  • [p]Tooltips are now adaptive to prevent them from going off-screen horizontally at lower resolutions.[/p]
  • [p]Fixed tooltips of some perks using Damage instead of Perk Damage[/p]
  • [p]Fixed a tooltip issue, there was missing % in some perk descriptions[/p]
  • [p]Fixed an issue where "Elusive" Perk could softlock the game when it killed a "Boomer" or "Hopper" enemy under certain conditions[/p]
  • [p]Fixed an issue where a new god dialogue entry didn't show the right text [/p]
[p][/p][p]Don't forget to update your game! [/p]

Patch 1.3.32.3

[p]Hello Heroes![/p][p][/p][p]A new patch is out, fixing many reported issues![/p][p][/p]
  • [p]Fixed « Guard Practice » Perk not resetting at the end of a night.[/p]
  • [p]Fixed an issue where the “Human Clawer-Opener” perk did not apply damage to enemies stunned by the “Septic Shock” Perk.[/p]
  • [p]Fixed « Vicious Venom » Perk not activating at the correct times.[/p]
  • [p]Fixed Corpse Piles sometimes offering level 6 items.[/p]
  • [p]Fixed Wall upgrade price not being reduced by the Arrowslit Epiphany.[/p]
  • [p]Fixed a bug where the next night after their summon, allied units were counted as enemies to kill (you were not able to end the night, unless going to the main menu and reloading the game)[/p]
  • [p]Fixed « Bloodcoated » Unique Weapon Perk counter resetting to 4 needed hits instead of 5 after killing a unit.[/p]
  • [p]Fixed an issue where the game softocked when Nessie's tail get attacked by "Elusive" Perk during the Nessie spawn.[/p]
  • [p]Fixed an issue where quests would not be fulfilled even when the conditions were met.[/p]
[p][/p][p]Don't forget to update your game! [/p]

Patch 1.3.32.2

[p]Hello Heroes![/p][p][/p][p]A new patch is out, fixing softlock issues, and more![/p][p][/p]

BUGFIX

  • [p]Fixed an issue where a softlock could occur when quitting and reloading a game, and have enemies die from poison applied by a hero with the "Blood Thirst" Perk.[/p]
  • [p]Fixed an issue where a softlock could occur when a gravely wounded hero with an active "Back Protection" Perk regained health.[/p]
  • [p]Fixed an issue where heroes with "Throw Potion" Perk or "Runic Gift" Perk in their perk tree reduced consumable and trinket slots each time after returning to the main menu.
    (Unfortunately, the fix will not apply to heroes that already lost their slots)[/p]
  • [p]Fixed the first condition of Weapon Eposes continually increasing once it has been completed.[/p]
  • [p]Fixed "Starter Epiphanies IV", "Production Epiphanies" and "Defense Epiphanies" Eposes not being counted as completed after beating the requested night.[/p]
  • [p]Fixed a localization issue where some menus did not refresh properly when changing the language. [/p]
[p][/p][p]Don't forget to update your game![/p]

Tales of Torment DLC OUT NOW

[p]Hello Heroes![/p][p]This is it! The FINAL DLC for The Last Spell, Tales of Torment, is finally available![/p][p][dynamiclink href="https://store.steampowered.com/app/4191390/The_Last_Spell__Tales_of_Torment/"][/p][p]First and foremost, please take a look at the launch trailer for the game: [/p][p][/p]

LAUNCH TRAILER

[p][/p]

Tales of Torment Features

[p]Tales of Torment is the final DLC for The Last Spell, and brings brutal new challenges, bold and rewarding new objectives, and the most powerful new items and perks ever added to the game, as you meet a mysterious new god seeking to reclaim his lost memories.[/p][p]In this DLC, you will earn Memories by achieving Ordeals and Divergences, and those Memories will allow you to access the all powerful Epiphanies, the most powerful items ever added to the game.[/p][p][/p]

Ordeals: New Objectives

[p]During each night, you will be challenged with additional objectives called Ordeals. Complete up to 3 of them to earn precious Memories and unlock rewards.[/p][p][img src="https://clan.akamai.steamstatic.com/images/35576831/8f6c56150a6ef27eb701dcb37e8efb54ca7fff10.png"][/p][p][/p]

Divergences: Deadly Challenges

[p]Every night, a Divergence will reshape the fights and twist the upcoming night with brutal new modifiers.[/p][p]Stronger enemies? More elites? Heroes with maluses? You name it![/p][p]Can you take up the challenge and push your skills (and your sanity) to the edge?[/p][p][img src="https://clan.akamai.steamstatic.com/images/35576831/739e079ba0934bbc1f2493d0a7886a1bc0801333.png"][/p]

Epiphanies: The most powerful items added to the game

[p][img src="https://clan.akamai.steamstatic.com/images/35576831/3b56d842af55e96f75dd72b4f5b09b042e752026.png"][/p][p]Run by a strange and ominous new being, the Altar grants permanent bonuses known as Epiphanies in exchange of Memories: unique weapons, armors, trinkets, unique perks , and more, that will reshape your playstyle to slaughter even more of those damned monsters.[/p][p][img src="https://clan.akamai.steamstatic.com/images/35576831/9b6d44c3c751628b583b80960456197925522640.gif"][/p][p][/p][p]And as usual, we have a free major update for ALL players of The Last Spell![/p][p][/p]

Free Update: New Apocalypses + New Ballistae Upgrades + LOTS of balancing

[p]New Apocalypses![/p][p][img src="https://clan.akamai.steamstatic.com/images/35576831/eb47082e9fa8d1fff968c762bd824a87a2d4b06c.gif"][/p][p][/p][p][/p][p]New Ballistae Upgrades![/p][p][img src="https://clan.akamai.steamstatic.com/images/35576831/7b7621e96b5256660ec06cc82ad894154e3a4d93.gif"][/p][p][/p][p][/p][p]And a LOT of balancing![/p][p]We did a full dedicated blogpost to the changelog of this 1.3 Major Update, please head here to read here:[/p][p]https://steamcommunity.com/games/1105670/partnerevents/edit/514107014358499556[/p][p][/p][p]This is the FINAL DLC for The Last Spell, and we hope you'll enjoy it. We put all of our hearts into this DLC, and it's a very emotional time for us, as we're saying goodbye to a project that changed our lives, and that is loved by so many people.[/p][p][/p][p]We'll be moving to new projects (but hushh). May we meet again.[/p][p][/p][p]Take care, Heroes <3[/p]

The Last Spell Patch Note (Free Update + Tales of Torment DLC) - Version 1.3

[p]Hello Heroes,[/p][p]today's the day! The FINAL Major update (bringing the final DLC) for The Last Spell is finally available! This final major update brings new apocalypses, a ton of balancing, a full rework of the ballistae, and so much more![/p][p]We also have some AMAZING news: The Last Spell is now officially VERIFIED on Steam Deck![/p][p]But we KNOW what you're waiting for, the one thing some of you will read before even launching the game: the BIG changelog for this new version!![/p][p][/p]

Watch the Tales of Torment DLC Trailer

[p][/p]

NEW APOCS 

[p]We have added 4 new Apocalypse modifiers, bringing the maximum possible Apoc level to 100. We of course don’t recommend using all of them at once, but this should let you tailor the difficulty of the game even more, especially since Tales of Torment encourages you to play with apocs on. Here are the new modifiers: [/p][p][img src="https://clan.akamai.steamstatic.com/images/35576831/a3511b3549d81d60918b20f0800b821df26cd737.png"][img src="https://clan.akamai.steamstatic.com/images/35576831/db8a9f4e8c31982dab2246c28002d7bb4542b293.png"][img src="https://clan.akamai.steamstatic.com/images/35576831/9fe6548c2423d53f775b46575bfa064df7163d7b.png"][TAG-30][img src="https://clan.akamai.steamstatic.com/images/35576831/4718aaa513890efb6fe38dfa5144e905819b8136.png"][/p][p] [/p]

CORPSE PILES VS PANIC 

[p]One issue that we wanted to address for a long time is that the rewards coming from corpse piles were worth much more than what people could get from achieving an A or S rank night, which incited players to play counter-intuitively and let enemies come into the Haven. We have rebalanced both mechanics so that both are viable and equal strategies. [/p][p][img src="https://clan.akamai.steamstatic.com/images/35576831/1c7f622c7e5f98df19012920ba7d810718ae4509.png"][/p][p] [/p]

DEFENSES 

[p]For a while now, we have felt that defense building was a bit too one-dimensional. To address this, we have made two major changes: [/p][p]First, the Ballista now has 3 different upgrades instead of just one. Each upgrade has its own unique strengths: the mounted ballista has vision and extended range, the heavy ballista has much higher damage and armor piercing, while the split ballista can hit multiple targets at once. With this change, defending your base will not just be spamming the same fully upgraded ballistas everywhere: you will have to think about your needs, and which type of ballista fits them best. [/p][p][img src="https://clan.akamai.steamstatic.com/images/35576831/7e597dd5edb9a794d039014a9625ae6aa7a9925e.png"][img src="https://clan.akamai.steamstatic.com/images/35576831/da0ae6b3df5165db6336be3017b296d011605093.png"][TAG-60][img src="https://clan.akamai.steamstatic.com/images/35576831/197f6a9f8fa24ff02e622a1f32d82d50334ace5c.png"][/p][p]Second, all defenses now have global upgrades that improve their damage or effect. This will let them scale better in the late game. [/p][p][img src="https://clan.akamai.steamstatic.com/images/35576831/322cbc8a8f12cd3987d13c449ce784efa83d85f1.png"][TAG-70][img src="https://clan.akamai.steamstatic.com/images/35576831/2407a17fb32dfafe2c753a794bf71f0a8b91b639.png"][img src="https://clan.akamai.steamstatic.com/images/35576831/826cf2419bad4789e709309c47eeec465f0749a9.png"][/p][p] [/p]

REWORKED SKILLS 

[p]Two weapon skills have been reworked for balance purposes: [/p][p]The second skill of the Longbow has been replaced by a new skill, Acid Shot, which is a debuff skill with multi-hit. It can be very strong against beefy targets. [/p][p][img src="https://clan.akamai.steamstatic.com/images/35576831/e1c66ed901ef5814505fea159bbb41e5a77aac24.gif"][/p][p]Since we don’t like to throw things away entirely, Watchout, the old skill from the Longbow, is now available to Heroes sitting inside a Watchtower. [/p][p][img src="https://clan.akamai.steamstatic.com/images/35576831/7a6b4304c664ab6f2f9a3ffd69320ee27c82c433.gif"][/p][p]The main skill of the Rifle has been reworked and renamed into Shrapnel Shot. It now has 1 Propagation Bounce, and still has very high damage. [/p][p][img src="https://clan.akamai.steamstatic.com/images/35576831/64a9c94bb8cec1e20626c619c54b20c448b5da8c.gif"][TAG-104][/p][p][/p][p]And now, the full changelog![/p][p][/p]

GENERAL 

Apocalypse 

[p]Added 4 new modifiers : [/p]
  • [p]Hastened Enemy Scaling [/p]
  • [p]Reduced Inn Heroes Level [/p]
  • [p]Worse Hero Traits [/p]
  • [p]Super Elite Affixes [/p]
[p][img src="https://clan.akamai.steamstatic.com/images/35576831/3eadc4c0b800ba2f6734715c16828ac7193008a9.gif"][/p]

End of Night 

  • [p]Ending a night at rank S now grants two items instead of one. One of them is guaranteed to be a weapon. [/p]
  • [p]Ending a night at rank B now also grants an item [/p]
  • [p]Rescaled the average rarity and level of items when ending a night at rank S or A: in the first nights, their level should be higher than before. In the late nights, their rarity should be better than before. [/p]

Other 

  • [p]Propagation Damage: Minimum reduced from 75% to 60% [/p]
  • [p]Enemies are now capped at 95% Resistance instead of 100% [/p]
  • [p]Increased minimum of multiple damage stats from 0% to 5% [/p]
[p][/p]

WEAPONS 

Physical weapons 

Sword 

[p]Blade Rush (Skill 3): [/p]
  • [p]Cost: 2 AP, 2 Mana > 1 AP, 3 Mana [/p]
[p] [/p]

Ranged Weapons 

Longbow 

[p]Watchout (Skill 2) has been replaced by a new skill, Acid Shot:[/p]
  • [p]Cost : 1 AP [/p]
  • [p]2 Uses per Turn [/p]
  • [p]Single Target [/p]
  • [p]5-12 Range [/p]
  • [p]Multi-Hit x3 [/p]
  • [p]Applies : -20% Dodge, -200 Armor [/p]
[p] [/p]

Rifle 

[p]Stat malus changed from –1 Move Points to –10% Propagation Damage. [/p][p]Rifle Shot (Skill 1): [/p]
  • [p]Renamed to “Shrapnel Shot” [/p]
  • [p]Added Propagation x1 [/p]
[p] [/p]

Magic Weapons 

Tome of Magic 

[p]Base Damage at level 0: 70-111 -> 76-126 [/p][p]Weakening Touch (Skill 2): [/p]
  • [p]Propagation Bounces: 6 > 8 [/p]
[p]Fireball (Skill 3): [/p]
  • [p]DMG x1.1 (77-122) > DMG x1.2 (91-151) [/p]
[p]Lightning Strike (Skill 4): [/p]
  • [p]DMG x1.3 (91-144) > DMG x1.4 (106-176) [/p]
  • [p]Propagation Bounces: 9 > 10 [/p]
[p]Other Items [/p][p]Fixed some levels of Teleportation Scroll having the exact same effects as the previous level by rescaling use gains between levels. [/p][p][/p]

BUILDINGS 

Seer 

  • [p]Repel Mist now has 2 uses per Production phase instead of 1 [/p]

Goldmine 

  • [p]Base Cost: 60 -> 50 Gold [/p]
  • [p]Upgrade “Production +” cost: 60 -> 75 Gold [/p]
  • [p]“Production +” upgraded effect: 40 -> 50 Gold produced [/p]

Scavenger Camp 

  • [p]Base Cost: 60 -> 50 Gold [/p]
  • [p]Base production: 40 -> 50 Materials [/p]
  • [p]Upgrade “Production +” cost: 60 -> 75 Gold [/p]
  • [p]“Production +” upgraded effect: 60 -> 100 Materials produced [/p]

Temple 

  • [p]“Blessing” worker cost: 2 -> 1 workers [/p]
  • [p]“Blessing” effect: +24 -> +20 Health [/p]
  • [p]Upgrade “Blessing +” cost: 80 -> 50 Gold [/p]
  • [p]“Blessing” upgraded effect: +32 -> +35 Health [/p]
[p] [/p]

Ruins 

  • [p]Increased the resource yields of all ruins : [/p]
[p]1-Tile ruin : [/p]
  • [p]Gold Focus : 14 Gold & 13 Materials > 18 Gold & 16 Materials [/p]
  • [p]Material Focus : 4 Gold & 40 Materials > 5 Gold & 50 Materials [/p]
[p]2-Tile ruin : [/p]
  • [p]Gold Focus : 32 Gold & 28 Materials > 38 Gold & 32 Materials [/p]
  • [p]Material Focus : 9 Gold & 90 Materials > 10 Gold & 120 Materials [/p]
[p] [/p][p]3-Tile ruin : [/p]
  • [p]Gold Focus : 54 Gold & 45 Materials > 60 Gold & 48 Materials [/p]
  • [p]Material Focus : 15 Gold & 162 Materials > 15 Gold & 210 Materials [/p]
[p] [/p][p]4-Tile ruin : [/p]
  • [p]Gold Focus : 80 Gold & 68 Materials > 84 Gold & 64 Materials [/p]
  • [p]Material Focus : 24 Gold & 240 Materials > 20 Gold & 320 Materials[/p]
[p] [/p]

Corpses 

  • [p]Reduced the average level and rarity of items obtained through corpse scavenging (except Elite Corpse Piles). [/p]
  • [p]Rebalanced the resources obtained through corpse scavenging: [/p]
  • [p]Small Corpse Pile (Gold Focus): +16 Gold > +15 Gold [/p]
  • [p]Small Corpse Pile (Material Focus): +30 Materials > +32 Materials [/p]
  • [p]Medium Corpse Pile (Resource Focus): +18 Gold & +32 Materials > +15 Gold & +48 Materials [/p]
  • [p]Large Corpse Pile (Resource Focus): +72 Gold & +128 Materials > +45 Gold & +192 Materials [/p]
  • [p]Elite Corpse Pile: +22 Gold & +38 Materials > +15 Gold & +48 Materials [/p]
[p] [/p]

DEFENSES 

[p] [/p]

Walls 

  • [p]Reduced panic generated by ~50% [/p]
[p] [/p]

Ballistae 

  • [p]Added two new ballista variants, Heavy Ballista and Split Ballista, which are upgrades of the regular Ballista, similar to how the Mounted Ballista works. [/p]
  • [p]Added a global upgrade to Ballistas that increases the damage of all Ballistas : [/p]
  • [p]Level 1: +0% > +25% Damage, costs 200 Materials [/p]
  • [p]Level 2: +25% > +50% Damage, costs 400 Materials [/p]
  • [p]Removed the “Seasoned Operator” upgrade (the Seasoned Operator Favor now unlocks global defense upgrades instead). [/p]
[p][img src="https://clan.akamai.steamstatic.com/images/35576831/6023711928ea289f776730a329a5da24932d4a72.gif"][/p][p]Mounted Ballista [/p]
  • [p]Damage : 140-170 > 120-140 [/p]
  • [p]Range : 8 > 10 [/p]
[p]Heavy Ballista [/p]
  • [p]Damage : 220-280 [/p]
  • [p]Range : 8 [/p]
  • [p]Attack has “Armor Piercing” [/p]
[p]Split Ballista [/p]
  • [p]Damage : 80-120 [/p]
  • [p]Range : 8 [/p]
  • [p]Attacks 3 targets per turn [/p]
[p] [/p]

Traps 

[p]Slow Trap: [/p]
  • [p]Material Cost: 7 > 6 [/p]
  • [p]Added a global upgrade to Slow Traps that increases the debuff from 2 to 3 Move Points [/p]
[p]Stun Trap: [/p]
  • [p]Material Cost: 10 > 8 [/p]
  • [p]Added a global upgrade to Stun Traps that increases the number of uses from 1 to 2 [/p]
[p]Damage Trap: [/p]
  • [p]Material Cost: 13 > 12 [/p]
  • [p]Added a global upgrade to Damage Traps that increases damage from 80-130 to 120-195 [/p]
[p] [/p]

Catapults 

  • [p]Added a global upgrade to Catapults that increases the damage of all Catapults : [/p]
  • [p]Level 1: +0% > +25% Damage, costs 200 Materials [/p]
  • [p]Level 2: +25% > +50% Damage, costs 400 Materials [/p]
[p] [/p]

Watchtower 

  • [p]Now grants +2 Skill Range to Heroes inside a watchtower [/p]
  • [p]Now grants the skill Watchout to Heroes inside a Watchtower [/p]
[p] [/p]

Poison Seeds 

  • [p]Skill range: 0-3 -> 0-5 [/p]
[p] [/p]

PERKS 

Dwarf Perks 

[p] [/p][p]Jolly Drinker [/p]
  • [p]Now also grants +30% Healing Received [/p]
[p] [/p][p]Hard as Rock [/p]
  • [p]Block buff duration increased from 1 to 2 turns [/p]
[p] [/p][p]Against the Wall [/p]
  • [p]Bonus damage: 10% + 2 per level -> 12% + 3 per level [/p]
[p] [/p][p]Stoneheart Shield [/p]
  • [p]Block gained : 6 -> 10 [/p]
  • [p]Maximum block bonus : 30 -> 40 [/p]
  • [p]Now also grants +40 to Maximum Block [/p]
[p] [/p][p]Aggressiveness [/p]
  • [p]Armor threshold: 15 -> 10 [/p]
[p] [/p][p]Condensed Hate [/p]
  • [p]Hits Needed: 8 -> 3 [/p]
[p] [/p][p]Shower of Blows [/p]
  • [p]Stat changes now cap after 10 consecutive hits  [/p]
  • [p]Damage bonus per hit: 5% -> 7% [/p]
  • [p]Accuracy malus per hit: -4% -> -3% [/p]
[p][/p]

OTHERS

  • [p]The last favors are now revealed when there are only 10 favors left, helping players track their final objectives.[/p]
[p][/p]

Tales of Torment DLC

[p][img src="https://clan.akamai.steamstatic.com/images/35576831/673bf1e9b606711e1d793e7990ba709346f48bb8.gif"][/p][p] Tales of Torment is the third and final DLC, now available![/p][p][dynamiclink href="https://store.steampowered.com/app/4191390/The_Last_Spell__Tales_of_Torment/"][TAG-880][/p][p]Tales of Torment adds new challenges, bold and new rewarding new objectives, and powerful items and perks![/p]
  • [p]Addition of the Altar, a new building granting permanent bonuses known as Epiphanies: unique weapons, armors, trinkets, unique perks, and more. [/p]
  • [p]Exchange Memories for Epiphanies[/p]
  • [p]Addition of Ordeals, additional objectives that you will be invited to complete each night to gain Memories[/p]
  • [p]Addition of Epiphanies, brutal new modifiers that will grant you Memories[/p]
  • [p]Addition of a new God, inviting you to complete Eposes, tasks similar to the Favors in the main game, to unlock even more Epiphanies[/p]
[p][/p][p]And that's all! [/p][p]Take care, Heroes <3 [/p]

The Last Spell - Tales of Torment DLC will be released on February 5th 2026

[p]Hello Heroes,[/p][p]it's a very small blogpost today, but we've just launched the steam page for the final DLC of The Last Spell![/p][p][/p][p][dynamiclink href="https://store.steampowered.com/app/4191390/The_Last_Spell__Tales_of_Torment/"]This DLC will add brand-new features to the game, that will add new challenges, bold and rewarding new objectives, and let you access to the most powerful new items and perks ever added to the game, as you meet a mysterious new god seeking to reclaim his lost memories.[/p]
  • [p]Access the Altar, a new building that grants permanent bonuses known as Epiphanies, that you can get for a few precious Memories.[/p]
  • [p]During each night, you will be challenged with additional objectives called Ordeals. Complete up to 3 of them to earn precious Memories and unlock rewards.[/p]
  • [p]Every night, a Divergence will reshape the fights and twist the upcoming night with brutal new modifier that will also earn you precious Memories.[/p]
  • [p]Meet a new God by completing up to 50 Eposes, tasks similar to the Favors in the main game, and unlock even more Epiphanies. Nearly 100 Epiphanies await to fully unleash your most ruthless builds.[/p]
[p]This final DLC will bring bloody new tools of savagery for newcomers and brutal new challenges for hardened players.[/p][p]And don't forget that the DLC will be released on February 5th, so don't forget to add the DLC to your wishlist to be among the first players to play it when it finally comes out! [/p][p][/p][p]Take care! <3[/p]

Tales of Torment DLC pt. 4/4: Eposes + Meet Weltschmerz!

[p]Hello Heroes![/p][p]A new year is upon us, and so is the FINAL DLC of The Last Spell, called “Tales of Torment”. This shall be our final blogpost teasing the content of the DLC 😊[/p][p]As for us, this is the final lap before the end. We’ve JUST closed the last beta for the DLC yesterday. We had a LOT of feedback from players, so those last few weeks will be spent analyzing the results and balancing the DLC, as well as putting the last touches on it.[/p]

Release date of Tales of Torment

[p]We’re VERY happy to announce that Tales of Torment will be released VERY soon: the DLC will be available on February 5th 2026! So, only a few weeks to wait until the release![/p][p] [/p][p]But let’s not get too emotional (yet), for we still have a blogpost (and a DLC) to finish 😊 And once again, I’ll let Victor talk about it! Today, we’re focusing on the new God and the Eposes, introduced in Tales of Torment.[/p]

Introducing Eposes

[p]Hello! Today, I’ll be talking mainly about what we call Eposes. Once again, here’s the diagram of the new systems to show you what I’ll be talking about:[/p][p][img src="https://clan.akamai.steamstatic.com/images/35576831/910d104fcb1315fa751b9df4a6d64b1481ce6b2b.jpg"][/p][p]To summarize everything : Divergences and Ordeals are in-run challenges that allow you to gain Memories, which are used to complete Epiphanies. Each epiphany grants you a unique bonus until the end of the run. As for Eposes, they unlock new Epiphanies between your runs.[/p][p]But before I talk about Eposes, I will be talking about who gives them to you, namely “Weltschmerz”.[/p]

Meet Weltschmerz

[p]Players owning the DLC will have access to a new screen that has similarities to the Oraculum. A new, mysterious character will greet them, and later introduce themselves as “Weltschmerz” (yes, we do love our unpronounceable german words).[/p][p]Meet this enigmatic traveler, a disillusioned master whose power resonates all the way to the Havens through his Altar. While Weltschmerz's past is shrouded in mystery, his offer is clear: help him relive the glory of his Eposes, and he will reward you with forgotten powers, in the form of new Epiphanies. He is a warrior looking for an equal. Dive into his memories, unlock his ancient teachings, and forge your own path within your story.[/p][p][img src="https://clan.akamai.steamstatic.com/images/35576831/adead66e42a8315f2b5d37c011822301762edb86.png"][/p][p]Weltschmerz, like the goddesses, proposes a deal: re-enact his Eposes, and he will share with you his teachings from times immemorial, in the form of new epiphanies.[img src="https://clan.akamai.steamstatic.com/images/35576831/a40c773ea1abc84be403fdea7020cde9200784dd.png"][TAG-40][/p][p] [/p]

Eposes

[p]Eposes are the equivalent to Favors in the Oraculum. Like Freude’s Favors, they require you to achieve specific deeds.[/p][p]The main differences from Favors are :[/p]
  • [p]They specifically unlock Epiphanies, and nothing else[/p]
  • [p]They all require a certain level of apocalypse[/p]
[p]Other than this, their requirements vary greatly, but have generally been designed as little challenges for the players. Here are a few examples (as usual, even though we are nearing the end of development, keep in mind that all values are still subject to change):[/p][p][img src="https://clan.akamai.steamstatic.com/images/35576831/2c3dc98e6299b388d98ed951070480b3974d17f9.png"][/p][p][img src="https://clan.akamai.steamstatic.com/images/35576831/1f5660fffe2a4727cf47adfc7f5e997612fabaa3.png"][TAG-70][/p][p]For players telling themselves, “I’m already struggling on the vanilla game, there is no way I will be able to complete any of the Eposes if they require you to play in Apocalypse!”, fret not! Eposes are designed to introduce players to Apocalypse modifiers, thus the vast majority of Eposes only require very low apocalypse levels, and do not require you to win a run. Here are a few examples:[/p][p][img src="https://clan.akamai.steamstatic.com/images/35576831/ae862eb60e003b1ed767956178e4e3ad3062acb1.png"][/p][p][img src="https://clan.akamai.steamstatic.com/images/35576831/b739fc85e765ed49b372f0eabc56d25871642724.png"][TAG-80][/p][p][img src="https://clan.akamai.steamstatic.com/images/35576831/f57aabd2c36fa9296e0ce011ddffb258631dc914.png"][/p][p] [/p][p]Still, for players looking for a challenge or a reason to try out the new features from the DLC, there are a few Eposes than are more challenging:[/p][p][img src="https://clan.akamai.steamstatic.com/images/35576831/a59c2376da8d7c3182bc93118c3080364c531eac.png"][/p][p][img src="https://clan.akamai.steamstatic.com/images/35576831/ffa145fc3b942ad882802d6645b58c52be6eb7e1.png"][/p][p][/p][p]These have conditions that have to be completed in a single run, all together, which makes it a true “challenge run”.[/p][p]In total, there are 54 Eposes to complete just in this DLC. If you own all DLCs of The Last Spell, the number of Eposes goes up to 66, as a few Eposes will be exclusive to Dwarves of Runenberg and Elves of Amberwald.[/p][p] [/p]

Quickstart

[p]Lastly, one mechanic we have added following player feedback is the “Quickstart” option for the DLC. Some Eposes seemed a bit grindy for players who had already played a lot of the base game. However, we couldn’t just make all the Eposes super quick to unlock, as that would make the DLC experience way too fast on fresh saves, and overlap with the normal progression of the game.[/p][p]So, here’s how the quickstart works: after buying the DLC, if you load up a save that was last played without the DLC, and meeting Weltschmerz for the first time, you will be shown a “Quickstart” popup.[/p][p][img src="https://clan.akamai.steamstatic.com/images/35576831/43c0521fbdd1d6073a8db335ff67f19e4968cefa.jpg"][/p][p]If you accept, some Eposes will be completed or advanced according to your base game meta progression. Some will progress even if you haven’t played yet in apoc, so you don’t have to do everything in apoc again.[/p][p]If you want the “true” experience of the DLC, you can of course refuse the quickstart.[/p][p] [/p]

A few more Epiphanies

[p]Like in every blogpost since we revealed Epiphanies, I’ll be showing you a few more Epiphanies:[/p][p] [/p]

Ghastly Energy

[p]Ghastly Energy is an Epiphany that grants a perk with the same name to all of your Heroes. It reduces the mana cost of their skills depending on their Resistance Reduction attribute.[/p][p][img src="https://clan.akamai.steamstatic.com/images/35576831/389cffe6f84aa9bb573f039aa1353b0fc0f31719.png"][/p][p] [/p][p]Here, for example, we have a Hero with 46% Resistance Reduction, which reduces the cost of Fireball from 4 to 3 and the cost of Lightning Strike from 6 to 4. This Epiphany can be extremely useful if you are planning to use very mana-intensive weapons in your run, like the Tome of Magic.[/p][p][img src="https://clan.akamai.steamstatic.com/images/35576831/bf29b2d8f9aa53a03141e01d8ac62ddda964d436.png"][/p][p] [/p]

Bonepull

[p]Bonepull is the Unique version of the Spear. Like all unique weapons, it comes with a special perk, in this case “Gutting”.[/p][p]After hitting a certain number of enemies in a single turn, your “Impale” skill –the first one- will be upgraded with bonus AoE. The first upgrade adds 6 tiles, 3 on each side, and the second upgrade 6 additional ones, 3 on each side once again. You can see the fully upgraded version in the tooltip right here:[/p][p][img src="https://clan.akamai.steamstatic.com/images/35576831/ca092f79b2555095ecb6962380547e34548c9e49.png"][/p][p][/p][p]The bonus is reset at the end of each turn, but by carefully planning which skills to use in what order, you should be able to use the upgraded skill nearly every turn. Here’s what it looks like in action:[/p][p][img src="https://clan.akamai.steamstatic.com/images/35576831/c807d666e0b343ca3e57347c1e58117420a10266.gif"][/p][p] [/p]

Broken Bell

[p]Broken Bell is an Epiphany that grants a unique Trinket. This Trinket grants a very powerful skill called “Curse Wish”. It applies very powerful alterations to 2 targets, and these last for the entire night. As one of the alterations is Contagion, if you use the skill in the right way, you can propagate these alterations to a lot more enemies. This can be a very powerful item if one of your Heroes is running a debuff or poison build.[/p][p][img src="https://clan.akamai.steamstatic.com/images/35576831/d9aeeae8bcafa3a41b73f0a9fe596dec99e9ff57.png"][/p][p][/p][p]And here’s the skill in action: [img src="https://clan.akamai.steamstatic.com/images/35576831/79b4438d2b8d3295df70096613c41e0eee563a74.gif"][TAG-180][/p][p] [/p][p]As a reminder, there will be nearly a hundred epiphanies to uncover in Tales of Torment. As this is the last blogpost on the subject before release, these are the last ones we will tease before then. Thank you once again for reading through this blogpost and see you then![/p][p][/p][p] [/p][p]And this is it for this final blogpost of teasing before the release of the DLC. In three weeks (!) you’ll finally be able to play this last DLC for our little game. We hope you’ll enjoy playing it as much as we did making it.[/p][p]Take care, Heroes! <3[/p]