The Lies We Tell Ourselves cover
The Lies We Tell Ourselves screenshot
Genre: Adventure, Indie

The Lies We Tell Ourselves

Recap of Demo Updates Since Release

Hello, Poopsy here!

If you had downloaded the demo build when it was first released and, for some mysterious reason, kept it installed after completing it, you probably noticed Steam patching the game almost every single day since then.

Well, that was basically me being a questionable developer and changing stuff I didn't like without providing patch notes...

It's time to come clean!

Here's a passive-aggressive list of all the changes I can remember since the very first demo release:


  • New introductory area, that acts as a basic controls tutorial and provides a bit of backstory/lore
  • Redone the full-body walking animations to look overall less stiff/shitty
  • Redone the crouched hands animation to look less early-2000s-first-person-RPG-y, although they still kinda do and i like it that way!
  • Several optimizations to textures, volumetric lighting, shaders and code, which should result in slightly better performance and less memory footprint on older hardware
  • Several camera code tweaks to avoid it clipping into the body
  • Several micro updates to the introductory area cutscenes to make them more immersiveTM
  • Several sneaky visual updates to all the areas, to guide the eye to what's important or provide better overall pacing
  • Increased the duration of tutorial messages a stupid amount of times, since players still managed to miss them and then blamed me for not explaining core game mechanics (tsk!)
  • Lowered the 'combined' sound volume 'cause some people had an heart attack the first time they heard it
  • Several corections to texst and inventtory items descryptions
  • Some fixes to a couple of bugs that luckily nobody found (including my precious useless testers)
  • Main menu has audio now (GOTY)
  • Replaced the radio asset in the twisted room 'cause fuck it, why not.

Thank you for your patience.

The Lies We Tell Ourselves - Steam Scream Fest Demo Update!

Hello, Poopsy here!

To celebrate my little game's presence in the Steam Scream Fest, I've decided to extend the current demo with an introductory tutorial sequence, which is also sprinkled with bits of backstory and lore elements.

While the updated demo is mostly meant for new players, everyone is invited to test it out and -as usual- provide some feedback!

Enjoy!

The Lies We Tell Ourselves Demo Out

Hello, Poopsy here!

The demo version of The Lies We Tell Ourselves is available for everybody to play, starting today!

As a solo dev and as a long time gamer, I deeply value the efficacy of a demo over any carefully crafted and sometimes misleading video trailer. Nothing beats the actual feel of a game and if you end up being intrigued by what you experienced, you can only expect more and better in the full game.

The demo represents the first 15min of the game and introduces the player to the story premise that will be later expanded throughout the rest of the game.

Some notes worth mentioning:

  • UI Design is temporary.
  • The full game will feature a save system, the demo however doesn't.
  • The settings panel is still barebones in terms of options.
  • The introductory video and tutorial section for basic controls are still being worked on. Please make sure to read the in-game info panel for the current keybinds, before playing the game.

Please keep in mind that -as a work in progress- the demo might be subject to bugs, glitches or incompatibilities with some hardware configurations.

Make sure to leave a feedback, it's always helpful!

Enjoy!