- Better Performance. - Session based checkpoints. - Vsync now enabled. - Knight and Bandit AI improved. - Ambush events updated.
More details please! - The frame rate has increased, along with improved stability in demanding areas, reducing sudden drops. Along with this, the frame rate degradation which caused problems late game has also greatly improved.
- You now receive an extra life. You only get 1 extra life though and reaching a checkpoint will restore that extra life, only if you have lost it. So no stacking re-spawns, meaning if you die twice without reaching a new checkpoint. Game over. The good news though! If you do end up going back to the previous checkpoint, no loading required!
- Vsync is now enabled to fix the 1000+ fps on the main menus.
- The Knight/Bandit AI have increased range for their weapons and now attack (swing) sooner. Along with increased movement speed. With the knight also having increased damage.
- An ambush event immediately lowers your health to make it more difficult.
- There was some other minor changes, such as the heart beat sound being removed, but you must admit, it was annoying right?
Performance Patch The recently released "Performance Patch" has also been updated to version 1.2. So, if you are willing to accept reduced visuals, with the main drawbacks being shadows and view distance, you can increase your frame rate!
If you would like to use the performance patch - Right click the game in your library, select properties, select the "BETAS" tab and then select "Performance Boost" from the drop down box.
Performance Testing Running on the "Highest" in-game settings, leaving Oxlea, heading down the road towards the knight - the following are the max frame rates on each version encountered while testing -
Your performance will vary of course, and lowering the in-game settings can improve performance.
The best experience? Update 1.2 greatly improves overall frame rate, but, if you are happy with reduced visuals, i highly recommend the v1.2 performance patch.
How can i view my fps? Once loaded into the game, press F11, this will bring up the FPS in the top left corner, but will also bring up hardware information. Press F11 again. This will then remove the hardware information and leave only the fps counter.
Please note, the performance patch may be updated at any time.
Optional Performance Patch
Hello there!
I hope you are all doing well.
I have spent some time adjusting and testing the game to increase overall performance, while aiming to reduce the visual quality lost in doing so.
However, seems this patch does reduce the visuals, I have made it optional only.
On the left is the original and on the right is the performance patch. The game is running on identical in-game settings with the frame rate in the top left corner.
Along with the overall frame rate increase, this patch should also stop sudden fps drops, which could occur when looking in certain demanding directions.
If you would like to use this patch - Right click the game in your library, select properties, select the "BETAS" tab and then select "Performance Boost" from the drop down box.
How can i view my fps? Once loaded into the game, press F11, this will bring up the FPS in the top left corner, but will also bring up hardware information. Press F11 again. This will then remove the hardware information and leave only the fps counter.
You will be able to see for yourself, if your performance has increased.
This patch is aimed at improving the performance. So, may be updated at any point, if you do opt into it.
New point shop items!
I hope you are all doing well! You're in for an awesome treat! (well, maybe)
You can now use The Life Of Greather animated avatars on your profile!
And even combine them with the newly released The Life Of Greather Frames!
Designed with simplicity in mind. So you can clearly see it, even in smaller chats!
Enjoy!
Audio Pack - Now Available
The Life Of Greather audio pack is now available as DLC.
Includes:
Greathers Quest - Original song used on the trailer and menu (1:16)
Greathers Quest (Alternate Extended) - Re-recorded and extended version. (1:56)
Greathers Instrumental (Re-recorded)- Music heard while exploring the world (1:09)
Waiting for you - New song that was recorded for the game prior to release, but never implemented. (1:39)
You will also get 12 audio files (voices), recorded for the game, but never implemented.
Update 1.1.6 - Released
*Re-designed all menus and interfaces.
*Added copper inside buildings for you to steal and changed the initial starting amount. In addition to removing some starting weapon locations.
*Improved audio quality (all cutscenes and character voices)
*Improved music quality
*Updated bandit capture events.
*Added weapon pickups from more enemies.
*Fixed black square effect glitch on certain objects.
*Minor enviroment tweaks and text prompt changes along with an additional voiced line.
- Game icon and Store artwork also updated.
Update 1.1.5 - Released
The original idea was to update The Life Of Greather via a newer engine version.
That update however is not ready.(Update 1.2 that i previously posted)
I decided it was best to bring out an update now.
Update 1.1.5 - Contains the following:
- Weapons balanced (No more Overpowered dagger/Knife) - Enemies now become tougher as you progress requiring you to obtain a better weapon. - Enemies wearing an helmet can no longer be killed with 1 hit to the head. - You now look the correct direction when entering and leaving buildings. - Signs now added to use in conjuction with map to help navigate the game world. - Triggers re-adjusted to stop enemies visibly spawning. - Black squares no longer appear when hitting building floors and rocks. - Occasional bug when you opened a gate but got stuck by an invisible wall now fixed. - Floating objects fixed. - Minor enviroment Re-texturing/tweaks
Whats Next? - 1.2
The next update will not be for a few weeks, but just letting you all know The Life Of Greather is still being worked on.
As it stands now the next update will contain the following -
- Save/load feature
- Improved Npc's, responses from being attacked etc
- Optimization
- Ambience (audio) across all of the world
Its very possible it will contain more, but this is just as it stands at this exact moment.
Update 1.1 - Released
Apologies for the delay
Update 1.1 contains the following changes:
- Added music to the main menu & the game world.
- Added more voices.
- You can now pick up a knights sword after killing them.
- Adjusted health of villagers (much weaker)
- Removed "Press R to open Map" Prompt which was always displayed on the bottom of the screen.
- Minor Performance increase - Certain resource demanding assets are now only loaded when you are entering an area.
- Certain bandits now spawn on triggers, depending on direction you approach, so they might not appear to be in an area straight away.
- Multiple bug fixes
Also - Ambience was added to most of the map when entering forested area's etc. But after much testing it was found to cause multiple other audio glitches, So to not delay the update even furthur ambience as not been added fully as of yet.
There is however an odd area now, for example the graveyard, which contains ambience.
Update - 1.1 - Coming soon
Thanks to those of you who have purchased The Life Of Greather and to those who have contacted me with suggestions and bug reports.
The game will be updated in the next few days;
-Scene ambience & music will be added.
-Additional Greather and npc voices added.
-Reported bugs will be fixed.
EDIT - Update -
Apologies for the delay, update 1.1 is still being worked on. More changes than originally intended.
Complete change list will be posted when released. 1.1 will be with you asap.