I post the progress of new vessels. The three allied vessels. Others arrive later, but it will be located in the new patch. ːsteamhappyː
Thanks guy's, see soon !
Total game change
Hello guys,
I come to you after a long time waiting for you advertise a good (or bad) news for you about the game.
The reason why the game has not been updated, is that I was not happy with the way that take the game after its release. Too much similarity with "FTL" and many people who complained about the interface of the game.
I decided, after much thought, that the game was going to take a turn. I can unveil the outlines of the game.
- The game happens in real time
- You get access to a vast universe (infinite)
- The universe is divided into area. (Large or small)
- As in the old game, your communication and radars will be blurred. You will advance to the blind in the universe.
- The interface is clean, there will be less of statistics to know, while keeping a deep game.
- You can always create your own ship, but with an interface much more convenient and simple.
- The graphics of the vessels will change (enemies and allies)
- The choice will be taken in real time.
I apologize for keeping you waiting so long, but I did not like the game as it was. And you either (for the majority)
So I decided to listen to you and change the game in depth so that it is an identity.
Now I have to get to work (it has already started) I will keep you informed on the evolution of the update, which could change everything for you !
[IDEAS] HUD Redesigned and New difficulty Patch
Hello everyone,
After a little while without new patch, I come to you for your words that I currently work on a new HUD, more simplified.
I can not show you the result, but I currently work on.
I appeal to you to know what you would see "removed" or "changed" on the current HUD.
I have already made some changes, but I would like to have your ideas, opinion, best meet your desires and needs.
The patch also makes changes in the difficulty of the game, it will become generally easier (especially for fighting).
I await your answers in comments, all ideas will be considered.
See soon, bye.
[PATCH] 1.2.2 Attacks and Diseases System
Hello everyone,
Here is the update for the colony system. You will now have attacks by space pirates, and disease to manage.
Here is how to manage events :
- Attacks : Attacks by space pirates will be based on the general level of the colony and by the number of settlers. So at first you don't risk anything. Beware when you go to develop your colony. You will need defenses.
- Diseases : Diseases appear depending on the number of settlers. Longer you have of settlers more likely you are to have diseases. Hospital reduces the chance that the disease is fatal. Consider improving the Hospital.
The frequency at which appear the attacks, and disease, can be changed later if this is too easy or too difficult to manage.
For the moment the events can be triggered every time you get on the map of the universe. Don't worry, at first it does not appear coming!
So, good game all,
See soon..
[UPDATE] Patch 1.2.1 Colony System
Hello,
Small bug fix :
Changes :
- Money and scraps specified when making your new colony was false.
- Now you will actually pay the value indicated on the display.
See soon !
[UPDATE] Colony System is Out
Hello everyone !
I hope you had a good Christmas.
Today is the new update on the colony system.
(NOTE: the attacks and diseases are not active today, please wait a few days)
You will be able to develop your colony, improving your buildings, retrieve resources for your ship (food, fuel, money)
Additions :
Colony System (Without the attacks anbd diseases for few days)
Changes :
Adjusting the description for the "Manipulator"
The loss of O² and food is done differently. Before you lose the O² and food every second. Now you will lose O² and food at each new destination (Arrived on the world map and a destination).
When you arrive in a space station you lose nothing.
The loss values of O², food, and life points have were adjusted.
An update happens in the coming days to activate attacks and diseases in your colony.
(The backup will run, you will not be forced to restart a new game)
See soon, and good game !
[Colony System] Information
Heelo everyone,
I come to you to tell you that the update can't get out before tonight, work keeps me finish it, and to fix the remaining bugs.
But it will be available in a few days after Christmas!
Merry christmas all!!!
Merry Christmas [Game $6.49]
Hello and Merry christmas everyone !
Until January 4, the game is €6.49 ($6.49)
Happy holiday all !
See son for the next update (Colony system)
[UPDATE 2/2] Colony system
Hello everyone,
Today I just show you the progress and changes, about the colony system.
Key features (definitive) that it will be :
1 planet colonizable : In the first version I had thought to offer several planet to colonize. But on reflection, I go back on my decision, and propose only colonized planet. However it will have advantages in the possibility of improvement.
Construction materials : To improve your colony, you have to build and improve production buildings, (in addition to farms and extractors). There will sawmills, stone quarries and mineral, and foundry.
Important materials : Each material (wood, stone, ore) will be important for improving your colony. Make also evolve the center of your colony, otherwise you can't you develop.
Different defense : To defend your colony of pirates, you'll be able to improve several defense buildings. You will have the infantry, the artillery, and aviation. Each level provides a fixed value of defense. But beware, during an attack, you win or lose, you might lose the infantry during the battle, and thus losing infantry level (and losing defense value). So remember to regularly look at your defense to prepare for all possible to assaults.
Prevent diseases : A Hopital be mandatory, if you don't want to lose your men or your settlers because of various diseases ...
Maternity : For the production of settlers, you have to improve your motherhood. Each level maternity produce settlers (equal to the level of maternity).
Generate money : Your colony will produce money, if you install a trading post. But be careful because in return, you will lose resources. (You have to sell something to earn money ...)
That line of this major future update! I can't give you an exact date, but it should be out soon.
See soon !
[UPDATE 1/2] Colony System
Hello everyone,
Today I come to talk about the next update, which will be on the colony system.
As you know, you can colonize a planet to you to furnish fuel, and food.
But the system is not at all advanced.
Here are the next possibility, there will be in the update :
Four planets to colonize (MAX)
Each planet can provide fuel and food. (With varying degrees of efficiency)
You will have to manage the settlers, and assign work.
Buildings construction system.
Manage defense capability of the colony and building care center to resist disease.
Overall level of your colony
Specifically, when you will want to build a building, it will be shown the "number of jumps" it will take to build it.
A jump will be counted each time you leave your world map, or you will use the "explore galaxy"
So you will have to manage your farm, and your mines for the production of fuel and food.
But also building construction, to protect your colony. Because once in space, you can not return to defend all your colonies. If the enemy managed to win the battle, you will not lose your colony, but you will lose the settlers, and perhaps the level of buildings.
You will also have to build medical centers to treat your disease settlers otherwise you lose too.
Each colony built can't be destroyed. So do the right choice before building one.
Each colony can generate money ($), it will depend on his level and its current settlers.
I don't have a release date of the update, but feel free to ask me questions, I'll be there to meet them.