Work on "Hail to the Rainbow" game is nearing completion
Hello! I've been working on "Hail to the Rainbow" for five years now. Crazy timing, especially for an indie. The process is intense and emotionally difficult. With each new game you try to invest more and more, pay attention to details, you want to make everything as perfect as possible, and this makes development time longer
I finally completed the base of the game, finished all the locations, mechanics and started polishing the project. In general, there is still a lot of work, but the finale is already visible ahead. Last week I played the entire project for the first time, from start to finish. Walkthrough took about 10 hours!
Also, the voice acting for the game was recently completed. For the first time in my project there will be English voice acting. In my practice, this is a big and difficult step, I hope, despite the nuances, it will be a pleasant addition for players :)
It’s not often possible to share the results and remind that work is moving forward, but sometimes I share various materials in public pages. I will give a few examples here.
Recent video with a fragment of a cut scene
Many thanks to everyone who follows the development, adds to the wishlist and waits for the release, it is very supportive and inspiring! Good luck to all!
Hello everyone! Another year has passed, difficult for many, filled with emotional upheavals and uncertainty. Sometimes I wonder why people continue to play scary and depressing games when there are so many similar things around us in real life. But for some reason we love to immerse ourselves in virtual worlds like these. Perhaps it’s easier for us, because there the danger is just a scenario, we can easily stop events, put them on pause. In life, unfortunately, we cannot do this.
I wish you all good luck next year, so that real danger avoids you as much as possible, strength, good health and a peaceful sky above your head!
My work continues. I had plans to update already released projects, but the current work on the Hail to the Rainbow game takes a lot of time. At the moment I am nearing the completion of the project. I really hope to complete the work by the end of 24. In the meantime, you can take a closer look at “Hail to the Rainbow” on the Steam page, and also watch a short New Year’s video based on the game.
For 4 years I have been working on the indie project “Hail to the Rainbow”. The basis of the game is almost complete and there are many months of improvements and debugging ahead. I need to improve the mechanics, voice acting and localization, level design and much more.
And now, I would like to share one of the promotional videos based on the game.
Greetings ! A lot of time has passed since the publication of the latest news, but the work has not stood still and I am finally happy to announce that my new project called "Hail to the Rainbow" has a page on Steam .
This is my fifth author's project, which is currently under development. The game takes place in an alternate universe. Advanced technology to improve the life of mankind, led to the collapse of mankind. Ideas about the world of the game appeared in my mind since the time of work on "7th Sector". This universe seemed to me extremely interesting and suitable for deep immersion and explore.
"Hail to the Rainbow" is a massive project with great attention to detail. The work has been going on for about 2 years and the final revision will take about the same amount (approximate forecast).
In the meantime, I will be glad for the interest shown and the addition of the game to the wishlist. There is a long way ahead, during which I will try to share materials and best practices. Some content will be published on the Patreon channel.
Hello friends! Happy New Year to everyone! The past year has been difficult and the latest events in the world are like some kind of fantastic TV show or game with an unpredictable plot. In this regard, I would like to wish everyone to survive in the new 2022 without losses :) All health, patience and strength!
About projects, at the beginning of the year there will be a small update of the game "35MM" with full support for the gamepad. There will also be some bug fixes.
An updated version of the game "35MM" with a photo mode will be released on consoles this spring. The event is very important for me, because for a long time the fate of the project on consoles was not clear.
No updates are planned for the "The Light Remake" project yet, unfortunately I have no time. The latest news is the release of the console version of the game in physical media from Red Art Games. Soon the box will reach me :)
Also now I am actively working on a new project "Hail to the Rainbow".
A lot of work, but little time :) All year I have been developing the project structure, mechanics, save system, controllers, etc. Made several locations. I can't show anything complete yet, only some materials are posted on my Patreon channel. But closer to spring, the game will finally get a Steam page, a teaser and other visual content.
Hello friends! I hope you are ok! I inform you about the latest development news, what I am doing now and what I plan for the future.
As I promised earlier, there are still plans to add a photo mode to The Light Remake. The task has been delayed, since the last few months have been actively working on the console versions of the game. In this regard, a competition has been announced in my group VK or Facebook. I will be glad to all participants!
I also continue to work on the new project "Hail to the Rainbow". There is not much material on the game yet, the main work is going on systems, saves, inventory, game mechanics, etc. The general concept of the scenario is already ready, a truly interesting and deep story is planned in the setting of the Russian cyberpunk post-up. You can watch the development progress in more detail on my Patreon channel. I would be very grateful for your subscription!
Also, soon there will be a small update of the project 35ММ, in which control from the gamepad is adjusted, some bugs are corrected, and added vibration on Xbox controller.
Thank you all for your attention, have a nice day or evening!
Some time ago I started work on porting 35MM game to a new version of Unity engine. This is a long and complicated process, because the original build was created on Unity 4.5. When porting, the visual breaks, many shaders are buggy and the game works strange :) As a result, the visual looks without any special differences on the new engine, but there are some features.
I don't know yet if I will update the PC version to the new Unity, but the ported version will be used for the consoles release next year. A new photo mode is planned with depth of field settings , zoom, iso, etc.
At the beginning of the year, the Steam version 35MM is expected to be updated with improved gamepad controls and some fixes.
Still plans to enter a photo mode to The Light Remake and some technical improvements.
Work on the new project "Raduga" is going on as usual. Now I'm trying to pay more attention to the architecture of the project, usability. So at the moment, working with code prevails.
Thank you all for your attention!
For more detailed news you can follow in the group ВК, Instagram and Patreon.