The Living Dungeon cover
The Living Dungeon screenshot
Linux PC XONE Steam
Genre: Simulator, Strategy, Adventure, Indie

The Living Dungeon

EGX Special Offer!



Hi everyone.

We're going to be at EGX this year with The Living Dunge, Dead Exit, and The Krucer Parallax.

To celebrate this we're putting The Living Dungeon on sale at half price, and also doing a special promotion on Dead Exit to buy one and get one free.

You can probably expect some more updates coming to The Living Dungeon over the next couple of months too.

Enjoy!

The Next Update...

Now that Dead Exit is out we are coming back to do some more work on The Living Dungeon.

For a couple of reasons I can't really go into, one of which rhymes with "Tea, Yes, More" the game is getting a little bit of a touch up so visually it'll be a bit nicer as it moves onto PBR rather than the old Skyshop rendering.

There will also be some gameplay tweaks in places too.

Basically what I'm saying is, if there are any tweaks you'd like to see, let us know and we might be able to do them. Posting here is fine, but it's probably best to contact us at our support e-mail support@radiationburn.net

Thanks to all of you who have played and enjoyed the game so far, and for taking the time to read this update.

P.S. for those of you who think you might enjoy Dead Exit it's page is here
http://store.steampowered.com/app/630050/Dead_Exit/

There is also a demo on itch.io which is out of date, but can still give you a good idea of how the game plays.

1.1.4.3.

Just another tiny update to add a counter for the "song of Death and death" achievement.

Just a little Little Fix. 1.1.4.2

Hi Guys. Nothing Fancy this time.

Just a small update to fix 2 of the achievements that someone noticed were not working properly at the start of the week.
Specifically "Wretchedly Violent" , and " A song of Death and Death".
These now track properly.

Update V1.1.4.1

Hi everyone,
Thanks for taking the time to read this.
New update.
+ In single player the camera now stays on the same side of the board between turns and characters. This was added as basically enough people asked for it. that's pretty much how indie development works, but hopefully it stops people getting disorientated in Story mode.

+ Also in story mode, the choose art style has been moved to be an interrupt so it asks you every time you start playing story mode. This was requested.

+Improved NAT punching, so more routers should work without port forwarding or a Gaming VPN. We'll never manage to break through everyone's firewall, but the more people who can play online without having to do port forwarding or using a 3rd party tool the better.

+Fixed the sound sliders. They now work properly relative to your mouse. It's a small thing but it bugged a nice french man so we got it sorted.

+Other small improvements to A.I. and a few little bug fixes that should make things generally run a little smoother.

The Linux version has also been updated with these same fixes. I apologies if you guys have to rename the folder/exe again. No matter what we do it seems that steam will slip the capitalization the opposite way. You might be lucky, you might not.

Thanks again for keeping an eye on this game. If there are other little improvements you are interested in, or if you come across other bugs, please don't hesitate to let us know and we'll do our best to get things sorted for you.

Multiplayer Update (and some other bits)

Hello everybody. Sorry for the time between the last update and this one but hopefully it's worth it.

Multiplayer:First off. The multiplayer has been updated to work with most routers. so please give it a try and invite some friends to their deaths. There are probably some routers or security systems that the multiplayer can't get through so let us know if you have one and what it is.

Matchmaking: This now works. there are about 10K people with this game so finding other people looking at the same time may be tricky but we wanted to get it working on PC out of principle since the code will be used in our next game "Dead Exit" and further projects if we can.


Single Player local multiplayer: This was a requested feature. You can set up an escape game with a single team. You just have to escape with as many characters as you put in a single team. i.e. if you take 3 characters they must all escape the dungeon in order to win.

Bonus keys:
(K) still toggles the Depth of Field
(L) This will turn off the background chatter. (There is a little bug that turns it back on at random times but we'll find and fix this soon).

Ummm. There was probably some other stuff we fixed but have since forgotten as we have been super busy.

Thanks for being interested. Please keep telling us what you want to see in the game, and spread the word to people you think will like it, as the bigger the community, the more we can afford to do with the game. we really appreciate it.

Progress and additions

Hi Everybody,

Thanks for paying attention at all to what we are up to.

Most importantly, we think we've finally figured out the problem that affects many people in online multiplayer. It's basically about NAT punching. fingers crossed we'll have a new build ready next week.

That also leads on to getting the Matchmaking sorted too. Don't know how many people on PC care about that but it was important on PC and we still want it working out of principle.

We're going to add a few little tweak keyboard shortcuts that people have requested similar to the K key toggling the DOF. The first of these is a toggle for turning off the ambient crowd noise in the Tavern mode. Sure, only 1 person actually asked for this but it's easy enough to do so we're popping it in.

Finally. There has been a request to play single player just versus the Dungeon. We're looking into this so if people have any thoughts on this please contribute to the conversation or if you are interested support the request for it.

There is more to talk about really but I'll leave things there for now. Thanks again to all of you who have helped us get this far.


Linux Public Release

Hi Everyone, and by everyone I really just mean the Linux community.

We have now officially released the Linux version of The Living Dungeon.

We'd like to thank the Linux community for their patience and being the driving force behind making this happen at all. When we started looking into this we knew nothing about Linux. I'm still not a fan of command line tools I admit, but the Linux community have been there to hold my hand through the entire process from installing Linux through to Beta Testing the game for us.

One small disappointment is that we are still dealing with the online multiplayer problem on all PC versions of the game. We'll get it I have no doubt, it just requires a bit more of our time still. Thankfully there is a workaround. If you are having trouble connecting to an online multiplayer game you can still make it work by using a VPN such as Himachi. We apologize for this but we will get it sorted.

Also of note. If you hate Depth of field (the blurriness at the front of table and background) then you can toggle it on and off using the K key.

I fully realized that we'd never make any kind of profit from the Linux version of the game, or even the windows version since we have very poor marketing ability, but I know that we have brought a certain amount of joy to many people and wish that we have manage to do the same for all you Linux peeps out there.

What we would ask very humbly however, is that if you do enjoy the game, let someone else know it exists.

Thanks for your time.


Version 1.1.1.1

Another update.

A number little fixes, but 2 particular things of note.

1: Linux supports the Xbox360 wired pad properly.
Users will need to need to set their xboxdrv settings to have trigger_as_button = false

2: For those of you who dislike the DOF, you can now toggle it on and off using the secret "k" key.

Hope that helps a few of you enjoy the game more.

Best from us and thanks for your continued support. We appreciate it.

Graham and Chantelle

Update 1.1.1.0. Debug.

Hey Everyone.

1.1.1.0 debug

Just trying a couple of things. The version on here will actually be a debug build for the next few hours.

Hopefully this will let people also download and test the Linux Version should they desire. Joypad won't work but the rest is ok as far as we can tell from testing.

There is also now a proper 32bit build that is seperate from the 64bit one. Basically Unity doesn't like doing them both at once. We should have spotted that sooner. Sorry.

If you have super slow internet just don't download this version as a new one will be going up in a few hours with at least partial linux controller support.

If Online multiplayer can't connect, it might be worth trying Himachi or another VPN. This will bypass our current horrific failure to sort that bug.

Also. If anyone is on the cusp of buying the game tonight. Hold off a couple of hours until the price updates. Bringing it down to £9.99 or $12.99 for those of you in the U..S. I know many people said don't drop the price, but the number of people requesting it is outweighing those who said don't I'm afraid.

Hope everyone is cool with all of this.

I also hope that at least one of you out there actually fully understood the single player story.