The Long Gate cover
The Long Gate screenshot
Linux PC Switch Steam
Genre: Puzzle, Adventure, Indie

The Long Gate

Improvements and Fixes - 1.2.8

New Content

  • Players can no longer move while the level selection room is spinning. This is to prevent players falling through the level if they time a jump wrong.
  • There is now a symbol on the tool interfaces designating tool interfaces which data can be transferred to.
  • Increased the size of some sliders to make them easier to click on.


Fixes and Optimizations

  • Saving the game has been reworked and is now more similar to how other game's auto-save features, and saving is limited to approximately 30 times per second.
  • Multiple bugs which caused the game to save excessive amounts have been fixed.


This version of the game is identical to the Nintendo Switch version, releasing July 29th, outside of the following differences which are unique to the Switch version.

  • Graphics scalability settings
  • Game menus
  • Interface hints (icons showing you what mouse button to click are replaced with controllers)
  • Bounding boxes around sliders are larger to make clicking on them easier with a controller
  • Some minor visual effects are not present

Minor Update - 1.2.7

New Content

  • The movement of the elevators and of the 4-bit computer in the quantum levels now scale their speed more consistently across different frame rates.
  • You can now use the back buttons or pause menu buttons to return from the options menu.


Fixes and Optimizations

  • Fixed a bug that would cause the quantum level elevators to disable their floor selecting controllers if they arrived at their destination floor too soon. They would only move this fast if the game was running at or near 120 FPS.
  • Fixed a bug that allowed players to get the quantum elevators stuck by calling them while they were already moving.
  • Improved a bug where players could fall though the level selection room tunnels leading toward the portals.

Minor Update - 1.2.6

New Content

  • Added some particle and lighting effects to the new final level


Fixes and Optimizations

  • Fixed a bug introduced into some filter graphs in the last update which prevented them from updating
  • Fixed some small collision issues in two different levels
  • Made it harder to jump on top of analog filter circuits
  • Fixed a typo changing "virtical" to vertical
  • Fixed an unintended change which prevented the player from returning from the final area after completing the game
  • Fixed a new bug that prevented players from using the tool interface controlling the sequence generator in digital level in the first of the side rooms