This is a pretty huge update with two main features. First, the start of the game has been hammered on a lot to make it more exciting and a bit creepier. Hopefully, this will highlight the conceits and conflicts of the story earlier and more clearly. As part of this, Elian now has a moral dilemma he's wrestling with right from the start, which parallels the dilemma faced by another major hero in the story. Will they choose the heroic path? You'll have to see ;)
The second major item in this update is STORY MODE! A lot of players told me that they wanted a more relaxed experience than the dungeons provided, and some just wanted the story without any of those pesky mechanics. So, I added two new play modes: invincible mode and story mode. Invincible mode makes you (ready for it?) ... invincible! It's for folks who want to basically play the dungeons and puzzles, but don't want the stress of maybe dying hanging over them. Story mode makes monsters not even see you and adds 'solve this now' buttons to the harder puzzles. It's for people who really just want to watch the cut scenes and not be slowed down by having to arrange fish crates into pixel art renditions of my dog. You can swap between modes at any time, so I hope they'll also let you get through difficulty spikes (although please still send me feedback on those!). Hopefully these new options will help folks find the balance of challenge they're looking for!
As always, I am excited to hear your thoughts! The game has a feedback button called 'Help, Stuck' in the menus. You can also mail me at longjourneytofarewell@gmail.com or tweet @zombiebonsai or post comments here. I hope you all are enjoying the journey!
Less Stinky Stink
The Stinky Lure was fairly difficult to use versus a set of friendly local (and nasally enhanced) yetis in one of the Falsen dungeons. As a result, they would flee in surprisingly unpredictable directions, which made solving puzzles using them frustrating. This update changes a bit about how the Stinky Lure works, as well as tweaks the puzzles, to make it feel better.
The update also includes a fix to a fairly nasty item upgrade bug which would leave anyone who was at or beyond the Icy Caves in the Falsen Mountains dungeon unable to swap Demyra's secondary skill (usually her knockout ability). The update should also fix any save games which had this problem.
As always, if you have issues, questions or thoughts, mail me at longjourneytofarewell@gmail.com or post on the Steam forums. I hope you're all enjoying the journey; happy 2022!
Key Rebinding!!!
You can now rebind the in game commands to whatever keys you like! To rebind, go into Settings from either the title screen or the in-game menu and hit Key Bindings. I've included a recommended default arrows and default wasd binding which you can swap to with one press (at the bottom) or you can bind each command individually as you like. The bindings are saved and loaded on game exit, so you only have to bind once.
If you find a binding set you particularly like, send it to me (System\keyBindings.txt)! I'd love to collect the bindings that folks find most natural. Also, if you notice any oddities around bindings or input, let me know!
As always, if you have thoughts, feedback or suggestions, mail me at longjourneytofarewell@gmail.com or post on the steam community page for the game! I hope you are enjoying the journey!
It's Important to Have Goals
The major addition in this update is... GOALS! Yay? Yay! Now, if you go into the menus, there's a little reminder at the top telling you what the next thing to do is in the main quest. Hopefully, this'll help folks progress if it's been a while or the in-game instructions were unclear. There's also a few other bug fixes around the game as well, to polish up some issues players have reported.
As always, if you have questions, thoughts or suggestions, post in the steam forums or mail me at longjourneytofarewell@gmail.com. If you hit issues in game, please report them using Help! Stuck in the menus.