The Long Reach cover
The Long Reach screenshot
PC Mac Vita PS4 XONE Switch Steam Gog
Genre: Puzzle, Adventure, Indie

The Long Reach

Got a great review from Spanish magazine!

Un juego que combine terror y angustia con thriller psicológico en un mundo de pixel art (a game that combines terror and anguish with a psychological thriller in a world of pixelart).

https://todasgamers.com/2018/04/05/el-largo-camino-a-casa-resena-de-the-long-reach/


Did you noticed lights and particles in The Long Reach? :)

We love the work on lights and particles performed by our producer and developer Roman Tomilin in The Long Reach! Check it out!

What a beautiful artwork!

Riverwind77 painted folks streamers inspired by the art style of The Long Reach


Hi everyone! I recently played and tested this incredible game and fell in love with the beautiful pixel art, i would like to share with you this piece of artwork i made last week.

http://steamcommunity.com/sharedfiles/filedetails/?id=1347187017
Thank you, man! Amazing work!

UPDATE #1

Hi everybody!




Thanks for all of the input recently on The Long Reach.
We’ve been working hard with the developers to try and push out as many fixes for the game as possible.

Here’s a changelog of some of the more notable ones:
  • fixed an incorrect behaviour with 'Jack' (including doubling, falling from ceiling, invisibility)
  • fixed impossibility of discovering hidden achievements
  • fixed game crash after interacting with some objects
  • fixed impossibility of moving after the game restart, if the player died while interacting with objects
  • fixed “empty dialog” issue in underground facility
  • fixed error with Maxwell’s behaviour (disappearing, invisibility, etc)
  • fixed scene boundaries issue at the underground facility which led to character disappearing
  • increased time of saving indicator view
  • possibility of dying instantly after reloading of save is prevented
  • ...and a huge amount of small bug fixes

Please, if you come across any more issues in-game comment here: http://steamcommunity.com/app/584990/discussions/0/2949168687317581259/


Kind regards and thanks for the support,
Merge Games

Thank you all for the great support with the bugs investigation!

It's been some days since the release of The Long Reach, and the bugs have been appearing. Since we have all your support and help (seriously, cooperation is AMAZING) we'are able to fix these gross bumps as soon as possible and make our very first patch.

We've made the official thread for filling it with all bugs info that you found. Don't let this basket get empty: http://steamcommunity.com/app/584990/discussions/0/2949168687317581259/

The Long Reach is out NOW!

The cool thing about a demo:)

Hi everyone! You may have noticed that we added a demo for The Long Reach, available for Windows, Mac, and Linux.

So cool thing about it is that saves will carry over to the full game too. :)

We hope you enjoy the game!


Demo Available Now

We've released a demo for The Long Reach! Available for Windows, Mac and Linux systems, this small snippet of the game will give you a flavour of what's to come... If you play the demo, you can carry over your save data should you go on and buy the full game.

We hope you enjoy it.



Go behind the scenes of The Long Reach! Find a little story and video (with cat) here!

Hi, I’m Roman Tomilin, the coder and producer of The Long Reach, the upcoming puzzle horror adventure that releases next week, 14th March.

The Long Reach is a brutal 2D side-scroller set in a research facility the experiment of which has went haywire; your worst nightmares no longer haunt your dreams but prowl the institute’s corridors while you’re awake.

Eventually, after the developing of the game, we wanted to showcase just some of those moments in the below video which hopefully offers some interesting insights behind the scenes of game development.

https://youtu.be/FhE9RIV841s
But as we also near release – only a week away! – I wanted to reflect (and share) some of the development secrets and insights about the team at Painted Black Games.

  • The Long Reach started as a completely different game. It was another story, an alternative setting, and a separate character. But we realized early on in development that our small team lacked the technical resources to implement the idea. We dropped the lot and started again. We still believe the original story was pretty cool – Maybe we’ll return to it sometime.
  • Initially, the game had two parts – a 2D, side-on section for quests and a top-down view for a stealth mode. We removed the latter because we were unable to link both conceptions and art styles harmoniously. Early playtests showed that the combination frustrated players rather than delight them.



  • Our development team isn’t centralised; we’re spread out over the country. While this has its perks (home comforts!) we’ve had to make sure we’re in constant contact and arrange regular sessions face to face. (Who knew brainstorming works best in person?) Yeah, independent game development can present difficulties, but on the other hand, there are lots of benefits. You can always count on the support of the gaming community. Moreover, when you are an IndieDev many game conferences are open to you, so you can show your game and collect invaluable feedback at every stage of development. This has helped us shape The Long Reach for the better.
  • Ukraine is cold and Roman is seldom seen outside without his trademark red beanie.



  • The appearance of one of the game characters (one that you’re going to take your time with) is based on one of the development team. (Can you guess who? Watch the video closely to find out!) We don’t take ownership of ‘one’ role in the studio. We were task-oriented during development, dividing up the work as fitted best at any given stage during development. As a result, we’ve found we’re a versatile bunch.
  • Our composer Ruslan is, in fact, a cat. Of course, he has his own human to serve him in his everyday routine and creative process.
  • True story: the main storyline for the game was the result of a chance meeting between Roman and Evgeni at Casual Connect in Amsterdam. Written on the back of a beer mat, it managed to survive the night and was rediscovered in the morning when sobriety was regained.


The Long Reach is released for Steam on Wednesday 14th March.

This article was originally prepared for SonyPlaystation blog. You can check it out here.

Indie Gaming Podcast, thanks for placing us in TOP 5!

Podcast Link
This week I have picked what I believe will be the best 5 indie games coming out in the month of March on the PC, PS4, Xbox One, Nintendo Switch and even the Mac!

Check out The mentioned games
Agony
Q.U.B.E. 2
The Long Reach
Warhammer Vermintide 2
Lihghtfall