It has been a busy weekend for me, I've fixed a couple of small bugs and added a lot of configuration options, since that was by far the most requested feature.
New Features:
Inverted Y setting.
Custom keybindings.
Camera (mouse) sensitivity setting (Missing translations for now).
Updates
Increased Jump length by 20%.
As always thanks for reporting bugs, it makes my life a lot easier since I cannot find them all by myself :)
Hopefully all new features will work nicely and not cause any new issues. Have a great weekend!
Best, Max N
Survived day 1
The first day has passed and I am overall really happy with how it went. Some minor bugs were found, but quite quickly resolved.
First off, a big thanks to everyone who reported bugs, you are the best!
New Features:
Inverted Y - you can now go to settings and choose to invert the Y Axis!
Upcoming Features:
Keybindings menu - Implemented in debug version and awaiting translations, should be live in a day or two.
Some more input related improvements.
Bug fixes:
Gem collection achievement counts were corrected
Several colliders were adjusted
Save/Load bug was resolved
Other tiny fixes
Crazy first day, especially when you have to work your day job 9-5, but I came out alive :)
Thanks for all the support! And if you enjoyed the game, please do leave a review, it really helps.
Best, Max N
The Long Return is finally released!
My dream has always been to one day release my own game, finally the day is here!
Today I release The Long Return on Steam after around two years of spending evenings and weekends working on this project. I am excited, nervous and proud. I am not hoping for any crazy sales numbers or the like, I just hope that the people that do buy it enjoy the game.
The main purpose of this project has always been to learn, and boy have I learned a thousand things and more during development. I look forward to using my new knowledge in my next project, which will be a bit more ambitious.
This project helped me realize how much I love making games, every second of it, even the frustrating and hair-pulling ones. I am now surer than ever that this is what I want to do for a living one day; hopefully I can make that reality eventually.
Thank you for showing an interest in The Long Return, I hope you enjoy the game!
Release date announced!
I am so happy and excited to finally have a set date! October 2nd at 4pm .
The work I've done these last few weeks have improved the game a lot, and it's finally at a point where I believe it's ready for release!
The game will be set at $9.99 and it will launch with a 10% discount!
I hope to use these last few weeks before release to add a little more flair to the game, and maybe create a dev-log video or two. I also want to play through it a few more times, just in case I find some small bugs :)
A big thanks to those of you have followed development, and I truly hope you will enjoy the game!
/Max
Progress update 25/8
What a week. I had some really great feedback from the few testers that played the game, I had a checklist of about 60 items when I begun last week, I'm down to 6 items left now.
These remaining to-dos are quite large, and include:
Adding one more mechanic to my puzzleboards to remove some repetitiveness.
Replacing a world-puzzle with something brand new, will require me to first come up with a puzzle and then create it.
Improve localization
Add more content that rewards exploration.
Some performance improvements.
The last 2 weeks have seen some really important improvements to the game. It will be tough to release end of August considering the above, but since the game has taken over 2 years to make I don't think I should rush out a version I'm not happy with just to get it out 2-3 weeks earlier. I hope you all agree :)
Rest assured that every day that passes I am working my butt off getting the game ready for release, nobody wants a release more than I do, so close now, I just don't want to rush out an incomplete product.
Release closing in!
Hi everyone,
finally I am getting close to finishing the game, I am currently polishing up some things testers have found and fixing some minor bugs. It's really important to me that I release the game in a good state.
Some of you know that the initial release date was August 13th. This was a date I set 4 months ago, and since I work on this game outside of my fulltime job, planning my time can be hard. I do apologize for the delay, but it won't be a long one, I plan to release late August!
I am also happy to announce that there will be a 10% sale on the game to celebrate it's release! As a thanks to those of you who pick up the game early :)