The Lord of the Rings: Gollum cover
The Lord of the Rings: Gollum screenshot
PC PS4 XONE Switch PS5 Series X Steam
Genre: Adventure

The Lord of the Rings: Gollum

The Lord of the Rings: Gollum: Patch Notes 2.2



Hi everyone,

We have implemented a major patch for The Lord of the Rings: Gollum that addresses issues across all platforms. Please find below the list of changes made for the PC version.



  • Adjusted DLSS default mode from “off” to “auto” to prevent stuttering and performance issues when playing with RTX without DLSS.
  • Resolved a low reproducibility bug where parts of the environment could be missing.
  • Fixed an issue where quest markers could disappear after continuing from the main menu.
  • Fixed an issue where interactable objects become non interactable after restarting.
  • Fixed Bugs in the checkpoint system to improve the titles stability and clear annoying gameplay bugs



  • Corrected the issue of the Bird losing the player's chosen color in the breeding mission.
  • Fixed the Bell in “Thranduil’s Halls - Cellars” being placed before the player placed it.
  • Resolved a malfunctioning interactable object in "Thranduil's Halls - Cellars".
  • Fixed a conditional blocker that caused Gollum to die if restarting during the beetle conflict.
  • Fixed an unresponsive situation where the Pause Menu overlapped with a Game Over screen.
  • Addressed the issue of losing mouse focus when opening settings.
  • Fixed a blocker in the tower of light where the guard could see the player after spawning.
  • Increased the chase radius for the “Cruel Woman” chase to prevent save games where the player cannot keep up anymore.
  • Fixed a locked camera issue in the cart sequence in the “Sewers”.
  • Improved Bird Training Spy Mission and Morning Visits, fixing several bugs.
  • Resolved missing environment issues in “Tower of Light”.
  • Fixed cog wheels spinning in random directions.
  • Fixed nervous hands achievement behavior.
  • Adjusting DLSS mode and sharpness when loading a save from a previous version.
  • Fixed background sequence causing blocker behavior in Sewers.
  • Overall fixes for background sequences.
  • Fixed a Game Over screen in the tutorial when restarting from the main menu during the chase sequence.
  • Fixed a possible bypass in Tower of Light Day 6 that caused a blocker.
  • Fixed a softlock in Shadow Mountains when jumping off a cliff during a checkpoint.
  • Added required checkpoint to Great Halls Low Day 1.
  • Fixed malfunctioning trigger in Beast Pits Day 3.
  • Fixed unresponsive menu issue after quitting from Gamma settings.
  • Unloaded sublevel issue in the Black Pits cart mission fixed.
  • Halls of Grond & Execution chambers - fixed and adjusted rotating wheels.
  • Fixed extra camera shakes.
  • Gollum Groom is now covered correctly by translucency while still respecting DOF and refraction.
  • Fixed possibility to end the Sewers without killing both orcs.
  • Fixed some localization issues.
  • Fix excessive camera rotation during frame drops.
  • Solved the issue of no sound in the cutscene of Cook's death.
  • Fixed KingsGrove missing sublevel when the escape orcs quest started.
  • Resolved tutorial checkpoint issue in the chase mission.
  • Fixed German conflict menu choice being displayed as French.
  • Fixed several VO subtitle inconsistencies.
  • Fixed Pause Menu malfunctioning after initial load of the game.
  • Refresh animation state when Gollum is pushed by another character in crouch mode.
  • Added missing "Hold" to Food tutorial in German and both traditional and simplified Chinese.
  • Fixed a blocker in Mines Day 2 where the environment would unload before reaching the 3rd tunnel.
  • Redundant collectibles removed for ending levels.
  • Fixed unresponsive puzzle door in Ruins Outside when loading from Main Menu.
  • Fixed blocked progress after the throttle tutorial when restarting from a checkpoint.
  • Fixed Gollum floating at the beginning for Chapter 2.
  • Fixed a softlock in Outer Gardens where Gollum would be detected immediately after spawning.
  • Resolved Gollum staying in the shadow form even after exiting the shadow volume.
  • Fixed softlock in “Queen Cascades” where it's possible to avoid quest dialog when loading checkpoint.
  • Fixed missing Mell water spot VFX when loading checkpoint.
  • Fixed missing Grashneg lantern issue when loading checkpoints in Shelob's Lair.
  • Fixed unresponsive map / collectible screen when spamming open / close buttons.
  • Improved NPC navigation around Gollum.
  • Fixed a conditional blocker when returning from haze in Haze Gate.
  • Kings Grove - fixed incorrect quest marker when loading checkpoint.
  • Fixed wrong spawn location, direction, and missing quest marker on a specific checkpoint in the Finale.
  • Fix for wall running not always triggering correctly.
  • Riverpath fixed invisible 2 elves’ issue at the end of the level.
  • NorthTower flying platform room improved visual effects.
  • Fixed a conditional blocker in Breeding Hills when the spymission NPC group became immobile.
  • Added a missing intuition path and relocated a wrongly placed intuition path in Riverpath.
  • Fixed malfunctioning door hole in Ruins Outside when transitioning from the Main Menu.
  • Fixed incorrect visit number in Cells when returning with the lights to the cook.
  • Fixed NPCs in Tower of Light Day 9 not being aware of Gollum when returning from the Main Menu.
  • Fixed punctuation in Lore Compendium.
  • Resolved the issue of input hints flickering.
  • Fixed the title remaining unresponsive when opening the Pause Menu while selecting Gollum or Sméagol before the inner debate.
  • Synced data for DLSS Support, setting Fidelity fx2 to 0 when DLSS Support is false.
  • Fixed blockers in North Tower when reloading a checkpoint and trying to interact with the winch.
  • Added missing localization files.
  • Fixed fluctuating groom when the game is paused.
  • Fixed an issue in Bird Breeding where the inquisitor wouldn't move or play the dialogue when reloading a checkpoint.
  • Resolved an unresponsive door puzzle dialog blocker in Ruins Outside.
  • Fixed the issue where falling due to stamina loss while turning on a bar prevented Gollum from climbing afterward.
  • Fixed missing environment issue in Kings Garden on the 2nd visit.
  • Fixed misplaced damage volume in Kings Garden.
  • Discarded input when the controller disconnects.
  • Added an input to close the message window of the disconnected device.
  • Fixed the bush not restoring its state after reloading a checkpoint.
  • Resolved missing environment in Mirkwood Chase when loading a checkpoint.
  • Fixed a conditional blocker in Mines when restarting after picking up the last tag.
  • Fixed the delivery bridge environment in Sewers when reloading.
  • Adjusted the wrong Grashneg scale in Sewers.
  • Fixed infinite Game Over screen in Construction Low when sweeping through a specific checkpoint.
  • Fixed the wrong state of the door when transitioning from Tower of Light to Bird Breeding.
  • Resolved incorrect camera spline in Shelob's Lair during the 2nd chase.


To all our players, thank you for your patience. We sincerely hope that this changes will help you enjoy The Lord of the Rings: Gollum.

A few words from the team

Dear players,

We would like to sincerely apologize for the underwhelming experience many of you have had with The Lord of the Rings: Gollum™ upon its release. We acknowledge and deeply regret that the game did not meet the expectations we set for ourselves or for our dedicated community. Please accept our sincere apologies for any disappointment this may have caused.

Our goal as a studio, and as passionate The Lord of the Rings fans, has always been to tell a compelling and immersive story-driven adventure. Crafting a story with Middle-earth as our playground has been the greatest honor – and the biggest challenge we have faced so far.

At Daedalic, we understand that a game's success relies on the enjoyment and satisfaction of its players. We genuinely value your feedback and have been actively listening to your voices, reading your comments, and analyzing the constructive criticism and suggestions you have provided.

Our development team has been working diligently to address the bugs and technical issues many of you experienced. We are committed to providing you with patches that will allow you to enjoy the game to its fullest potential.

Once again, we deeply apologize for any inconvenience caused, and we appreciate your understanding during this time. We will continue to keep you updated on our progress and provide transparent communication regarding the upcoming patches and improvements. Your passion and dedication as players have been the driving force behind our determination to make things right.

Thank you for your support.

Sincerely,
Daedalic Entertainment

The Lord of the Rings: Gollum™ is now available!

Hello everyone,

Get ready to return to Middle-earth and hop into the skin and bones of fantasy’s most endearing anti-hero: After more than four years of blood, sweat and raw fish The Lord of the Rings: Gollum™ is now available on Steam! The team from Hamburg are proud to deliver a narrative adventure based on the largest IP ever worked on by a German studio.

Check out the challenges and dangers Gollum must deal with on his search for his precious ring in the launch trailer.

Watch the Launch Trailer





Known Issues



We are keeping a close eye to your messages and comments on Steam and other social channels. More details will be shared tomorrow once we have compiled all the information.

We hope you will enjoy your time in Middle-earth!

The Making of the Sound and Music

Hello everyone,

We're now only a few days from the launch The Lord of the Rings: Gollum™ we want to share with you our penultimate Dev Diary! In today's video we will go through how the sound and music of the game were created!

Watch The Making Of the Sound and Music




Subtitles available in English, French, German, Italian, Spanish, Dutch, Russian, Simplified Chinese, Korean & Japanese.

Pre-order the game



https://store.steampowered.com/app/1265780/The_Lord_of_the_Rings_Gollum/

Join Gollum’s unshakeable quest for the One Ring on May 25th, 2023.

The Making of Gollum

Hello everyone,

We're one week away from the launch The Lord of the Rings: Gollum™ we want to share with you another Dev Diary! In today's video we will go through how the character of Gollum - Gollum! was created by the Daedalic team!

Watch The Making Of Gollum




Subtitles available in English, French, German, Italian, Spanish, Dutch, Russian, Simplified Chinese, Korean & Japanese.

Pre-order the game



https://store.steampowered.com/app/1265780/The_Lord_of_the_Rings_Gollum/

Join Gollum’s unshakeable quest for the One Ring on May 25th, 2023.

The Making Of Middle-earth

Hello everyone,

As we get even more closer to the release of The Lord of the Rings: Gollum™ we want to share with you more insight about the game development. In today's video we will go through how the world of Middle-earth was created by the Daedalic team!

Watch The Making Of Middle-earth




Subtitles available in English, French, German, Italian, Spanish, Dutch, Russian, Simplified Chinese, Korean & Japanese.

Pre-order the game



https://store.steampowered.com/app/1265780/The_Lord_of_the_Rings_Gollum/

Join Gollum’s unshakeable quest for the One Ring on May 25th, 2023.

The Lord of the Rings: Gollum is now available for pre-orders!

Hello everyone,

Today we are thrilled to announce that Steam pre-orders have started! We are also happy to share more about The Lord of the Rings: Gollum™: Precious Edition, which includes some premium perks for fans of Tolkien’s Middle-earth.

You can join Gollum’s unshakeable quest for the One Ring on May 25th, 2023.

Pre-order Trailer





The Precious Edition



https://store.steampowered.com/sub/859368/

Whether you are a long-time fan of the world created by J. R. R. Tolkien or whether you are exploring The Lord of the Rings for the first time, the Precious Edition offers an even more immersive game experience.
This edition includes:

  • The base game.
  • The Sindarin VO DLC, which adds a touch of authenticity to dialogue with the Elves.
  • The Lore Compendium DLC, a treasure trove of information about the game's key characters, locations and events, taking you deep into the history of Middle-earth.
  • The Original Soundtrack application so you can listen to the game soundtrack whenever you want.
  • The Art Exhibition application that takes you behind the scenes of the game creation process with lots of sketches and development secrets.


Pre-order Bonus



https://store.steampowered.com/app/2374460/The_Lord_of_the_Rings_Gollum__Emotes_Pack/

By pre-ordering the Standard or Precious Editions, you will receive the Emotes Pack DLC, which includes 6 of Gollum's iconic gestures and sayings.



Co-published by Daedalic Entertainment and NACON, The Lord of the Rings: Gollum™ is developed by a small team of passionate Tolkienites at Daedalic Entertainment in partnership with Middle-earth Enterprises.

The Lord of the Rings: Gollum™ Slinks Out of the Shadows on May 25

Hello everyone,

Last night, we announced that The Lord of the Rings: Gollum, will be available on Steam on May 25, 2023!

Based on the beloved The Lord of the Rings trilogy by J.R.R. Tolkien, our game will take you on an epic journey across Middle-earth, starring one of the lore‘s most compelling characters: Sméagol— *Gollum, Gollum*.

You can check out fresh gameplay from Middle-earth, with insights from the developers inspired by the iconic lore.

Watch the Gameplay Showcase




Add to your wishlist


https://store.steampowered.com/app/1265780/The_Lord_of_the_Rings_Gollum/

See you soon in Middle-earth!

Watch the Gameplay Showcase today at 6:30pm CET

Hello everyone,

Our team is pleased to announce that we will broadcast a Gameplay Showcase on our Twitch channel today at 6:30pm CET | 10:30am PT. During this pre-recorded showcase, you'll be able to see new gameplay footage of the game and insights from the developers on working with the existing lore and coming up with new stories!

Watch the Gameplay Showcase



If you missed the Showcase, it will be available shortly after on our YouTube channel.

See you soon in Middle-earth!

The Making Of The Untold Story

Greetings everyone,

We hope you've been doing well since the last time we spoke. Since our latest announcement last year, we have been hard at work on improving the game quality and experience.

Today, we are excited to share with you two brand-new trailers: the game Story Trailer and our first Dev Diary, The Making Of the Untold Story!

The original story will take you to several regions of Middle-earth where you meet well-known characters from the books of J.R.R. Tolkien.

Watch the Story Trailer



In our Dev Diary, we share the work the studio has done through their own diligent research, to their collaboration with Tolkien experts.

We will share more Dev Diaries in the future up to the launch of the game so we can share with you more details about the game's development.

Watch the Making Of the Untold Story




The Lord of the Rings: Gollum™ is planned for a release in 2023, we will be able to provide you with an exact release date in the near future but until then we thank you again for your support!

Add to your wishlist


https://store.steampowered.com/app/1265780/The_Lord_of_the_Rings_Gollum/

See you soon in Middle-earth!