The Lost King of Avallon cover
The Lost King of Avallon screenshot
Genre: Adventure, Indie

The Lost King of Avallon

Walking Dead Update

Hi all!

We've been hard at work this winter and are ready to publish a big game update. Now I will tell you what new you can see.

The first, and I think the most interesting, is cultists and necromancy. Two new storylines are now available for the knight. One of them, "In search of a panacea", will lead you to a dark necropolis, hidden in the thick forests of Avallon.

You will learn about the cult of Dagon and even be able to join it. After that, a new playable class Cultist will be available to you. You can also recruit cultists and dark knights to your squad.

Cultists have a unique skill, they can revive the dead. During the battle, this skill automatically triggers when any of your party members die (but it only works on people). After the battle, a new button will also appear on the screen of the killed character, by pressing which you can create a walking dead from a corpse.

The necromancy skill has been completely reworked and now cultists are able to raise seven different types of undead. It depends on their level and skill.

The second major change to the game is Arenas. Every major city now has a place where you can safely fight for valuable prizes. The main thing is that you will definitely not be killed in the arena, an ambulance is always on duty somewhere nearby. The number of opponents in the arena and the value of the prize depend on the overall strength of your team.

Also, strong epic bows were added to the game, so it became more interesting to play as a hunter.

Many people also complained to me that they could not pick up a cat or a dog on the street. Now, no special skills are needed to match cats and dogs, and all classes can do it.

The effect of the Dispel magic has changed. This spell can now remove clones and summoned creatures from the battlefield.

In addition, a thousand minor and major bugs have been fixed. (if you suddenly find a bug in the game, be sure to write to me on our Discord)

I wish you all a pleasant game,
with you was the chief necromancer of the island of Avallo.

Friday Update #6

Hello everyone!

I wasn’t going to make the next update that fast, but during the week we received a lot of bug reports. Some of these mistakes have been going on for a long time.

And we did our best to fix them as much as possible.

If you have come across such moments when the monsters on the map are frozen, or your character could not move, then I have good news for you. We fixed it all (I really hope that for good).

There were not many visible changes in the game, mainly fixes of some broken buttons and minor interface fixes.

With you was the main helper of Santa Claus on the island of Avallon,
Happy New Year to you! 🎄

Friday Update #5

Hello to all!

We haven't had a game update for a long time. We fixed bugs, optimized the game and fixed bugs again. But now we have 4 slots for saving the game and the saving itself has become many times faster. Your old game save file is now called Autosave.

Another notable innovation is that new types of magic effects have been added to the game. For example, you can find (or make yourself) a ring that will injure your enemies when you take damage.

Errors in some formulas for calculating the actions of characters have also been fixed. Characters hiding in the shadows have become better at dodging other people's attacks.

There were also many minor fixes and interface improvements. There is no point in listing them, you will see everything for yourself.

I think that now the game updates will not be released every week. We have 2 very interesting (and very complex) features in our plans, I will not say which ones yet. And there is still a lot of work to do on story quests.

So, stay with us, it will be interesting.

The main quest writer of Avallon Island was with you.

Friday Update #4

Hey!

Today is the next update of the game, which should be liked by everyone who loves to create new items in games by himself.
No, there won't be a full-fledged crafting system yet. But there is already something interesting.

Have you ever met strange creatures in the mountains or swamps, emitting inarticulate sounds? Now, these are elementals. If you look at what they have inside, you can easily find one or even two special gems. These stones often have magical properties.

And now you can enchant your items with these stones! But for a successful enchantment, it would be good to understand magic, or just have a couple of very dexterous hands. At least I promise that if something goes wrong, you won't explode.

If you have a problem with a pair of dexterous hands, then there is a way to solve the issue for money. Now in every monastery you can provide an item with a magical effect. True, there you have to be content with the effect that comes across. And it's also good, they won't take money from you if something doesn't work out.

For lovers of sharp swords, there is good news too. The blacksmith agreed to sharpen your weapon, of course, this will also require money. But the swords will definitely become sharper, and the armor will become stronger.

In addition to the visible improvements to the game, we have been fixing bugs and crashes all week. I really hope that now there won't be so many problems with them.

The main enchanter of the island of Avallon was with you.
Stay in touch!