Hello everyone! The Soma office was closed on Monday in observance of the U.S. Independence Day, so we are now putting out the week's game patch. Thank you for all of the bugs you've been submitting! This week we fixed a number of dialogue bugs relating to voice-over clips and character portraits. The following list is not necessarily exhaustive of everything that was fixed, just the items we decided to highlight.
Highlighted Fixes:
Fixed one of Liam's missing lines when talking to Dorabella in the Catacombs.
Fixed an incorrect portrait showing while talking to Belladora in the Catacombs when discussing Dorabella.
Fixed the amount of jam needed to unlock upgrades not being reset when starting a New Game and resetting all progress.
Release Notes Act 1 6-28-2021
Hello everyone! It is time for our regular Monday patch. Thank you for all of the bugs you've been submitting! This week we fixed some issues that were found in Hilltop Camp. The following list is not necessarily exhaustive of everything that was fixed, just the items we decided to highlight.
Highlighted Fixes:
Fixed occlusion issues causing you to look through the world when peering through the squeeze hole into the Hot Springs.
Fixed the fallen balance beams in the Hilltop obstacle course disappearing at certain camera angles.
Fixed the character freezing if dialogue was started while the player was on a ladder, in a barrel, or performing some other animation.
Release Notes Act 1 6-23-2021
Hello everyone! The Soma offices were closed Monday and Tuesday this week for a conference, so this update is coming to you on our first reopen day of the week. This week we fixed some small bugs that appeared in Hilltop Camp and throughout the game. The following list is not necessarily exhaustive of everything that was fixed, just the items we decided to highlight.
Highlighted Fixes:
Removed an old, non-functional interaction from fish barrels.
Fixed the Total scents learned counter to only include scents that can be learned, not all known scents.
Fixed objective markers from disappearing after death on the wayglass platform by adding a bit of delay so that objective markers have time to get set first.
Release Notes Act 1 6-14-2021
Hello everyone! It's time for our weekly Monday patch to the game! We made a number of adjustments this week to fix the menu and issues it was having with saving settings. The following list is not necessarily exhaustive of everything that was fixed, just the items we decided to highlight.
Highlighted Fixes:
Updated Main Menu for all Acts to have the Quality settings option that were missing.
Updated Pause Menu keybinds to have the same options as the Main Menu.
Changed "Notebook" to "Journal" in the keybinds to be consistent with in-game dialogue, and changed default binding from "N" to "J" to match the new naming.
All audio sliders in the Main Menu were controlling Master Volume, but should now control what they say they do.
Control sensitivity should now set and save correctly from the Main Menu.
Fixed a bug that could cause learning scents to be tracked incorrectly.
The game doesn't immediately un-pause when exiting to the main menu, which will prevent deaths from cancelling the exit sequence.
Updated tutorial prompt in the scent candle test to say "Journal" instead of "Notebook" to be consistent with dialogue in-game.
Release Notes Act 1 6-7-2021
Hello everybody! It's another Monday update to the game! We've got quite a number of things covered in this patch which we think will help you have a much smoother experience! The following list is not necessarily exhaustive of everything that was fixed, just the items we decided to highlight.
Highlighted Fixes:
Fixed error when delivering mail that would cause all interactions in the level to break.
Fixed a missing voice-over line when playing as Sophia in Hilltop when you're given the list of ingredients to find.
Disabled the slingshot while on the first wayglass platform in Hilltop Camp so that it can't be used to rotate the player.
Fixed an area under the first wayglass platform in Hilltop Camp where you could die from falling just by walking towards a slope under the tree.
Fixed conversation with Robin where it would incorrectly show Robin's portrait while the player's character is speaking.
Fixed an area at the candle trial where you could "fall" to death between a crate and a rock.
Fixed the shimmy ledge after the candle trial so that the player can't climb up into a solid rock wall.
Made the rope ladder at the obstacle course unreachable from the ground so that you need the slide the crate.
Fixed the wind that was causing strange snow behavior in the garden at Hilltop Camp.
Made interact icons show above the vegetables in the Hilltop Camp garden.
Fixed the interact icon for a lore piece in The Pirates being hidden inside level geometry.
Active sense now turns off when aiming the slingshot, fixing an issue where you could be in active sense while not holding the active sense key.
Removed functionality for learning the rat scent from rats and the fish scent from fish barrels (these scents are known by default).
Release Notes Act 1 6-1-2021
Hello everyone! Our regular Monday update was delayed by a day in order for our office to recognize the U.S. holiday of Memorial Day. Today's update is designed to fix smaller issues related to respawn and Journal menu issues. The following list is not exhaustive of everything that was fixed, just the important highlights.
Highlighted Fixes:
Fixed bug where all documents would disappear if you pick up the "Letter to Coyle" in The Scouts.
Fixed saving and loading garden veggies in The Scouts.
Delayed saving a checkpoint when springing Thomas's log trap so that the rats stay dead after saving.
Changed the gate after Thomas's house to not be a lockable door.
Fixed a stone ledge popping in and out on the edge of the lake in The Scouts.
Release Notes Act 1 5-24-2021
Hello everyone! Our goal is to now be pushing game updates for the different Acts of The Scout every Monday, so watch out for those! Today's update is designed to fix smaller issues related to achievements and menu bugs. The following list is not exhaustive of everything that was fixed, just the important highlights.
Highlighted Fixes:
Removed some tutorial documents that described features that have been removed.
Fixed the "Is it Stuffy in Here?" achievement.
Fixed a potential crash in The Pirates.
Removed unintended rampant cattail scents in The Scouts that were tanking performance.
Turned off old custom camera in Hilltop near the zipline back to the island that would cause the camera to pan out strangely.
Fixed bug where if you close the pause menu and a modal is up, the modal doesn't close with the menu.
Fixed double menu bug that would happen if you closed the pause menu from the keybinds page and reopened it.
Release Notes Act 1 5-17-2021
Hello everyone! Our goal is to now be pushing game updates for the different Acts of The Scout every Monday, so watch out for those! Today's update is designed to fix smaller issues related to achievements and progression related bugs. The following list is not exhaustive of everything that was fixed, just the important highlights.
Highlighted Fixes:
Finishing the Lighthouse awards achievements correctly
Log Traps in The Pirates save and load correctly
Obstacle Course ziplines have been changed to stop collider issues
Updated some VO lines to represent the selected character
Improved ground checks to prevent cases of falling animation playing and subsequent death
Act 1"Wield the Wonder" Update
Around this time last year, Act 1 re-released with a major overhaul to graphics, performance, and player experience. Well folks, we did it again, and it's better than ever! We've taken your reviews, examined your bug reports, and honed our craft to bring you the "Wield the Wonder" update! After a year of lessons learned, we couldn't help but go back and polish the first installment to be every bit as great as its sequel!
More Focused Gameplay: Enjoy the same great tale without all the confusion. We've done our best to devise clear level goals without compromising the fun.
Improved Narrative Integration: Fine-tuned our script to deliver the best story possible. Now with more vermin chatter than ever before!
All New Vegetation: A fresh lineup of trees, shrubs, and cave moss to make your stay in Lilygrove all the more enchanting. Old on the left, New on the Right.
Even More Performance Improvements: Turns out our prettier trees run better too, allowing us to pack in more beauty per frame.
Better Snow: Now with extra sparkle and smooth transitions.
New Tutorial Experience: Gone are the cryptic tutorial scrolls of old. New on-screen prompts walk you through the controls and set you up for success! We've even gutted the original tutorial quests and replaced them with a stunning new cave quest, complete with fresh dialogue to fill it.
Enhanced Chase Controls: In the past, our final level has had a bit of a reputation for inconsistent controls. Now, it's been polished to be a dependable and enjoyable experience.
As we look forward to Act 3, know that Soma Games will continue to push our standards ever higher. Tell us what you think — both the good and the bad. We always value your input!
We really hope you enjoy the update. Best wishes, Soma Games
Setting Highlight: Lilygrove
Long ago, before the founding of Redwall, Mossflower experienced a dry series of seasons. The land wilted, and the fields sat fallow. A pair of brothers from the Starthistle clan set out on the rivers, seeking a new place for their families crop. After a long search, their journey finally brought them to what is now known as Lilygrove bay. The confluence of rivers had fertilized the land with silt and homed fish previously unknown to woodlanders. Word of the lush land spread quickly, and soon a thriving community flourished along the whole valley. Creatures of every kind called this place home: Badger smiths and Mole folk from the west, Squirrel carpenters and Otter tribes from the north. Even ferrets and stoats tended land along the bay. Lilygrove was at its peak when Martin the Warrior and Abbess Germaine set about building Redwall Abbey, as the village was a crucial supplier of food, lumber, and skilled craftsmen.