The Lost Legends of Redwall: The Scout - Act 2 cover
The Lost Legends of Redwall: The Scout - Act 2 screenshot
Genre: Adventure, Indie

The Lost Legends of Redwall: The Scout - Act 2

Patch Notes: February 23rd, 2024

Hello, everyone! We were alerted that an achievement to these retired games became unobtainable due to a bug introduced late in development. This patch resolves that issue, so all achievements for the game should be unlockable.

Fixes:

  • Added ability for beehives to be shot down and scented to resolve a bug causing the honey scent to no longer be attainable.

Acts 1 - 3 are being removed from the Steam store

Hello, Redwallers!

In case you have been living under a rock, or been cooped up in Salamandastron without contact to the outside world for the past few months, The Lost Legends of Redwall: The Scout is getting an upgrade that combines all of the original Acts into one game on Steam, Xbox, and Playstation in The Lost Legends of Redwall: The Scout Anthology!

Our team is thrilled to release this updated version of the game that will include lots of features that we believe you woodlanders will be quite excited for.😉 In preparation for the release of this game, the original three Acts of The Scout are being removed from the Steam store. As a thank-you gift to all of the owners of the original games, we have pushed one final, massive bugfix to the three original games that went live last Friday!

Don't miss out on this fantastic next version of The Scout, and thank you to all our players who were willing to take a chance on this team and buy the original version of the game! We are forever in your debt!

https://store.steampowered.com/app/2169570/The_Lost_Legends_of_Redwall_The_Scout_Anthology/

Patch Notes: September 15th, 2023

Hi, everybody! We’ve got some news to share. But first, thanks for waiting for this update—this one includes a lot of requested fixes and we really feel the gameplay has been improved by this overhaul of bugs. A special thanks to our game testers for their contributions!

This is very likely the final update to our Acts 1-3 of The Lost Legends of Redwall: The Scout. As you may know, we’re thrilled to be releasing The Scout Anthology in the coming months, and in lieu of this updated edition, these separate acts of The Scout will be retiring from Steam.

We’re so grateful to everyone who purchased these individual acts; and as part of that thank you, our programmers, artists, and testers worked on getting this massive final batch of bug fixes out to you. We appreciate you, and we hope we’ll see you again for The Scout Anthology this holiday season!

General



  • Improved the centering and resolution of the pause screen.
  • Smoothed scent-mode vignettes.
  • Fixed the “Meet and Greet” achievement to fire again.
  • Ensured journal scrolling works with all intended methods.
  • Improved lighting.
  • Covered and repaired visible seams.

Prologue



  • Removed line with low volume quality.
  • Removed incorrect zooms in opening cinematic.
  • Repaired trees with holes in their textures.
  • Stopped players from being able to bring out the slingshot during the rowboat scene.
  • Grounded the floating spouse mouse.
  • Removed areas where you can float in the air.
  • Grounded a floating tree stump.
  • Replaced a non-snowy shrub texture with a snowy texture.
  • Improved dialogue camera angles.
  • Added character labels to dialogue in the opening cutscene.
  • Fixed a variety of punctuation errors.
  • Improved invisible barrier around barrel trap.
  • Prevented the player from leaving the intended play area via the waterfall.
  • Moved spouse-mouse so they’re not standing in a snow drift at the level’s end.
  • Moved a bush that was colliding with a dialogue camera.

Old Moss Creek



  • Grounded a floating spouse mouse.
  • Improved lighting.
  • Prevented bushes from killing players.
  • Added barriers so that players couldn’t jump through ice.
  • Centered button prompt above a cairn.
  • Grounded some floating puzzle crates.
  • Made it so you can’t fall through solid parts of the mill wheel.
  • Prevented a copse of trees from getting more detailed the further away you get.
  • Created more natural-looking edges for terrain.
  • Fixed squeezehole camera angles.
  • Made walls in Daisymace’s area solid so the player-character can’t walk through them.
  • Made a root by the river solid so you can’t walk through it.
  • Determined rat volume levels.
  • Shortened sprinting prompt so it doesn’t show during entire conversations.
  • Clarified squeezehole aesthetics.
  • Prevented character progression from seeming unnatural.
  • Made sure the player-character isn’t prevented from jumping in certain areas.
  • Removed interact button prompts that didn’t do anything.
  • Moved cutscene start times so that they couldn’t be interrupted and broken.
  • Ensured that collected jam stays collected and does not change the level’s total in the journal.
  • Prevented Liam from continuing his talking animation when he’s not speaking.
  • Kept Liam from disappearing during certain conversations.

The Captain



  • Fixed text errors in the opening cinematic.
  • Improved camera direction to show Tussa.
  • Centered the cairns’ interact buttons.
  • Solidified a disappearing bush.
  • Prevented player from being able to use the slingshot while crawling under bushes.
  • Fixed punctuation and grammar in the opening cutscene.
  • Fixed scenting vignette.
  • Fixed some previously jittering plants.
  • Changed rat scent trail origin.
  • Adjusted Captain Snow’s flight angles so as not to reveal tears in his mesh.
  • Prevented Captain Snow from passing through solid objects during his flight.
  • Removed “New Text” prompt that would appear at the bottom of the screen.
  • Improved textures and seams around the level.
  • Prevented player character from getting stuck with Captain Snow, and he Active Sense mode problems this caused.
  • Prevented Snow-cinematics from being able to kill the player character.

Silversands



  • Added back Glimber’s digging animation where it was missing.
  • Fixed broken camera angle.
  • Removed areas around a rowboat where the player could float on air.
  • Stopped players from being able to use the slingshot during Glimber’s cutscenes.
  • Resolved missing shimmy sounds.
  • Reset one of the doors so that it closes when you respawn.
  • Enabled slingshot from another angle for a target.
  • Fixed Glimber dialogue boxes that cut off prematurely.
  • Fixed a repeating Glimber line.
  • Corrected broken textures in terrain.
  • Added audio for one of Sophia’s cairn lines.
  • Corrected punctuation and grammar errors in lines.
  • Fixed balancing mechanic on log.
  • Added new hang-ledges.
  • Improved general lighting.
  • Prevented player-character from crouching to long after minecart ride.
  • Made sure that Sophia’s smelling animation triggered after the “continue” option and that its animation plays correctly.
  • Changed a respawn point so that the player-character doesn’t land on a lever.
  • Ensure cutscene cameras are working as intended.

The Pantry



  • Fixed dialogue errors.
  • Removed the necessity to double-shoot a barrel.
  • Fixed visual errors in the opening cinematic.
  • Prevented player from leaving the intended play area.
  • Fixed lighting that appeared purple.
  • Prevented level from showing briefly before cutscene.
  • Prevented final choice box from reappearing needlessly.

Pontedaria



  • Stopped players from being able to walk through a rock by the tunnel entrance.
  • Calmed the jittery vines.
  • Removed a rogue ice ledge that caused death loop animation.
  • Smoothed out some terrain that was getting players stuck.
  • Fixed character dialogue.
  • Improved lighting.
  • Made Gingevere’s Memoir more accessible.
  • Stopped snow from floating.
  • Grounded the floating Glimber.
  • Fixed instances of invisible objects.

Patch Notes: January 27th, 2023

Hello, everyone! We've got a massive bugfix update for you in The Scout! Check out the updates relevant to Act 2 in the list below!


    Prologue

  • Centered player prompts correctly.
  • Added missing golden paws of Martin to walls to prompt players where they can climb.
  • Fixed gaps in assets so that their textures line up correctly.
  • Blocked multiple routes to prevent players from leaving the intended play area.
  • Fixed areas where players could get stuck or die in bushes.
  • Fixed boat at the end of level so players don't get stuck falling in it.
  • Fixed the waterfall so that it kills the player instead of them being able to stand in it.
  • Fixed floating objects so that they're grounded.

    Old Moss Creek


  • Blocked players from getting stuck and dying in the platform by Pickerel's camp.
  • Added audio to Liam to improve the flow of his conversation with Mr. Cornsilk.
  • Adjusted textures and assets to repair gaps and protrusions.
  • Corrected a cairn's direction so that when you use the spyglass it's pointed toward the right area.
  • Fixed some of the floating golden paws of Martin.
  • Added collision to the frozen waterfall so you can't walk through it.
  • Blocked multiple routes to prevent players from leaving the intended play area.
  • Added sparkles to increase a pulley spinner's visibility.
  • Improved the navigability of routes to hidden jam, taking away gaps and re-aligning balance.
  • Adjusted the height of a cave ceiling that was preventing players from jumping and collecting jam.
  • Added scratch marks and golden paws of Martin to several walls throughout the level to indicate climbability.
  • Removed bush from inside the river.
  • Fixed floating assets.
  • Fixed parts of the ground where player could get stuck falling.
  • Blocked unintended paths to jam.
  • Added collision to shelves so that you can't walk through them.
  • Blocked alternate routes that allowed the player to skip the crate puzzle at the old mill.
  • Improved edges and terrain that looked unnatural and bare.
  • Added collision to a beam on the old mill so that players don't fall through it.
  • Removed areas by the old mill where players could get stuck falling.
  • Blocked certain paths to enter the old mill's chimney and improved its texture inside.
  • Fixed floating crates.

    The Captain


  • Fixed typos in opening cutscene.
  • Blocked ways out of the intended play area and unintended routes.
  • Fixed floating jam.
  • Fixed area near the start of The Captain where players could get stuck.
  • Improved and corrected textures on support beams of the building in The Captain.
  • Improved edges and terrain that looked unnatural and bare.

    Silversands


  • Fixed doors so that they require keys to be found and level can be progressed as intended, rather than all doors being unlocked from the start.
  • Adjusted Glimber's digging to follow the player's volume slider settings.
  • Blocked ways out of the intended play area and unintended routes.
  • Fixed rock wall lighting.
  • Fixed areas where players could get stuck in a freefall.
  • Removed a barrel from a tree.
  • Added collision to several objects to stop players from being able to walk through them.
  • Fixed some floating objects.
  • Blocked areas that allowed the player to see out of the map.
  • Added scratch marks to walls to show that they can be climbed.
  • Removed obvious seams from the terrain.
  • Moved a ladder for improved camera movement.
  • Adjusted textures and assets to repair gaps and protrusions.

    The Pantry


  • Fixed Cheesethief and the slingshot's audio to obey the player's volume slider settings.
  • Blocked a ledge that bypassed the intended route to complete the level.
  • Fixed some floating books and mannequins.
  • Fixed broken textures on shelves and planks.
  • Removed visible seams in wooden textures.

    Pontedaria


  • Prevented hats from falling off during the crank sequence in Pontedaria.
  • Added scratches to a wall to show it can be climbed.
  • Fixed planks that were incorrectly textured.
  • Blocked ways out of the intended play area and unintended routes.
  • Prevented players from going into the tunnel they entered the level from.
  • Fixed some gaps and protrusions in the landscape.
  • Prevented players from getting stuck by the wall near the beginning of the level.

We're thrilled to be working on The Scout - Encore Edition combining all three Acts of the Scout into one game with new content to boot! Make sure to wishlist it on Steam, it hugely helps us out!

https://store.steampowered.com/app/2169570/The_Lost_Legends_of_Redwall_The_Scout__Encore_Edition/

Want even MORE exclusive lore for the Redwall world? Sign up to get six weeks of bonus lore content delivered straight to your email inbox!

Bug fixes and new Scout game

Hi everyone! We are very excited to announce that Soma is officially developing a new Redwall project, The Lost Legends of Redwall: The Scout - Encore Edition!
This upcoming version of The Scout will include all three Acts combined into one game, along with a variety of new content, improved controls, and other quality of life updates that players have requested over the years!

In the meantime, we are committed to making sure that everyone who own original copies of The Scout acts have as bug-free of an experience as possible, so we will be continuing to roll out bug fixes here until we have smashed as many as possible! In lieu of that, we have a small bug fix update for you today! Here are some of the highlights:


  • Fixed a number of typos in dialogue and cutscenes across all levels.
  • Fixed a number of audio issues throughout Old Moss Creek.

Patch Notes: October 13th, 2022

Hey everyone! To make sure we create the best Redwall game we can put out there, we have another set of bug fixes for you!

If you are interested in testing our games and getting free rewards for it, we would love to have you join at https://www.somabugs.com/bugs/join

Highlighted fixes for this patch:

  • Fixed a variety of typos in cutscenes throughout the game.
  • Fixed a variety of instances throughout the game where the voice lines did not match up with their written text.
  • Fixed a voice line replaying after returning to the area where you defeated the rats with falling barrels in Old Moss Creek.
  • Added notifications when you help or don't Ichabod get the beehive down from the tree.
  • Fixed golden Martin paw prints floating higher than one of the walls in Old Moss Creek.
  • Fixed two dialogue choice prompts that overflowed their text areas when moving on in Pontedaria, and consoling your spouse in the Prologue.

Patch Notes: September 9th, 2022

Hello, everyone! We will soon be announcing an exciting upcoming product related to The Scout! As we prepare for the reveal, we are also fixing bugs to clean up many of the issues you all have noticed in the original games! Today we have a few of those fixes pushed live to you. Here are some of the highlights from today's patch:


  • Fixed a bug in which the player could lose two hearts with one wrong choice in the first dialogue game.
  • Fixed instances of the map disappearing when the camera was positioned at certain angles in Old Moss Creek.
  • Fixed an instance in which allies would not move to the river in Old Moss Creek when the player is preparing to zipline across.
  • Fixed some dialogue options that would play the reverse choice made when talking to a character in Old Moss Creek.
  • Added consistent capitalization across objective pop-ups and journal entries that appear in the game.
  • Added clarification when keybinding the right versus left Shift keys and Control keys.

Patch Notes: August 24th, 2022

Highlighted Fixes:


  • Fixed being able to pull out the slingshot and walk onto balance beams, which would cause players to get temporarily stuck in a first-person view.
  • Fixed some sillohuette outlines not appearing in front of other graphics when in Active Sense.
  • Fixed some walls and ceilings in The Pantry that would cause the camera to appear to look out of the map when rubbed against.
  • Fixed the lift platform in Pontederia sometimes getting stuck at a 90-degree angle.

Act 2 on sale!

Eulalia Redwall Fans and initiate Scouts! Act 2 is going to be 30% off this week, making it the perfect time to continue your journey to the Winsome Wraith and onward to the Abbey. Face brutish pirates, impress a verbose owl, and befriend a brave little mole on your quest to save the mouse you love.

Already a veteran scout? Share the experience with a friend. The more scouts the merrier. We could all use a little Christmas in August 🙂


In addition, we have released a preliminary update to the game with some bugs addressed that you all have noticed!

Here is the list of fixes:

  • Fixed being able to pull out the slingshot and walk onto balance beams, which would cause players to get temporarily stuck in a first-person view.
  • Fixed some sillohuette outlines not appearing in front of other graphics when in Active Sense.
  • Fixed some walls and ceilings in The Pantry that would cause the camera to appear to look out of the map when rubbed against.
  • Fixed the lift platform in Pontederia sometimes getting stuck at a 90-degree angle.

Hotfix:

Hi all!
We have some exciting things in the works for The Scout, but today we just wanted to put out a quick hotfix to address some new bugs that were preventing players from finishing tasks in some levels. Specifically, this patch fixes a broken slingshot target in Old Moss Creek that was preventing players from collecting one of Gingevere's journal pages and a broken interact that was allowing players to skip ahead in The Pantry level.

Keep watching out for exciting news in the future! Until then, happy playing!