The Lost Shrine: Escape Room cover
The Lost Shrine: Escape Room screenshot
Genre: Adventure

The Lost Shrine: Escape Room

Update V.1.2.0 & 1

Update V.1.2.1 :
- Game Menu Fixes
Lowered the Holding Time by Half on the Enter Button

Added a Simplified Menu on the Right of the Monolith
(Will make the Level Selection a lot easier)

Update V.1.2.0 :

- Game Menu Fixes
(It was not sending you to the right level)
(I changed when the height get adjusted, thanks to "spacewytch" for his review/feedback)
(Now it's when you start moving forward and not when you launch game so it gives you time to put your VR headset on)
(Added sound to the Enter Button when you are holding it and canceling it)

- Level 4 ( Level may have some issues, don't hesitate to report them! )

- Another Optimization Patch

- UI Menu was sending you to the wrong Game Menu ( The Old One )

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@fox_sebby

Update V . 1 . 1 . 0

Major Changes :

- New Game Menu

- Every Levels has been optimized (as much as possible)
If you still experience frame drops or slowmotion (due to low Frames),
try lowering the graphics in the Graphic UI Tab or lowering your VR Lense Resolution

- Vive Compatibility (Tested and Operational)

- Position Reset

Upcoming :
- The belt is only gonna be useable in the Level 4 and above
- Highlight on Actors that you can interact with
- Level 4 (Spy Gamemode)

Update contain a lot of Level 4 features that are not released to public yet
Such as :

-Walkie Talkie
-Motion Sensor
-Drone
-Camera
-Baseball batt
-Pointer
-Flash Light
-UV Lamp
-Interactable props
-Infrared Goggles ( To See Motion Sensor Lasers )

Level 4 is 30% Done, it will take a little while to finish, we want it to be
as optimized and as perfect as possible for the best VR experience.

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https://twitter.com/fox_sebby

Upcoming Update v.1.1.0 & Update v1.0.9

Update V.1.0.9.5

Changes :

- Added a Vive/Valve Test Mode ( Still Work in Progress )
> Valve should work now and give the proper height or approximatively, the visual controls are gonna be wrong. (For Instance X will be L-A)
I will try to remap every Vive and Valve controls once selected and change the visuals on the next Update. (So, I will keep calling them incompatible for now until it's done and 100% operational)
If any Valve users have the game and want to test the game, that'd be amazing to give me feedbacks. (Send me an email : thefoxark@gmail.com, discord : Sebby#9639 or by twitter @Fox_Sebby)
(I have an Oculus, which mean, I can't actually test anything)

- Added a new Function
Language now follow through levels
> The player choose its language from the Main Screen and it will stay saved until the game is restarted or until you go back to the Game Menu.

- Added a Graphic Tab in the Watch UI(French/English/Spanish)
> Huge for optimization and performance. ( Now allows pretty much all the computers to play the game )
3D Resolution / View Distance / Shadow Quality / Effects Quality

Portuguese Language support will be added in the Next Update

Note that we are still working on the Patch 1.1.0 -> Details are down below



Update V.1.0.9

Changes :

- Added Header-HUD Subtitles (French/English/Spanish)
- Added PlayZone FootPrints (To Show the Playzone middle / Sync with HUD and Player Capsule / Staying on those footprints will get the collision right)
- Optimization : Game Menu and Level 1 (Average frames should be better by 25%)
- Last Puzzle in Level 2 Final Fix (100% working now)



Hello fellow gamers!

We heard some of your concerns about the optimization of the game for non-High-End Computers.

We currently have some FPS Boost buttons in all 3 levels but we will make them more performant in the next patch and focus a lot on people frames.

Upcoming V.1.1.0
Features :

- Level 4 (This level is gonna be completely different than the others, it will be more like an "Escape Room" than the previous ones which are focused on Puzzles and Riddles) Spoiler : We are making a massive mansion.
Our objective is to add a story line, and make things way more interesting. We are trying to outpass ourselves on this one! That level by itself might be as long as the 3 past others combined, it is gonna literally a new game in the current game but, we are still following our TimeLine progression.
> Plus, we are gonna make 3 graphics options for all kind of computers. AND we are using a new method to build the map, it will be a lot more optimized than the previous ones, even on High Graphics. (To Do)

- Multilanguage Subtitles System with the HUD - French / English / Spanish (Added in v1.0.9)

- Footprints. Those footprints have for purpose to show the middle of your PlayZone for the best collision.
It will show up at the same time as your Header-HUD and be almost invisible after 15 seconds so it's not bothering your view. (Added in v1.0.9)

- Saving system, we expect the 4th level to be at least 4-5 hours long! It will be literally a full game. We know that not everyone has that much time. Which is why we are gonna implement a proper Saving/Loading system from the Game Menu. (To Do)

- Another language will be added (Portuguese) (To Do)

- Previous levels optimization (1-2-3), we are going to improve the FPS Boost button and optimize the game on its best graphics too in order to improve the average Frames per second. (Added in v1.0.9)

- Vive compatibility Support! (To Do)

Some of those features may vary, they are projections of what we want to provide.

Update Release Date : January, 2021

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-Fox_Sebby Production