June 20th Patch Notes v0.7.13.0 Fixes: 1. Fixed issue where players would get stuck in buildings after transfered to another life 2. Fixed bug where the meridian connection would take a longer route Optimizations: 1. Refreshes task count display when abandoning a task on the main page 2. Added various ways to gain reputation for different sects 3. Minimum bid increment for auctions is now 1 4. The item "粑粑" is now worth 1 coin 5. Adjusted the reputation threshold for arrow tower attacks to below 500 6. Adjusted the universal use check for decorations 7. Added a button to prevent freezing in the settings page
June 20th Patch Notes v0.7.14.0 Fixes: 1. Fixed issue where the pet feeding interface would not close 2. Fixed bug where closing the adventure interface with the Esc key wouldn't exit the adventure event Optimizations: 1. Adjusted the conditions for using dummies and reputation value checks 2. Adjusted the meat output for animals.
June 21st Patch Notes v0.7.15.0 Fixes: 1. Fixed bug where hovering and interacting with mouse would disappear after leaving the auction house 2. Fixed bug where clicking on the map without selecting a plot would display an error message 3. Fixed bug where the "Exit Game" button in the system menu could not be selected 4. Fixed bug where NPCs and monsters would not respawn 5. Fixed issue with delayed NPC feedback 6. Fixed issue where newly placed items were not recognized by animals (unable to pick up) 7. Fixed issue where destroying a sect flag decoration would not properly destroy the corresponding building 8. Fixed animation issue when exiting construction mode Optimizations: 1. Removed limitation where other players' icons would not be displayed outside the main map 2. Added attributes to pet feeding 3. Added flying pigeon notifications for sect reputation gains 4. Added initial game tips pop-up 5. Added additional logic and prompts for arrow tower patrols 6. Increased "Monkey Wine" production 7. Added new adventure: "Become the Martial Arts Alliance Leader and Receive Congratulations from Other Players, Boss Plot Adventure" 8. Adjusted AI logic for closing shops 9. Added option to choose between building sect flags and houses when using the H shortcut key for construction 10. Lowered creation cost for sect and territory expansion from 5000 to 2000 11. Added "Contribute Supplies" button for container decorations (only visible within the same sect)
June 21st v0.7.16.0 Fixes: 1. Fixed a problem that chest can't be interacted
June 21st v0.7.17.0 Fixes: - Fixed dialogue button error - Fixed a rare meridian interface freezing issue - Fixed dialogue option refresh issue - Removed extra purchase button - Increased medical experience for treating hidden illnesses - Fixed interaction permission error - Fixed overlapping event trigger issue - Optimized generation of terrain to avoid covering the player - Fixed localization text - Optimized blessing rewards - Fixed copper coin prompt text error - Fixed interaction with farmhouse - Added auction acceleration feature - Fixed prestige retention after faction disappears - Optimized button logic - Fixed issue with deceased character entering auction - Added new adventures.
June 21st v0.7.18.0 - Reduced fish evasion speed - Accelerated gacha animation speed - Adjusted in-game guideline - Fixed issue with graphics settings not taking effect - Added the ability to claim as one's own - mini game block restraint guideline - Adjusted display logic and systems for stealth - Fixed issue with the business families - Optimized hovering descriptions for decorations - Optimized treasure map UI on the world map - Fixed issue with dialogue buttons sometimes turning into lines - Removed NPC log viewing.
June 22nd v0.7.19.1 Fixes: 1. Fixed D3D error issue. 2. Fixed issue where the owner entity was not releasing their own pet properly upon destruction. 3. Fixed issue with incorrect floating display of buildings. 4. Fixed issue where players with active tasks could not delegate tasks to others. Optimizations: 1. Optimized parts of adventure content.
June 22nd v0.7.20.0 1. Cutting trees, mining, and gathering can all increase novice technique 2. Fixed the issue where the Breathing Skill tutorial challenge could not be completed. 3. When you fave no sect faction, you can set up your own Sect by Press H and select setting up a Sect 4. Optimized the delete button in Exchange.
June 23rd 0.7.21.5 Optimization of early tutorials, such as novice guidance Optimized the pace of the Tutorial Scroll's appearing. Fixed the issue where the Brething Skill you learned from others can't complete related land mass task Adjusted the experience gained from collecting techniques. Fixed the issue where creating a sect did not display properly. Reduced the time duration requirement for Enlightenment Stone. Fixed the issue where receiving a system message during battle may cause the game to freeze. Optimized taming and training. Optimized the logic of the Take Post button. Fixed some attitude text issues. Fixed the issue where lesson quests could not be completed. Fixed the issue where stunning, using heavy attacks, and disabling martial arts did not have corresponding effects during battle. Fixed the issue where bubble dragging to the right side during battle may not work. Fixed the issue where some SVF may cause the game to crash. Now when you meet someone introducing you new sect, you can refuse it. Fixed the issue where power comparison was not accurate enough. Fixed the issue where blueprint arrow towers attacked themselves.
June 23rd v0.7.23.1 Fixes: 1. Fixed a bug where meridian connections in non-tutorial mode would bypass acupoint icons. 2. Fixed an issue where using relic A while having multiple relics in the inventory would remove relic B. 3. Fixed a bug where an error in NPC walking in BT_DesignEquipCraft would cause the camera to detach. 4. Fixed an issue where the source UID and name were not saved for relics. 5. Fixed an error caused by an empty field when querying the building owner's UID. 6. Fixed an issue with incorrect relic values. 7. Fixed an issue where arrow tower owners could not be set. Optimizations: 1. Optimized tutorials. 2. Adjusted the display of the list of skills to learn. 3. Improved the display of rarity for equipments found in relics. 4. Optimized interface switch steps when equiping Skills
Hello there, hero! Please take a seat, and let us tell you our story!
This devlog has actually been thought over for a long time. Over the past year or so, we 10 people have been in a state of buried development, with few opportunities to communicate with everyone. It is our neglect and regret.
In fact, at the beginning of the project, it was more like a professional aspiration of a group of middle-aged people - wielding the "fantastic imagination" in the oil drum to build a martial arts dream. In the process of development, we saw that our ideas seemed to have some response and gained the attention of many players. Even the emoticons began to be added to community after a long absence, and we learned various memes such as "Shut up and take my money!" and "Where is the Demo, start the test quickly". We have experienced everyone's urging and expectations.
With everyone's company, we held three closed tests within our own manageable range. Thank you very much for every young hero who participated in the registration and testing. Your feedback is very valuable to us, and it also made us realize the difference in understanding of the word "martial arts" among people of different ages. We are currently working hard to digest and deal with this. This is a great help to the development of The Matchless Kungfu and also made us realize the importance of opening the game's "door" earlier.
In fact, the quotas released in the past few tests have been relatively limited, and we are also very anxious to meet everyone, especially fans who have already joined the player group. So this time, we boldly launched the latest trial version of "Peerless Martial Arts" during the "Gods Fighting" Steam new product festival.
What are the new changes in the DEMO of the new product festival?
[About the trial version]
Compared with the "1-2 hour exquisite demo" released by the industry in the trial festival, this demo will not have too many restrictions, and it may take more than ten hours to experience it. To be honest, we think that the current demo is far from our goal, and it has not yet reached the point where we can say "trial tasting". More importantly, we hope to invite everyone to "test and share opinion". (Before writing to everyone, in fact, all the brainstorming we did internally for the expandable content may have reached about a year of development, but all design ideas need to be verified by you to better improve The Matchless Kungfu.)
If you are interested in the game, you can join our player community.
[About this open-test]
It is true that we have never discussed the version openly with everyone before, and we have not achieved full transparency of information (we are improving), which makes us hesitate for a moment when writing this part. It is difficult to make everyone understand the version in a short time. After careful consideration, we decided to list some of the changes compared to the previous version in this post, and also extract some core modules to give new friends who love the "sandbox" and "martial arts" a quick understanding.
Specifically - • The problem of weak guidance feedback from everyone before has been strengthened in this version: we have added mandatory guidance and instructions about the "combat" and "meridian" systems in the early stage of the game.
• An introduction to missing features such as "sect" has been added, allowing players to have a clearer understanding of the game's systems and mechanics when exploring the world for the first time.
• The AI logic of NPCs has been optimized. For example, NPCs with needs will consume within the player's profitable buildings and will not seek revenge from the player when they have low health. • The contribution level of sects has been replaced by a more understandable faction reputation system, allowing players to have clearer growth goals after joining a sect. • The UI has been redesigned, and the task and instruction interface has become more intuitive. Some pet interaction functions are also more user-friendly than before.
More importantly, in this DEMO, we have added even more new content: the land masses pool has been expanded to 75 blocks, and the upper limit for creating blocks has been increased to 35. We have also added new systems such as adventures, auctions, and the ability to create your own sect. Additionally, a stealth gameplay element has been added, providing players with more options when facing different events and tasks.
Of course, it's not advisable to always work behind closed doors. In the future, we will increase the frequency of our development logs and update everyone on our ideas and plans for the future of "The Matchless Kungfu". We hope that all players can communicate with us more.
About Future Plans
"The Matchless Kungfu" has actually been in development for a while, and this public trial is also an attempt to show everyone what we have done in this stage. This may not make everyone fully enjoy the game, but it can let everyone feel the more primitive state of the game. According to the original plan, the next version we provide should include: • Multi-heroes system: Multiple heroes can exist in one or more small worlds, and when we play one of the characters, the former main control character in the same world will have self-action logic like an NPC; • Sandbox mode: Similar to the creative mode, you can create a world with multiple data that can be customized, and characters can switch to the world they want to play in at will; • Overall performance optimization, addition of adventure events, more martial arts and internal power skills, etc.; Of course, these will also be adjusted based on everyone's feedback this time, and we will make certain priority adjustments. In the future, we will also keep the content development synchronized with everyone through some public methods such as [development documentation] [development logs].
In addition to everyone's concern about the game content, as mentioned at the beginning, we have also received a lot of attention from players about whether "The Matchless Kungfu" will be released in 2023. Although it is not yet clear when we will meet with everyone officially, what we can say is that we are working with a 120% energy to fill in the game. Everyone can follow our game and add it to your wishlist to get information about our future games.
If you encounter any bug in the demo, you can always submit it via bug submission link in the main menu or ESC menu ---