The Mean Greens: Plastic Warfare cover
The Mean Greens: Plastic Warfare screenshot
PC PS4 XONE Switch Steam
Genre: Shooter, Indie

The Mean Greens: Plastic Warfare

Wrestling Superstar "Vampiro" - New Playable Character

We are excited to announce the newest addition to the Mean Greens Toybox, wrestling superstar Vampiro!



Lucha Libre icon, Guardian Angel, a man of many talents, sinks his teeth into a new role as he becomes part of the plastic-melting team of "The Mean Greens - Plastic Warfare".

Vampiro is best known for time spent in World Championship Wrestling (WCW) in the late 90's, till close (2001), with his greatest success coming in Consejo Mundial de Lucha Libre (CMLL) from '91-'98, then on commentary, and occasional competitor with Lucha Underground 2014-2018. He still occasionally competes to this day, capturing gold around many promotions.

https://store.steampowered.com/app/2081950/Wrestling_Superstar_Vampiro__Playable_Character/

Patch 1.33 - NEW DLC! New Characters, improvements and fixes

We are so excited to finally announce our first ever DLC. We've partnered with the Hall of Fame wrestling legend Rob Van Dam to bring his character into The Mean Greens as well as his signature taunt.


https://store.steampowered.com/app/1567390/Wrestling_Superstar_Rob_Van_Dam__Playable_Character/

Rob Van Dam is best known for his appearances with Extreme Championship Wrestling (ECW) in the late 1990’s, with the World Wrestling Federation / World Wrestling Entertainment in the early to mid-2000s and then with Total Nonstop Action Wrestling (TNA) in the early 2010s



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In addition to this amazing new DLC character, we've added another character to the Mean Greens lineup. You can now play as one of the skeletons that chased you down in Halloween Hustle!



This update also adds a lot of quality of life improvements to the game as well as fixing some long standing bugs.

We also wanted to take a moment to thank everyone for their wonderful on-going support. It's been a great adventure and we're not stopping any time soon! We've got plenty of cool things in the works and we're happy to announce that The Mean Greens will be available on Nintendo Switch VERY soon!!!!

To celebrate this update The Mean Greens is currently on sale for 75% off the normal price!
https://store.steampowered.com/app/360940/The_Mean_Greens__Plastic_Warfare/

Below is a list of the changes/fixes that made it into this patch.

Additions:


- Added RVD Character
- Added Skeleton Character
- Added bear to deep freeze and picnic panic map
- Added crosshair size and color
- Added scope and aim acceleration options
- Added vehicle enter help
- Added additional options to escape menu
- Added disable taunt
- Added blocking volumes to train TDM/FFA, removed audio triggers that were outside play area

Changes:


- Updated icons for characters
- Improve crosshair dot image
- increased spawn locations on FFA and TDM maps
- Tweaked weapon switch delay time so it's better on controller
- Decreased weapon select time (when using controller or mouse wheel) by 50%
- decreased grenade cooldown timer by 33%
- Music system improvements
- Increased Raptor footstep sound volume slightly
- increased raptor regen rate and shortened delay slightly
- Made pc mouse control work for gameplay options
- Made voice mute while loading

Bug Fixes:


- Fix desktop build not connecting to Gamesparks
- Fixed Bazooka crosshair
- Fixed mouse over for border taking priority over button
- Possible AI fix
- localization updates
- Increased concurrency for Bathtub, Fishtank and Birthday music to possibly prevent audio from stopping
- Fixed a potential music issue on Birthday TDM and FFA
- Fixed animation glitch when bouncing on gelatin
- Change camera construction to prevent glitch through camera (where it would glitch into the body)
- Added a rebalance for player count (to help prevent extra players joining the wrong team)
- Fixed exploit in Off the Rails
- Fixed pedals on tricycle in Off the Rails

The Mean Greens - Coming to PlayStation 4 and Xbox 1 August 5th, 2020!



We're so happy to announce that The Mean Greens is expanding to Playstation and Xbox August 5th! The game has grown so much since we first launched on Steam and it's great to see it to continue to grow onto these new platforms.



The Road Here
The team has been hard at work creating the console versions of the game, making sure everything works perfectly with the new platforms. We couldn't have done it without the wonderful players here on Steam, giving feedback and helping us to continue to improve The Mean Greens.

The Future
As we look to the future of Mean Greens, we've got a ton of great ideas for future content. New map ideas, new modes, all kinds of new character designs.

The Community
A very special thank you to our wonderful community who has helped us along the way with things like testing the game and even helping translate The Mean Greens into several different languages.

We are lucky to be able to communicate directly with our players and get feedback instantly! Our official Discord channel https://discord.gg/virtualbasement is a great place for us to answer questions or carry on a conversation. We are also very active on Twitter so be sure to give us a follow @VirtualBasement.

Thanks for playing

Pick Up The Mean Greens for 70% Off!

We are happy to announce that The Mean Greens is on sale for 70% off.

As we gear up for announcing a console launch date we've decided to run a pre-summer sale.

If you've had your eye on the game, now's the time to pick it up! Help us spread the word and let's get those servers filled up and start melting some plastic!

The Mean Greens Has Sold 1 MILLION Copies!



We have some very exciting news to share with everyone. Yesterday, The Mean Greens sold its 1 MILLIONTH copy on Steam!

You read that right, we’ve sold over 1,000,000 copies of the game thanks to the absolutely incredible support everyone has shown throughout the years, especially during our dollar sales. This is a truly monumental milestone that not many independent games get to experience and we couldn’t have done it without all your amazing people who’ve helped spread the word.

We want to say THANK YOU from the bottom of our hearts for all the continued support. Thank you to everyone who’s streamed the game, or picked up a copy for a friend/family member. A special thank you to everyone who’s left a positive review on Steam, and to all of you who’ve joined our discord or left feedback in the Steam forums. This has all helped us shape the game into something we are so very proud of.

In addition to this outstanding success on PC we’d like to mention that we are very close to finalizing our PlayStation 4 and Xbox One versions of the game and we hope to be able to announce a launch date really soon for these two platforms. We have also been approved as a Nintendo developer so after we launch on PS4 and XB1 we will be bringing your favorite plastic showdown to the Switch!

If you haven’t already, be sure to join our Discord channels as we have a wonderful community there that keeps growing every day.

Official Mean Greens: https://discord.gg/zP4twkW
Official Virtual Basement: https://discord.gg/virtualbasement


Patch 1.32 - Hot fix

We're launching a quick hotfix patch to fix up some issues that came up with the 1.31 update.

With this update we are also rolling out our first iteration of our banning system. If you come across someone cheating show us some proof in our Discord Channel and we will ban them from EVERY server (as well as prevent them from hosting matches).

Below is a list of the changes/fixes that made it into this patch.

Additions:


- Added global banning system

Bug Fixes:


- Fixed Toybox CTF indicating it has bots in map select
- Fixed Halloween Hustle FFA map select
- Fixed Tabletop FFA map select
- Removed potential debug spheres from displaying in front of bots
- Fixed level vote not increasing in size

Patch 1.31 - Improvements and Bug Fixes

Thank you to everyone who's provided feedback and the overwhelmingly positive response to our latest content update. Today we're launching a small patch to fix a bunch of the issues that were found and improve on some of the systems already in place.



We've made a lot of improvements to the bots in the game, including a way to disable them if you would like to play with only your friends. Bot pathing has been completely reworked so they will no longer get stuck if they get knocked off the path.

Raptors also see some improvements that should level the playing field against those tasty humans.

To disable bots on your dedicated server simply add the following code to the launch options:
-NoBots
When hosting a p2p match simply untick Allow Bots when starting the match.

Below is a list of the changes/fixes that made it into this patch.

Additions:


- Added the ability to turn off bots in hosted games and on private servers
- Added logic to bots so they can react to taking damage (provided they don't have a closer target already)
- Added Raptor health regen

Changes:


- Made the vote counter larger if the map has any votes
- Moved reload text up away from crosshair and made text smaller
- Tightened Raptor sprinting turn radius
- Increased Raptor attack radius
- Improved lighting in all Toybox maps
- Improved lighting in all Off the Rails maps
- Adjusted bot's run away mechanic. They will run away when health reaches less than 5 instead of less than 30

Bug Fixes:


- Fixed potential crash
- Lowered spawn points on the plane in Picnic Panic to prevent getting stuck
- Fixed incorrect win/loss screens on Toybox CTF
- Fixed vote kick not showing the name of who was voted to kick
- Fixed bots jittering when moving up/down slopes
- Potentially fixed bots getting stuck in objects
- Completely reworked bot pathing system so they will no longer just stop moving because they lost the navigation path
- Fixed Facebook link being incorrect on main menu
- Fixed fatal error crash when p2p host quit the match
- Fixed potential for extremely rare issue where main menu widgets wouldn't load and players could get stuck at main menu
- Fixed navigation in Hamster FFA map
- Fixed issue where bots could potentially not attack targets but instead would just jitter aiming at the target
- Fixed collision on lemonade container in Picnic Panic
- Fixed potential for Raptor to run in place when killed


Patch 1.3 - Bots, Maps, Sale and SO much MORE!

You've all been waiting so patiently but it's finally here! The Mean Greens content update, and boy is it a good one!



BOTS!!!!


The big news of course is that BOTS are finally available in The Mean Greens! Bots are automatically added to any team deathmatch or free for all map. During online play bots will autofill servers and leave as players join in. We're still tweaking the bots so please give us your feedback on how they're performing so we can continue to improve them.

New Maps


In this update we've added new maps as well as new versions of old favorites.



Jurassic Plastic


The first new map is called Jurassic Plastic. In this team deathmatch style map where a team of soldiers must fight against a team of toy raptors. At the end of the round the teams swap places.



Picnic Panic


Drop in from the sky in this team deathmatch style map that takes place on a picnic table during an Independence Day celebration in the park. Beware though, bugs have invaded this picnic so you'll have to stay on your toes to survive.



New Map Gamemodes


We've also created Team Deathmatch and Free For All versions of our current maps. Some of these maps are the same as the current versions, others are slightly altered and some are completely reworked for these game modes!

Toybox Assault even gets a capture the flag game mode!



Ranks & Leaderboards


This update also sees our ranks and leaderboards implemented. Ranks are increased as players gain more and more experience, and are the perfect way to show everyone how skilled you are. Work your way up from Private all the way to Commander. Then check the leaderboards to see how you stack up against your friends.



New Characters


5 new unique soldier characters have been added to the game and we've also added the ability to choose which character you spawn as in the new Customization menu.

Optimizations and Bug Fixes


Throughout development we have been making massive improvements to the optimization of the game with some maps seeing significant frame rate improvement. Complete systems have been reworked to be more efficient and overall the game should run much smoother for everyone.



Major Sale!


To celebrate this massive update we're running another massive sale! From March 16th 2020, 10am PST - March 20th 2020, 10am PST you can pick up The Mean Greens for only $0.99! That's right, we're doing another Dollar Sale! This will be the LAST time we will be offering this ultra low price! After this sale we will be raising the price of The Mean Greens to be more in line with the upcoming console release. So be sure to let all your friends know if they want to grab the game super cheap, now's the time!



Consoles


We are also happy to announce that we are currently in the certification process to bring The Mean Greens to Xbox One and PlayStation 4 (with Switch coming later on). It's been a long road but we are extremely happy to finally be bringing some plastic melting action to the living room. Stay tuned for more information as we get closer to release.

Lets wrap up this post
A very special THANK YOU to everyone who's been active in our Discord server and to all of those who have joined our new Official Virtual Basement Discord Server. Thank you so much to everyone who's participated in the beta testing and helped out with the localization, hrider, GreatOldGame, ddanel, SampeyFS, Annoying Kumquat, Voeneg and Dirty Sanchez.

Be sure to follow our Official Virtual Basement Twitter Account to the latest news in all things Virtual Basement.

See you in the servers, lets melt some plastic!

Below is a list of the changes/fixes that made it into this patch.

Additions:


- Bots
- New Map - Jurassic Plastic
- New Map - Picnic Panic
- TDM & FFA versions of most maps
- CTF version of Toybox Assault
- 5 New character models
- Added character selection system
- New map select menu
- Added rank system and leaderboards
- Added buildup sounds for capture points

Changes:


- Made the main menu a live scene
- New font for Korean localization
- Adjusted character diagonal running and back roll sounds, turned up rolling SFX volume
- Adjusted attenuation and volume on cow/pig sfx
- Updated localization for all languages
- Increased shotgun damage to 17 per pellet
- Adjusted candle capture sound cue
- Candle lit sounds are now location based instead of 2D
- Updated Jelly bounce cue
- Spawn points for Halloween Hustle and Tabletop now ignore teams making spawning more random
- Completely reworked animation system for skeletons so they're more efficient
- Reduced weapon cooldown timer by roughly 30%
- Female characters now use the same skeleton as the male characters for increased efficiency


Bug Fixes:


- Massive optimization on all maps
- Fixed jumping sounds for male/female characters
- Fixed loading screen tip for Off the Rails
- Fixed a z-fighting issue on Tabletop map assets
- Fixed issue where pawn was trying to spawn before the class was done loading
- Fixed cheese grater material being see-through on the underside
- Fixed gamma not saving
- Memory optimizations
- Fixed some achievement bugs
- Fixed Barnyard Ball not resetting on self goal

Due to some unforseen technical issues with one of the new core systems we've implemented, we are unable to get a Linux build to compile at this time.

Patch 1.26 - Some Quality of Life Improvements

Patch 1.26 - Some Quality of Life Improvements



First off we wanted to say thank you and welcome to all the new players that picked up The Mean Greens during this most recent sale.



Today we have launched another quality of life update to the game improving a lot of things throughout the game. One of those things we've improved is the translation of the game in several different languages. With the help of some amazing members of our community we've been able to fix a lot of the issues in our continued effort to make the game better for people worldwide. We're also happy to announce that we've been able to add Portuguese to our list of supported languages. As usual we are still working to improve the languages and will continue to update them as we make progress.

Below is a list of the changes/fixes that made it into this patch.

Additions:


- More vehicle spawns in sandbox
- Portuguese localization (thanks to Dead and Gone, and CachorroQuente)

Changes:


- Some adjustments to audio volume/pitch
- Adjusted Deep Freeze lighting so it's less overly bright in some areas
- Removed emissive from ice material in Deep Freeze
- Optimization and lighting update for Off the Rails
- Updated hamsterball collision so it better matches the shape of the mesh and bullets can go through openings
- Adjusted M16 range to 10,000 units (from 6,000)
- Adjusted Shotgun damage to 16 (from 20)
- Updated Italian Localization (thanks Phobos)
- Updated Korean Localization (thanks DioklecijaN and Gomayang)
- Updated Chinese Localization (thanks hrider XY&Z )
- Updated German Localization (thanks EagleStriker13)
- Updated Spanish Localization (thanks Switch )
- Changed car size on Tabletop and adjusted positioning on some of them
- Adjusted weapon select when using mouse wheel to be like switching with number keys
- Made all maps visible without scrolling in the lobbies

Bug Fixes:


- Stopped music manager from running sound commands on dedicated server
- Fixed possibility of having health display 0 while you're still alive
- Fixed possibility of having timer in Tabletop display 0 without triggering a win
- Fixed possibility of having HUD in Deep Freeze display a completely thawed Dino without triggering a win

Patch 1.25 - Your Dollar's Still Kickin' Butt!

Patch 1.25 - Your Dollar's Still Kickin' Butt!



With all the amazing support during our last sale we have decided to drop the regular price of The Mean Greens down to $4.99, and to celebrate we're running another massive sale on the game. The game is currently available for only $1.49! Please help spread the word so we can get those player counts up really high again.



https://store.steampowered.com/app/360940/The_Mean_Greens__Plastic_Warfare/

We've made a lot of improvements to hit detection, especially in instances where lag is a factor. A lot of the levels have seen upgraded lighting and optimizations and we've added the ability to dodge roll backwards and diagonal sprint (pressing A or D while sprinting forward).

With this build we have made some changes to Toybox Assault that may potentially fix some of the lighting issues we're seeing on some Linux machines. If this does resolve the issue, we will roll out the fix to the rest of the maps.

As usual we love to hear your feedback and suggestions so please keep them coming.

Below is a list of the changes/fixes that made it into this patch.

Additions:


- Added backwards combat roll
- Added diagonal sprinting
- Added 'on fire' effect when you're hit by a flame thrower
- Added damage taken sound when hit by flamethrower
- Added new objective SFX
- Added low health sound
- Added new got hit sound
- Added support for DirectX 10 (beta)

Changes:


- Adjusted post effects for Fishtank Frenzy
- Updated Japanese localization (Thanks HoT_Chocol4tE)
- Updated Korean localization (Thanks DioklecijaN)
- Decreased fog in Table Top, more optimization for this level, updated lighting
- Improved lighting in Sandbox Showdown near flags
- Adjusted Global Illumination in Halloween Hustle
- Updated Flamethrower, improving material, fixing hit trace so it better aligns with particles
- Updated explosion and muzzle effects
- Kitchen Run optimization
- Updated bullet fly by sound cues
- Updated enemy killed indicator sound
- Updated sound when player is killed
- Adjusted some camera shakes
- Adjusted sound volumes
- Weapons reload 20% faster
- Weapons switch 50% faster
- Updated Sandbox Showdown's spawn points
- Adjusted blend times for landing/jumping

Bug Fixes:


- Fixed Octopus head so it would have more accurate bullet collision
- Fixed Octopus tentacle's not being synced with server so bullet collision could be off
- Fixed rockets exploding instantly when on ducks in Bathtub Bash
- Fixed warning spam of ducks being set to moveable
- Fixed weapon mismatch between client/server for impacts
- Fixed ice blocks melt speed and network spam
- Stopped network spam caused by damage from Skeletons
- lowered overall cost of impacts on players
- Fixed game mode crash
- Fixed a few potential issues that could cause reload bug
- Fixed lighting and reflections in Tutorial level
- Potentially fixed lighting issue on some Linux Machines on Toybox Assault
- Improved bullet impact accuracy