Update: Controller Support, Balance Changes, Additional Options, and More!
Hey everyone,
This update brings controller support (for the Xbox 360/X1 controllers, Steam controller mappings to come soon), balance changes, more options in the video and gameplay settings, and lots of bug fixes.
We have a bunch of new quests in the works, and though they didn't quite make it into this update, they will be available in a few short weeks. You can now turn off "sticky sprint" in the options, as well as configuring your chromatic aberration and depth of field settings.
Many bugs have been fixed, but as always, if you encounter any, please post about them in the bug forums, or let us know at help@liminalgames.com
If you're wondering why the update is so large, that's because we are working on some big things that we'll be showing previews of very shortly.
You guys are the best! Stay tuned for big things coming soon.
Update: Character Customization
Hey Everyone!
We are excited to release the beginnings of our character customization system. There's still some work to do to make it more complete but there are some good options to get the system up and going.
There is another update coming very soon that will open up the pathway to the temple and the beginning to the over-arching story line will begin.
Some exciting things are coming into the game soon.
We are taking a little time off for Christmas but we will see you guys very soon.
We hope you enjoy the new changes.
Merry Christmas from Liminal Games!
Huge Fall Update
Hey guys,
We are pleased to announce that our update is released. A lot of work has gone into this update and it adds in the long awaited Archives. Complete with a new boss, new enemies, and new loot.
The changes are numerous but some big ones include:
-Furthering the main story quest line.
-New large area.
-New Boss.
-New Enemies.
-New Loot and items.
-New Weapons.
-Large area overhauls.
-More dialogue and new NPCs
-Optimizations and bug fixes.
-Tons more.
We know a lot of people have been waiting to explore the Archives and now you can. It's a large area with many secrets.
Make sure to check out our new trailer on Youtube:
https://youtu.be/axEKbysY338
Join us on the forums and let us know what you think: http://steamcommunity.com/app/268670/discussions/
New Launcher, New Video Options, Optimizations, Keybinds, and More
Hey everyone,
This week's update brings a totally new launcher with key rebinds, much much more control over graphics quality, and other options. Be aware that the folder structure of the game is changing a bit, so don't fret when downloading the update if you see steam complaining about the update, as it will continue to download and work just fine.
As well as level optimizations, the video quality levels have been fine-tuned, which will allow the game to be pushed to the limit, or toned down to run on a weaker machine.
The archives are nearing completion, and will soon be ready to be explored and conquered, so stay tuned!
As always, let us know about any problems with the game or the new launcher in the forums. You guys are the best!
Update: New Area, New NPCs, New Lights
Hello!
We have an update out for you and we think you will enjoy it.
With this update comes a new area to explore. It is a large expansion to the area of the golem near the town. Soon it will be used for quests and more.
We have also added in 6 new NPCs in the town. The first portion of a much larger quest is implemented and the NPCs will comment and contribute to this quest. The second half of the quest will follow shortly.
We have also added in lanterns and torches. We are planning on making certain areas dark and light will be a resource that you will have to manage. This feeling already exists during the Deathblood boss. It will be used in additional areas.
Much more work has gone into the archives. As the screen shot indicates the area is really starting to shape up. We are getting close.
More story line work has been done. We will soon be able to advance the main quest line and have much more for the player to do to aid the poor Eldurii. Some of the existing quest will be slightly re-written. Also, more NPCs are commenting on the lore of the game and soon even more will be added in.
We'll see you with another update soon. Thanks guys.
Large back end update and town additions.
Hello!
We have been working hard and have a large update for you.
As we have been discussing on our forums and in our streams, we have been working hard on this update and it is finally ready. While this update does not add a lot of new content directly to the game it does pave the way for us to make some good changes coming up.
Now that this big update is out we are going to turn our attention to getting back on our weekly update cycle. It is our hope that we can rapidly implement some content that will directly add gameplay hours with new quests and new areas.
We hope you guys enjoy it!
The changelog for this week is a little ambiguous but a WHOLE lot was done.
-Town improvements and rework.
-Many Changes to the environment and many updated models.
-Large Performance improvements (this will effect new areas and gets us close to the archive interior area)
-Worked on Particles (This will enable us to make torches and lanterns as well as better spell and environment particles)
-Decreased CPU load (This will allow us to do more with AI and implement other features while increasing FPS even further)
-Many many various back end changes and tweaks that will allow us to take our game where it needs to go.
Small Update
Hey guys we pushed out a small update to fix a few values that were off because of the balancing update.
Mostly we fixed some values and made a few back end changes.
See you guys soon.
The Memory of Eldurim Update.
Hello everyone!
It took a bit longer but we have our update out and ready to go.
This is the first iteration of the balancing update. With it comes the groundwork for a more complete and dynamic combat system. Our goal is to give the player as much control over the type of combat he or she wants to engage in.
We have added in damage types. While they aren't doing a whole lot right now, we will be able to to use them to build a system full of weapons and armors that interact with each other in interesting ways. Eventually you'll need to think about the enemy you are facing and choose wisely on how you want to conquer.
Work continues on the interior of the archives as well as several new areas to come. In the future we are looking towards getting a basic crafting system in and a more dynamic combat system.
Let us know what you think on our forums and keep in touch with us on twitter (@liminalgames) and youtube. We also stream each week on twitch.tv/ekcell.
Changelog:
-Weapon damage balanced.
-Armor value balanced.
-Starting stats balanced.
-Health values of enemies balanced.
-Added in damage types. (Slashing, Crushing, and Piercing, UI is not displaying the type yet but types are present and interacting with armor)
-Added in new animations for 1 handed mace move set(Early versions, modifications will be made).
-Changed greatsword power attack animation.
-Dramatically decreased CPU load. (Expect large frame rate improvement).
-Added in weapon Quality and Condition (Note, you won't be able to find higher tier weapons just yet, but they will be added in very soon, additional balancing required)
-Rescaled armor effectiveness. Armor rating now more effective at reducing damage.
-Additional artwork added to the exterior of the archives.
Weekly Update: 3/31/2015
We have set up our office in a new location and have been busy developing. This week brings in some pretty good new stuff.
Changelog:
-Added in a new weapon type: Greatswords.
-Bandits can wield greatswords.
-New Idle animation.
-New art and environment assets added to the Archives (all outdoor)
-Additional performance increases
-Fixed multiple bugs.
-Fixed some graphical issues.
The new weapon in the game makes for some good fun. It's pretty powerful right now. The balancing update is coming along nicely. The new update will bring in a host of changes that will impact nearly every aspect of the game in at least a small way.
We'll be seeing you soon.
Weekly Update 3/18/2015: New Spells, New Weapon, New Area
This week's update brings the first phase of the archives. The exterior can be freely explored, but the interior is blocked off for now. We are working hard to add the new enemies, bosses, puzzles, and challenges that will populate this new area. With the new area also comes some layer streaming, which should greatly improve the performance of the game for many.
An old artifact, The Agrestal Blade, has found it's way back into the game, and can be obtained by defeating the Arboreal Warden.
This weekend we will be moving cities, but we've got a lot set up at our new office, and we will be back to work on Monday.
As always, feel free to join the discussion over at the forums. Thanks!