It's only been a little over a week since we debuted our massive gameplay and graphical overhaul and our next large update is already here. We want to continue our weekly update cycle.
This update introduces our story line and the (re)introduction of the first of many brutal boss fights. It's bound to be a good time.
Changelog:
-Added the first quest of the main storyline in
-Added the deathblood boss
-Revamped the entire crypt area
-Fixed bugs related to the bed
-Added a new player starting area related to the quest
-Updated NPC dialog
-Added AI optimizations for better performance
-Added in multiple death spells that will be available to the player in future updates
-Added a basic map of the first area
We really wanted to get the main quest line going. Next we are probably going to focus on additional skill, health, and stamina balancing and getting weapon/armor affixes (lifesteal, crit chance, etc.) back into the game. As always this and all subsequent updates will be free for as long as we develop the game.
We love to hear from you on our steam forums: http://steamcommunity.com/app/268670/discussions/ which we are nearly always watching.
Be sure to keep an eye on upcoming features at http://liminalgames.com/community.html we will keep our progress board up to date throughout the week.
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Large game overhaul pushed on to main branch.
As we mentioned several months ago we migrated our game to a new and much better version of the CRYENGINE. This allowed us to make the game better in every way.
We have been updating this new version of the game nearly every week for several months and the changes are now sufficient to push out to the main branch.
Some major changes include:
-A complete graphical overhaul of the game.
-New Character models and a playable female.
-Complete rework and improvements to melee combat.
-Large changes to the town and island.
-An entirely new UI system.
-Better support for Windows 7, 8, and 10.
-A more streamlined workflow for us to ensure updates most weeks.
-Increased the land mass of the game by roughly %85. (to be developed in the future)
-General improvements to the game in nearly every aspect.
We realize that there has been some negative feedback because we did not update the game. This is not entirely true. We announced that we would be updated a separate version of the game that would become the main branch and so updates have been happening.
We thank you for your patience and hope you will enjoy the new overhauled version of our game. You can look forward to getting updates nearly every week or every other week. We will always announce on our discussions page what we are working on.
Remember, for those who purchased our game, this, and all subsequent updates will be free for as long as updates continue (we hope for a very, very long time).
2-26-14 Patch Notes
-Fixed various crashing bugs
-Implemented impedance system (and buffed current spell damage)
-Implemented the storm shard
-Added a couple more items
-Added Xbox 360 and PS3 controller support
-Buffed bow damage
-Fixed mace skill
-Added camera zoom (via mouse wheel)
The new character animations are coming along quite nicely, and we are going to begin the process of revamping the combat system very soon. New content (new items, bosses, etc) creation has been slow due to our artist preparing to move out, but he will be arriving this week, so new content creation will speed up greatly.
We are also working on a UI redesign that probably wont be done for some time, but we are trying to keep the PC and console in mind while designing it (we want it to feel good for both). Currently, controller support for the UI is not very good (just mouse emulation), but that will change with the new UI.
The new impedance system will change how magic works quite a bit. Your spells will be much much more effective, but you wont be able to cast them nearly as often (or risk death!) as a result.
As always, we are always in need of bug reports and certainly welcome feedback and suggestions. Thanks!