Balance Changes: Buffed The Forsaken God to 99 attack Changed Yellow Journalism to "If you're out of paper: 10 attack" Changed Headshot to do 2 attack per card discarded Changed Darkest Before the Dawn to "All cards can be bought with day this turn"
Bug Fixes: Fixed the Werewolf not transforming properly when used as a basic enemy Fixed Inner Darkness not working as a mashup monster Fixed the Werewolf transform card not changing when using Topsy-Turvy Fixed Werewolf showing up as Parasite on the TV in the afflictions scene Fixed the receipt in the affliction scene not working Fixed Child of Darkness saying it gives attack and monster, instead of night and monster Fixed Tachypsychia not using the same deckbuilding restrictions as normal mashup mode Fixed Darkness/Light not being added to upgrade pool Changed text of Read All About It to be make it more obvious how the card works
Art by https://twitter.com/jacktheundying
Update to 1.202
New content: Added new affliction: Tachypsychia. Lets you start as a mashup monster. Added Cultist as the boss for mashup round werewolf.
Bug fixes: Fixed Fangs of Steel and Claws of Silver working even if you hadn't fed yet this round. Fixed Greedy showing up as Over sized Appetite during gameplay. Fixed Greedy being shown as costing 20 health instead of five on the unlocks and afflictions selector screen. When playing as a monster that has two mashups, the deckbuilding screen is now shown after the mashup select. Fixed mashup monsters not showing the correct portrait on the win round screen. Shifted some of the blood effects in the boss death animation to make them less crotch centered.
Art by https://www.instagram.com/duke.vitoria/
Update to 1.201
Bug Fixes: Fixed the Werewolf only unlocking on a win as Wraith Fixed the Werewolf EX set unlocking as a day theme Fixed the paper icons on cards turning into the werewolf symbol Fixed Werewolf not saving rounds won correctly, making unlocking the afflictions pretty hard Fixes Corrosive Touch's upgrade not showing on the card Fixed the new theme packs not telling you how to unlock them on the unlocks screen Fixed clicking Immaterial on the affliction selector screen applying a chromatic abberation effect to everything Fixed some Werepire cards having the wrong man/wolf symbol on them
Art by https://www.instagram.com/twisted_mertix/
The Werewolf Update
As the full moon rises over the city, a new terror joins the fray. It's the Werewolf! The Werewolf is a monster all about changing back between his human and wolf form. Can you master his unique mechanics and hunt down your prey? Also in this update is the werewolf-vampire mashup monster, the Werepire! (We're very creative at naming things here at GMO Free Games).
But that's not all, there's also two new theme packs in this update, unlocked by winning on blood level six or higher. Here's a full list of the changes: 1.2:
New Content: Added new monster, Werewolf Added monster new theme pack, Werewolf EX Added new night theme pack, Light Added new day theme pack, Darkness Added new Vampire-Werewolf mashup monster, Werepire Added new skits for werewolf Added selection screen for mashup round. (Right now this is only for Vampire choosing to play as Lich or Werepire)
Changes and Bug Fixes: Lowered initial enemy health slightly Fixed a bug that made the buy pile cards not snap back to their original positions after being dragged around. Fixed a bug that allowed to select the affliction you picked round 1 again later Break Character now draw 3 cards on it's flipped face. (This is technically a bug fix since it always was supposed to do this). Added an icon on health bar to show how far below 0 health you can survive (this is important for this update since Werewolf loves raising his minimum health)
Sorry this update was a little late, we're starting work on the Warlock right away to make sure we keep to our roadmap. We hope you're all enjoying the game as much as we enjoy making it!
Art by Tequila. https://www.instagram.com/tequil.art/
New Moon Rising
Happy Lunar New Year from everyone here at GMO Free Games (all two of us)! With the rising of a new moon, comes a new monster. One who lives and dies by the phase of the moon...
It's the Werewolf! The Werewolf is a monster who's mechanic is based on forms. When the full moon is out, he transforms into a vicious beast, when it's not, he walks the streets in as a seemingly normal man. In game, this is represented by most of his cards working in one state or another. You can pull off powerful and under costed effects, but you have to balance having enough cards that change the phase of the moon to be able to use them all consistently.
Werewolf is also the opposite of the Parasite in a way, in that he loves having lots of monster cards and being at very low health. In fact, Werewolf can actually increase his minimum health to survive at monstrous states that would be impossible for any other character. As long a glimmer of the man inside is around he can continue to hunt to his hearts content.
Also coming with this update is his first monster mashup with...
The Vampire! The legendary Werepire is here, ready to feed on the blood of any who oppose them. This also means the Vampire is the first monster to have two mashups to choose from. Having two mashups is the goal for all monsters eventually.
I hope everyone enjoys the Werewolf when he comes to The Monster Within later this month.
Gameplay Changes: Adjusted round 4 bosses difficulty to make them a little easier.
UI Changes: Added chromatic aberration effect on character select screen. Added some effects to the start screen. In the Affliction scene, made the TV more period accurate. Added a slight animation effect to the sprites in skits.
Update to 1.103
Gameplay changes: Inner Darkness now features the monster's unique mechanics on it. This should make playing monsters with specific mechanics easier at low health. Right clicking now plays/buys cards with only one click.
Bug Fixes: Fixed some typos.
Notes: We're working on getting the Werewolf up and running but we felt the Inner Darkness change was a big enough balancing change that it warrened such a small update.