I have made the music start from the title screen, (you can change the music whenever by pressing the '1' key, the prompt is just in game)
I made the third level far easier to complete.
I've also added a light to the ingame pickup item so it's easier to see and added a slight glow to the spore projectiles.
More informative begining level and level start issues
Added on-screen text that will appear on the very first level (will not appear if you have already beaten the level) that helps explain the UI that overmaps the screen
Also added a feature where the level will not start until user input has been detected. This will help the player see the screen and plan out their first move/not get zerged by enemies that are near by.
On death the level will now reload rather than going back to the level selected screen.
More Achievement Shenanigans
Turns out when I released the last patch there was another bug and the achievements didn't line up. Steam's publishing service is currently down, but the new issue has been resolved and will be public as soon as the publishing is back online
Will be reducing number of achievements and making them harder.
After receiving feedback from the community I have decided to reduce the number of achievements to a much smaller number and having them be hard to get. This will be going out in the next few days. With a few other patches. The game is still playable and beatable. There is also a bug on Clay Shaft Floor: 2-A where if you click the continue to next level the game will crash. If this happens just reload the game and continue to 1-A in the level select screen.