Building off of fixing the black screen issue caused by a recent patch, the Dynamic Resolution and DLSS options have been temporarily removed while this is looked into further.
Fixed an issue causing a black screen during new shifts. (For players still afflicted with this bug, please try verifying game files, reinstalling the game, and making sure your video drivers are up to date.)
Decorations have been added to River Fields Mortuary to celebrate the spookiest time of the year!
3 New Bodies have found their way to the Mortuary line-up. Two of which are winners from our "Be a Body Contest" and the last is a Clown because Clown.
Miscellaneous:
The options menu has been broken up into Settings, Controls, and Game Settings (The latter is only available from the main menu).
The option to toggle Volumetric Fog has been added.
The option to toggle Bloom has been added.
The option to toggle Depth of Field (DoF) has been added.
The option to utilize Dynamic Resolution & DLSS (if your card supports it) has been added as well as the option to choose the quality of the latter.
Control binding between Keyboard and Controller now have separate menus.
The option to toggle certain elements of a shift have been added. You can now toggle Story and Seasonal events as well as the recent Item Randomization feature.
New haunting events have been added.
Bug Fixes:
Fixed a bug where after dropping the hatch key it could not be picked up again.
Fixed an issue where the player could get trapped in another room while a body contortion event occurred.
Fixed some issues where sub events ending could cause issues with various game states.
Fixed some haunting events that were not firing correctly.
Added Nick (aka topdog) to the credits as post-launch code support. He’s the reason I was still able to push out updates while I was away on trips as well as some fixes in this patch! Thank you Nick!
Adjustments to some haunt events for better distance detection
Raymond has asked the office assistant, Zoey, to take over restocking the embalming room during the day. She’s not sure where things go so don’t be surprised if equipment and chemicals are in different spots each night.
Bug Fixes:
Fixed issue introduced in Patch 1.0.38 causing some good endings to register as bad when the demon's name contained a specific sigil
Fixed a potential situation where you may not be able to pause after failing to interact with an object.
Fixed a distance check condition to do with moving cold storage racks
Fixed an issue when the haunt system manipulates multiple objects, so that the correct objects are being processed
Fixed an issue where placing ash could cause a visual error when reloading in a specific scenario
Fixed an issue where interact points could get in the way of using matches
Fixed a cause of crashes or freezes from occurring relating to leaving or entering rooms, reading the pages of books and journals, using items, basement actions, and elsewhere
Fixed a cause of the end game actions failing relating to systems like the 4th sigil and use of the retort
It’s been a very eventful month since launching The Mortuary Assistant and I’ve tried my best to stay on top of as many bugs as possible. It’s a never ending battle but I’ll keep pushing to make everyone’s experience in MA as smooth as possible!
Bug fixing is an eternal battle though so it will be taking a seat alongside new work I’m exploring for the game. I wanted to take a moment to share with everyone my plans for the near future of The Mortuary Assistant. I’m passionate about supporting my creations beyond launch so please have a look at what I have in store for future launch support. These changes will not necessarily be in this order but they are all on the post-launch roadmap.
Bug fixing
Bugs will always be a constant. There’s no avoiding it. I will always do my best to keep on top of fixes while creating new content and larger improvements.
Performance improvements / Lower-end computer support
I know the game runs well on a number of machines but there are others who experience crashes or freezes that I want to address. I’ve noticed a number of the complaints are on lower system specs than recommended but I still want to work on more granular graphics settings and other tasks to try and get MA working for as many people as possible.
Steam Deck Support
This is a smaller goal that I will probably be working on later once I actually get my hands on a deck. I’ve done some work already but obviously want to have the device in my hands testing before I’m confident.
Non-Story mode, Bodies, and Lore Update
I will be pushing out a handful of new bodies in the near future with some additional lore for people to find. I will also be adding a mode that does not run story events for those who have seen it all and simply want a “night in the life of Rebecca” style mode.
Localization
I've been asked about localization a lot and it will be happening. This is something I need to get through with my publisher and it's simply been a busy time for everyone with all the conventions going on that they are traveling to. (I will be going to PAX West myself soon) once this round of conventions is all done with, it will much easier to start hammering out details.
Larger Bodies and Content Update
I am going to try and push for a more major content update for Halloween. I can’t promise it, but I want to do as much as I can. The goal is to provide a number of new bodies as well as a new ending. If it can’t make it for Halloween, it will come shortly after.
Embalming Only Mode
This is a larger task as the embalming system is rooted pretty heavily into the haunt system. I will need to lift it and build a new base. I am uncertain yet if this will be an inexpensive DLC or a free update depending on the work-load to do it and the level of content I pour into it. Knowing me, I will probably end up wanting to expand some things. I don’t like creating new systems without amping them up so we’ll see.
New Story
In the more distant future, I plan on building a new set of story elements into the game. They may be from a new protagonist, from Raymond, or something else entirely. I’m not certain yet. But long-term, I plan to provide additional story experiences to the game to further flesh out the universe and give everyone something new and fun to check out. So that’s what I have planned moving forward. Obviously, MA will continue to grow and I will take care of it for as long as everyone wants to keep playing it (and probably longer because I’m a loser like that!)
I will also be slowly taking on other work soon (all pretty exciting stuff that I hope I can share in the near future) as well as starting to toy with new project ideas in a few months.
I wanted to thank each and every one of you for your support and playing the game. It means a whole lot to me to see everyone enjoying it and it’s beyond anything a single developer could have hoped for.
I know I’m not extremely vocal on the community boards at the moment but believe me when I say I read them all and am working to fix everything I see! It would just be a massive time sink to interact with every post made. So I apologize, but know that you are heard and I am working hard to address everyone’s issues, hopes, and concerns.
Thank you again and have fun keeping those demons at bay!
-Brian
Version 1.0.38 Update
Patch Notes
Miscellaneous:
A new body has been added to the night shift rotation
Bug Fixes:
Fixed disappearing sigils
Fixed some sigils that were displaying as flipped
Fixed various typos
Fixed issues where house symbols may still not have been displayed correctly
More fixes to various symbols appearing on bodies
Fixed moisture pad system sometimes auto-applying to bodies
Fixed a scenario where some demon names may still share the same sigils
Added extra visual messaging to one of the story events.
Bug Fixes:
Fixed an issue where the body may offset after ending a story event in a certain way.
Fixed an issue where having a full inventory would prevent you from picking up temporary items.
Made adjustments to sigil placement code to attempt to fix sigils randomly disappearing. (This is a difficult bug to reproduce so I will be monitoring this fix to see if it does take care of this issue.)
Applied a fix designed to prevent the rare chance that a demon may share the same sigils.