After 5 years of working on the game and improving it throughout EA we decided to release the Mystic.
Along with the release we are launching our the biggest update yet. Adding many fixes along with the full Campaign. We are also planning to add more bugfixes in the future (current patch notes down below).
We wan to thank many players that played the game in EA and submitted vital feedback. Without you it would be much harder. I also want to thank many colleagues that worked on the game and helped to make it better.
Enjoy the game!
Patch notes
Fixes
Settings panel Tutorial starting Effects bugs More than one player game fixes Tutorial maps not included Magic circle mechanism (magic level bonus) Magic tower mechanism (magic level bonus)
Mechanism
Lumber and stone extractors fixed (even UI) Neutral player (neutral villages) fixed Fixed lightning magic level Spell book pages overflow fixed Winning game will finish some quest related to ending (custom map) Destroying buildings as quest target fixed Added target stacking in quests (like same multiple units sent to same location) Added transition God reputation system to custom maps (custom campaigns) Fixed Earthquake spell Added locked tiles Fixed allowing Monuments in custom game Quest town upgrades fixed Fixed city buildings Fixed tutorial mainframe Fixed possible screen freeze (frozen GUI object not showing) Campaign save games Dynamic music is triggered earlier and more intense Save games compatible with custom games (can occur bugs with spells) Credits
Map Editor
Fixed ritual panel Can assign building destroy to quest Map naming convention fix (no special characters in map name) Tutorial maps exploit fixed Fixed possible loading issue Quest minor fix (linking) Loading progress bar added Added monument buildings Spawning - CA fixed Quest cancelling bug fixed Map editor possible stuck fixed during loading a custom map Custom maps have new Win Condition: By Monologue Custom maps now have option to have conditional monologue selection (6 options) Map editor Magic Towers spawning bug fixed Fixed spawn mechanism and camera moving Spawn button content fixed
Campaign
Balanced maps Start campaign by Gods scene Part I added Part II added Part III added Part IV added Part V added Part VI added Part VII added Part VIII added Continue mechanism Save games Remembers unlocked entities
Maps
Maps inclusion fixed (steam update), tutorials and campaign Tutorial and Campaign maps are hidden in editor and custom maps
Console
Added command for printing out current reputation with fractions (custom maps) Added command for setting up reputation with fraction (custom maps) Added command to remove all achievements and stats
Visuals
Quest panel can have more than 3 active quests (added scrolling) Quest panel minor fixes Monologue panel text graphics Added HD god animation graphics Floating text is shown double the time Added floating text to unlocking content (custom maps) Replaced Facebook button with twitter Save games sorted by date time Save game panel closes after successful save Intro - winter is coming ~~ * Spawn effects fixes Active quest panel
Enhanced AI
Fixed bug in custom games (starting monologue with AI scenario) AI will now prepare scenario in custom games (free of traits) Fixed possible AI break at custom maps (ID)
Achievements
Fixed achiev 35 Fixed stats for achievs 36, 37, 38 Added achives 1-14 (campaign-related) Achievments 46/60 done; public, unhidden Added achiev and stat mechanism Added ultimate removal mechanism for achievs being collected in error ### killer (#15 - #19) New adventure (#20) ### dungeon master (#21 - #25) Emperor´s recruiter (#26) Planner (#27) Long battle (#28) General (#29) Massacre (#30) Got fellow Pilgrim (#31) Pack´s finest (#32) Creative mind (#33) Spark of creativity (#34) Flame of creativity (#35) First taste of blood (#36) Experienced warrior (#37) Professional warrior (#38) First spell (#39) Spellcaster (#40) Spell master (#41) Spell binder (#42) Technology ### (#43 - #45) Building razed (#46) Bulldozer (#47) Spell scroll ### (#48 - #50) Casting, Charging, Boosting (#51 - #53) ### destroyer (#54 - #59) Wall buster (#60) Little explorer (#61) - a part-reward for early accessors
Tools
Implemented command line acceptance Added CL command "-4record", slows screen movement speed, hides UI
Patch 0.6.1c Tutorials
Hi to all players.
We released a new patch. We are focusing on finishing the campaign. So there were loads of improvements done on Editor and map logic.
New Tutorials
After listening to your feedbacks we improved the tutorial and added another two for more complex mechanics and better understanding as well as we constantly adding new records to the wiki page: https://the-mystic.fandom.com/wiki/The_Mystic_Wiki
For more regular updates follow us on Twitter https://twitter.com/StudioPipeDream
Mechanics
Active quests in saved games (fix)
Stability improvements
Custom map can have AI scenario drive
Custom map can cast spells
Custom map can spawn units
Custom map can setup spawning with concentration attack and chasing
Custom map can setup ritual
Quest mechanism and spellbook fixes
Visuals
Added individual spawning effect for magic units
Added individual effect for some faction units
All other units have random spawn effect from the library
Monologue panel visual upgrades (more to come)
Editor
Added AI behavior option
Added spawn event system option
Monologue can setup AI behavior
Monologue can sprung spawn event
Monologue can access ritual
Ritual can spring monologue
Multiplayer
Fixed LAN playing
More stable
Tutorial
Tutorial 0 ends (can end) sooner
Tutorial 0 has an AI-driven scenario
Added Tutorial 1
Added tutorial choose a page in the tutorial panel
Added Tutorial 2
Patch 0.5.16c Lost And Foud
Hi everybody
we are releasing a new patch. This time we are implementing back into the game a few things that got lost or postponed trough out creating the game. this includes new tiles and effects. better siege. nad many more
The second big part of this patch is improvements to the editor and campaign tools. in a ramp-up to a campaign release, these are important to us.
We also managed to find and crush several game-breaking bugs so games should be more stable and hassle-free going forward.
enjoy the game
Here are the rest of the patch notes.
AI
A mechanism for the campaign (basics)
Optimal. in performance
Game mechanisms
Tile highlight fixed
A fixed huge issue for custom maps (corrupted map load)
Fixed tabs blockage
Earthquakes broke city walls, don't destroy the city
Editor 2.0
Fixed quest and monologue panels
Fixed tile whisperer
Added tooltips for users
Fixed faction loading
Locked content enhancement
Added highlighting tile for quests
Added more content for quests
Fixed and extended quest and monologue condition detections
Better notifications
Other small and medium fixes and user-friendly enhancements to the editor
Added passive option for tile description
Console
Quest management on custom maps
Tutorial
Fixed possible loop in the tutorial
Enhanced and fixed quest panel
Working on 2 new tutorial maps
Visuals
Fixed and reanimated some issues (not all)
Added city tier upgrade effect
Swordsmen and knights animation rerendered
Some formations realigned
Dynamic tile note show (tile description representation)
Texture for each faction - destroyed walls of the city
Added effect for broken wall city
Tools
Bug report fixed and enhanced
AI patch 5.11c
Hi, fellow generals
Try to beat our new and improved AI.
While we are working on the campaign editor and achievements. our AI is getting really dangerous. Go and defend your lands from this growing threat. Our patching and bug fixing efforts improve the game into a challenging experience.
There is still much work to be done nonetheless this is a milestone for us. If you are unconvinced so far check out this list of bug fixes.
Otherwise that - have a nice day!
AI
Defending enhanced
Attack enhanced
Recruitment enhanced
Added Tier4 behavior
Modifications on behavior Tier1-Tier3
AI faction-based behavior (basics)
Difficulty modification - more press and management
Fixed minor bugs in resources, spell queue, movements, placements,...
Fixed magic circles
Fixed casting spells
Advanced exploring (fixes and extensions)
Added target count of entities to build orders
AI faction-based behavior (advanced)
Passive keep and active keep of minimal/maximal entities
Advanced building placement
Advanced recruitment and expansion
More logic to behavior
Pathfinding enhanced
Visuals
Wiki logo changed (main menu)
CPU usage fixed position (intro)
Monologue panel
Tile highlight enhanced
Precaching screen particles
Mechanics
Debug console enabled in AI game (debug-Ai game)
Constructions exclusion zone +2
AI difficulty preset to Fair
UI-friend
Console help command - more friendly
End turn messages
Fixes
Main menu faction dropdown menu fixed
Main menu faction selection fixed
Fixed UI glitch (all hexes disappear, only effects remains)
FPS meter
Campaign prelude scene
AI casting system
Tier 4 AI fixed
Console
New command "camReset" - reset camera to default position