The Nightmare Catcher cover
The Nightmare Catcher screenshot
Genre: Adventure, Indie

The Nightmare Catcher

AMD FidelityFX Super Resolution (FSR) Support

Hello, I been working in some performance improvements and including new locations for the future updates.

-FSR now available from the settings menu.

Thanks

Early Access 1.0.2 Virtual Texturing Trial

Virtual Texturing ON

Slide Enhancements

Hi, I did some improvements to the sliding mechanic
-Distance
-Ground Friction
-VFX
-Perspective

Thanks

Movement key input bindings & Pyramid puzzle tweaks

Hello all, I added the movement key axis inputs to be able reassigned from the settings menu, I know a lot of players don't use the default A,W,S,D so now you are able to bind to any key.

Some players were getting confused during the "Find a Way to Enter the Pyramid" task so I added some extra hints and a new magic tornado block.

Thanks!

Puzzle Tweaks

Hello, I did some tweaks to the Lab Puzzle, some info drones were added for support, loot system was reworked as well.

Thanks

Item Interaction & Melee detection Enhancement

Hello guys, I did some changes to the basic items interaction, so now they are added automatically no interaction required and aditionally some of them can be collected to be used later from the inventory when you have full ammo, health, magic etc.

Some enhancements to the mele weapons, now they are using complex capsule detection for a better hit result.

Thanks

UI scale Hotfix

Hello I did some UI scaling to fit when playing resolutions 2k,4k or custom.

Thanks

Early Access 1.0.2

Quick update that includes:

-Checkpoints
-New melee locomotion & Animations
-Interaction messages
-Info drones

Thanks

Checkpoints now available

Hello, here's a quick update that enables checkpoints during main quests, these respawn your character on the last checkpoint reached, now available when you start a new game.

Thanks

Melee Weapons Locomotion

Hello All, I added new animations and locomotion to the Melee Weapon stance, now each weapon has different animations.

Speed & range were tweaked too, new "Emerg Axe" weapon available by default.

Thanks