The Novelist cover
The Novelist screenshot
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Genre: Simulator, Strategy, Adventure, Indie

The Novelist

40% Off! Linux! Customizable Controls!

Hey everyone, I know it's been a while since I've posted but today's a big day for The Novelist!

First off, the game is currently on sale for 40% off to celebrate Valentine's Day. The sale will run from today, February 14th, at 10am PST until Sunday February 16th at 10am PST, so take advantage of the discount this weekend and tell your friends to do the same!

But the sale isn't the only news; today there's also a big update to the game that adds two features players have been asking for: customizable controls and a Linux version. There are also a number of bug fixes in the build. Here are the full patch notes:

Major Changes

  • Added Linux support
  • Added customizable controls
  • Upgraded to Unity 4.3, which brings performance and memory improvements

Minor Changes

  • Improved rendering of thoughts above character heads to reduce popping
  • Added animation to the loading screen
  • Disabled the ability to flicker lights during sleeping sequences
  • Improved audio handling of character interactions
  • Fixed a bug where menu option descriptions would incorrectly show
  • Fixed a bug where resolutions below 800x600 could be selected
  • Fixed a bug where “The Story So Far” text would be misaligned on Retina displays
  • Fixed a rare bug where players would not be able to view objectives if they quit during a specific point in the intro
  • Fixed a bug where some UI elements would scale incorrectly in high resolutions
  • Fixed a typo in the objective screen
  • Fixed a black outline on the loading screen in some resolutions
  • Fixed a bad lighting seam in the art studio
  • Fixed a typo in a playtester’s name (sorry, Aaron!)

The patch brings the game to version 1.1. It was fun bringing the game up to this latest release, and I'm very happy with the polish and performance it adds.

And there are a few other bits of Novelist news. First, I'll have the game at the SXSW Gaming Expo, where it's been nominated for the Gamer's Voice Award. The show runs from March 7th to 9th, so if you're in Austin stop by the expo floor and say hi. It's free!

And lastly, I'll be talking about the dynamic narrative systems in The Novelist at GDC. If you're attending the show and you want to know how the underlying story systems in the game work, I'll be explaining them in detail. It's going to be a busy month and a half, so I'm looking forward to some downtime once GDC wraps up.

That's all I've got for now. As for what's next, I'm toying with a few ideas. New platforms for The Novelist? Novelist-related apps? Kicking off a new game altogether? I'm not quite sure yet, but it's an exciting time. Thanks, as always, to everyone who's supported the game or shared a kind word. I hope you enjoy the new update!

DICE Awards Nomination!

Whoa! The Novelist was nominated for the Outstanding Achievement in Story award at the 17th annual DICE Awards! It’s going up against 4 big-budget AAA games:

Beyond: Two Souls
BioShock Infinite
The Last of Us
Tomb Raider

Needless to say, I’m truly honored that my game is being considered alongside such successful mainstream titles. It’s crazy to think that this weird little thing I made in my apartment will be on the big screen at an awards show.

What’s more encouraging, though, is seeing such strong representation from indie games at this year’s show (you can see the full list of nominees here). Going back just a few years the awards were dominated by mainstream AAA games, with nary an indie title in sight. It’s fantastic to see that the crazy amount of quality and innovation in the indie space is being recognized by larger organizations (the Downloadable Game of the Year and Outstanding Gaming Innovation categories are a murderer’s row of incredible ideas and execution).

Again, I’m honored that The Novelist is part of the discussion.

As for what’s next, I’ve made great progress on updating the game to Unity 4.3. I’ve fixed all the stuff that broke during the upgrade, and next week I’ll dive into adding customizable controls and pushing out some text builds on Linux. As always, stay tuned, and thanks once more to everyone who’s supported the game!

Patch 1.01 + 2014 Plans

Hi, everyone, I wanted to make a quick announcement to let you know that I just uploaded a bugfix patch, bringing the game to version 1.01. You can read about the fixes, as well as what's coming in 2014, here.

Week One Is in the Books!

Hey, everyone, thanks so much for checking out the game and sharing your thoughts on the forums! I just wanted to share a quick blog post I made over at the official site.