Hello everyone. This is the week is a big update, im not gonna put everything here, just the most important stuff, this update has huge changes on Visuals, Mechanics, Dev facilitations and Combat.
Improvements
- More Light on forest Biome - Collet Resource Sounds - More Items (Rings/Amulets) - Power up visuals on Character Stats - Boss Health Improvement - Inventory Amount Number on Icons - Limitation on the inventory (Need item to upgrade Inventory (Bag)) - Earth Spells Damage Amount Reworked - More Tutorial Indications - Book of Deflection - Deflection Rings Buffs - Dev: Better Items Structure - Dev: Better item Creation - Vendor now sell random items - Soul of Growth now sell with 5 souls - Better Castle transition - Vendor 3 on castle transition - Hit enemies FX
Bug Fixes
- Fix Item Drops from Objects - Fire Spells Damage - Permanent Fire Visual Bug - Boss music Volume Bug - Hunger / Thirst Value Bug - Fix some melle damage traces. - Drop equiped items dont update on character stats - Rings random defense Bug - Ear Mucus desease Bug (Less Chance) - Start the game with sensitivity 0 Bug - Show deseases on items
I am updating the demo version with some limitations (Playable areas Castle and Forest Biomes). Besides that all the game update will be avaliable to all versions.
I am thinking in create a Discord.
Twitter: https://twitter.com/HecThoors/media
Good week to everyone.
Update 1.3.2
Hello everyone. This is the weekly game update but only on the skill tree, hope you guys had a great Week.
Improvements
- Skill Tree
- Now the skill tree is more complete the way we desired. - Character Upgrades, the skill tree can too upgrade the character on the player intent. - Usualy every element have 3 Lines that the player can decide his path. (Some icons are still place holders)
Twitter: https://twitter.com/HecThoors/media
Good week to everyone.
Update 1.3.1
Hello everyone. This is the weekly game update, hope you guys had a great Week.
Bug Fixes
- Lighs Bugs - Volume Sound Fix - Bones Bug - Hub Sound Bug - Cell only accept Cell Key - Soul Item Bug +1 and +2 - Spells Collision - Door Collision - Coin Item Bug - Burn gives health Bug - Debris Collision - Curse Dont Show Bug - Inventory Bug - Alchemy potion Bug
Improvements
- More Resolutions - Deflect Enemy now push enemy back - Less chance of some Reciepes - Huge UI Change - Spell Trajectory - Damage Indicator - Survival Stats show on character stats - Kaige Boss Attack Improvement - Forest Level 2 More Torches - Mini Map Item - New Rabbit Creature on Forest 2 - More FX on Spells
I am updating the demo version with some limitations (Playable areas Castle and Forest Biomes). Besides that all the game update will be avaliable to all versions.
I am thinking in create a Discord.
Twitter: https://twitter.com/HecThoors/media
Good week to everyone.
Update 1.3.0
Hello everyone. This is the weekly game update, hope you guys had a great Week.
Bug Fixes
- Ocean Biome Music Bug - Chest coins Bug (No Static Meshes) - Book Cases Item Drop Bug - Item Description not showing right - Some Enemie collisions where too small - Enemie Items Drops (Souls) - Pots Dont Drop items (Now has a chance to drop) - Selection of the dungeons UI bug
Improvements
- Performance Improve - More Objects in the map - Hidden Room Improvement - Dor Break FX - Some Enemies now has a chance of give deseases - New Alchemy formulas - All enemies step sound - More Chests - Trap Sounds - Final Game Screen - Final Boss (Impeficus) - Kaige Boss now in the lore Menu - Deseases show on HUD - Skeleton characters now walk with bone noises - More Wands/ Amulets/ Rings - Now Amulets has chance to drop with defence properties - Desease / Immunities on char stat - Visual Improvement (Bloom) - Chest itens can give deseases.
Im having a problem withexporting the game so this update is not going to go live, eventually i will put on the demo version.