1.2 -Improved durability of tools, broken tools just aren't fun. -Fixed tutorial level teleport. -Started carving out the Midlands area between the Fen and the Village. -Removed backpack mesh, repaired Village building meshes. -Added lighting to dark buildings in the Village. -Spoiled coconuts were spoiling the game for someone, removed them. -Added first round of animals to the Fen. -Made the Bucket easier to place. -Updated several placeable crafting meshes to better reflect the Otherwilde aesthetic. -Rabbits and snails now say catch the rabbit/snail. -Farm and some wild animals better at dealing damage. -Wolf buffed. Muahahaha
1.1 Patch notes
1.1
-Fixed a swimming issue that was causing players to drown above water. -Added assets to the Fen area. -Added new 'gravel' terrain and removed procedural foliage from it. -Who let the dogs out? Added wolves, so many wolves, especially around the castle with the steins. -Marked multiplayer UI button as "In Progress" -Lowered seed drop rate in crop plots and from wild plants. -Icons updated to mesh more closely with other graphical assets. -Added harvestable clay and sand (check roads. rivers, and areas with water). -The dark of night was blacker than my heart. Changed to a much lighter night. -Fixed player token location on map -Added wells to various places on the map, now you can fill jars.