The Otherwilde cover
The Otherwilde screenshot
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The Otherwilde

1.2

1.2
-Improved durability of tools, broken tools just aren't fun.
-Fixed tutorial level teleport.
-Started carving out the Midlands area between the Fen and the Village.
-Removed backpack mesh, repaired Village building meshes.
-Added lighting to dark buildings in the Village.
-Spoiled coconuts were spoiling the game for someone, removed them.
-Added first round of animals to the Fen.
-Made the Bucket easier to place.
-Updated several placeable crafting meshes to better reflect the Otherwilde aesthetic.
-Rabbits and snails now say catch the rabbit/snail.
-Farm and some wild animals better at dealing damage.
-Wolf buffed. Muahahaha

1.1 Patch notes

1.1

-Fixed a swimming issue that was causing players to drown above water.
-Added assets to the Fen area.
-Added new 'gravel' terrain and removed procedural foliage from it.
-Who let the dogs out? Added wolves, so many wolves, especially around the castle with the steins.
-Marked multiplayer UI button as "In Progress"
-Lowered seed drop rate in crop plots and from wild plants.
-Icons updated to mesh more closely with other graphical assets.
-Added harvestable clay and sand (check roads. rivers, and areas with water).
-The dark of night was blacker than my heart. Changed to a much lighter night.
-Fixed player token location on map
-Added wells to various places on the map, now you can fill jars.