The Outlast Trials cover
The Outlast Trials screenshot
Genre: Adventure, Indie

The Outlast Trials

Prime Time Patch Notes - New Update Out Now!

Greetings Reagents,

Prime Time is HERE and Sergeant Coyle and Mother Gooseberry are center stage! Featuring new Prime Asset abilities, this update may be the deadliest yet!

This update includes:


  • Starting with this update, Coyle and Gooseberry have new permanent special abilities.
  • Introducing "Bleeding" a new gameplay mechanic, accompanied by "Bandages" a new item.
  • Fixes, balancing and other improvements.

New Limited-Time Event: PRIME TIME


[TAG-20]
Prime Time Therapy prepares Reagents for a future dominated by contradictory cults of personality and clashing fundamentalist ideals. Participants can expect their psyche to face brutal and fundamental assault from both ends.

Prime Time runs from May 28th to June 18th 10am EDT (GMT -4)



New Variators:


  • PRIME TIME: Multiple Prime Assets present in the same Trial.
  • BREAK THE TVs: Break all Prime Time televisions for additional Tokens.


Uncover the secrets of Prime Time by locating new evidence documents scattered throughout the Trials.

Complete Trials in this Limited-Time Program to earn Prime Tokens to acquire exclusive event cosmetics. The amount of Prime Tokens awarded will depend on the difficulty of the Trial you complete.

  • As you complete Prime Time Trials you will unlock exclusive event cosmetics which you will then be able to purchase in your Reagent Cell.
    • Spend your Prime Time Tokens on the exclusive cosmetics you unlocked, which will be visible in your Cell (click on your bed) and Reagent (click on the mirror) customization menus.

You will have until June 25th at 10AM EDT to use your Prime Tokens on the cosmetics you unlocked during the event.

Exclusive Prime Time Rewards:


  • Spaceship Legendary Bundle
  • Space Lamp Epic Cell Item
  • Hypermodernist Television Epic Cell Item
  • Atomic Gun Epic Cell Item
  • Collector Astronaut Figure Cell Item
  • 2 Epic Cell Posters, and 1 Legendary Cell Poster
  • 2 Epic Cell Wallpapers
  • 2 Epic Cell Floors
  • 4 Common Reagent Bottoms, 4 Rare Reagent Bottoms, and 1 Epic Reagent Bottom
  • 4 Common Reagent Tops, 4 Rare Reagent Tops, and 1 Epic Reagent Top
  • 1 Pair of Night Vision Goggles
  • 1 Legendary Reagent Outfit
  • 5 Player Icons

Please be aware that Weekly Programs will be temporarily halted during the presence of Prime Time.

New Features


New Prime Assets upgrades



Gooseberry’s drill now causes bleeding.
  • Damage from Gooseberry now causes bleeding.
  • Bleeding: Causes damage over time. Can be interrupted by using Bandages.



Coyle’s electric baton now disables rigs.
  • Damage from Coyle now temporarily disables Rigs for 20 seconds.


New item: Bandages


  • Bandages can now be found scattered throughout the Trials.
  • Usage: Bandages stop bleeding and heal you by 50 HP.
    • Caution: Using bandages takes time, this may leave you exposed.
  • Adjustment: Large Medicine spawn rates have been reduced, they are now only found in Locked Containers.


Fixes/Additions/Balancing


  • Reworked pause menu to display the group and options in one screen instead of on tabs.
  • Badge Menu is now a scrolling list instead of pages.
  • The terminal will now show a notification icon when something new is available.
  • Updated medical items:
    • Bandages: Heal 50hp, and resolve bleeding effect. High spawn rates.
    • Small Medicines: Same as current (heals 25hp). Medium spawn rates.
    • Large Medicines: Same as current (heals 100hp). Can now only be found in locked Medical Containers.
  • Amp “Hide and Restore” can be used to counter Coyle’s Rig Disabler.
  • Amp “Hide and Heal” can be used to counter Gooseberry’s Bleeding.
  • Amp “Invisible” has been adjusted so that enemies can still perceive the player when they are very close.
  • Fixed an issue where some enemies would appear invisible.
  • Fixed an issue where door traps and some other items would become invisible while using the X-Ray.
  • Fixed the rarity of the Toxic Shock poster.
  • Various fixes and improvements.

If you encounter any issues in-game, feel free to join our 18+ Official Outlast Discord Server and create a ticket to speak with our support team.

Catch you in the Sleep Room...

- The RB Team

Toxic Shock | Hotfix Patch Notes

Greetings Reagents!

As Toxic Shock continues at the Sinyala Facility we have deployed a hotfix for some issues that have been reported:

This patch includes:


  • Fix for players getting stuck in the "Joining players" screen.
  • Fix for the Toxic event cell bundle being locked by default.
  • Fix for the SPEC causing large objects to disappear from your hands.
  • Crash fix on Xbox related to spatial audio.
  • Fix related to attack anticipation position
  • Fix for players not receiving their poster after completing Genesis trials.

If you experience any in-game issues feel free to join our 18+ Discord Server and create a ticket to speak with our support team. Thanks for continuing to reach out to us with your issues and feedback on The Outlast Trials, our team greatly appreciates it!

See you all in the Sleep Room.

- Team RB

New Update | Toxic Shock Limited-Time Event & more...

Greetings Reagents,

Toxic Shock has begun at the Sinyala Facility, and we are looking forward to our experimentation and research findings in this endeavor!

This update includes:

  • New Limited-Time Event: TOXIC SHOCK.
  • New Mk-Challenges incoming.
  • Revised unlocking process for Program X and Program Ultra.
  • Various improvements/fixes/quality of life updates.

Limited-Time Event: TOXIC SHOCK



Toxic Shock brings a new experiment in the symbiotic action of chemically-induced pain and permanent damage to the Sinyala Facility. Recover all the drugged rats within the Trials for tissue analysis. Fulfill the secondary objective for additional rewards.

New variators:


  • Toxic Shock: The Trial environment sporadically fills with toxic gas, inflicting permanent damage. Hide to stay alive.
  • Collect The Rats: Recover all the drugged rats within the Trial for tissue analysis. Fulfill the objective for additional rewards.


  • Complete Trials in this time-limited program to earn Toxic Tokens and exclusive Toxic Cosmetics.
  • Uncover the secrets of Toxic Shock by locating new evidence documents scattered throughout the Trials.

Toxic Shock will run until May 7th at 10 AM ET (GMT -4)


Please be aware that Weekly Programs will be temporarily halted during the presence of Toxic Shock

New Upcoming Events Calendar



New MK-Challenges - Available May 7th


New Mk-Challenges will debut in upcoming Events and Weekly Trials on May 7th and will be part of the Weekly Program: Recent Therapies
  • Tilt The Scales of Justice - Can real evidence of false crimes outweigh the power of corrupting wealth? Load the scales of Lady Justice and observe.


  • Sabotage the Factory - Murkoff controls the means of production; use the emergency breaks to shut down the factory.


Programs Structure Tweaks


Changes to Program structures:
  • Complete all Trials of Program Genesis to unlock Program X.
  • Complete all Trials of Program X to unlock Program Ultra.
  • Last Trial of Program Genesis now gives the Core Therapy Poster (previously was 1st reborn).

Dev Comment: "We've observed that some players struggled to complete the Release Protocol, preventing them from unlocking and experimenting with Program X and Ultra. With this update, players can now continue making progress and access the final Trial when they feel ready."

Fixes/Additions/Balancing



  • Increased rewards for perfect scores (A+) in harder Trials.
  • Reduced score penalty for triggering sound traps.
  • Reworked the main menu.
  • Cross-play message now displayed only once (instead of every time the player enters the Sleep Room).
  • New TV in the shuttle displays the remaining time before the Shuttle leaves (exit trial sequence).
  • New pointing animation was added when pinging.
  • Courthouse: Decreased the number of evidence to gather for this objective.
  • Courthouse: Reworked the positioning of puzzle box clues.
  • Toy Factory: Reduced the delay of trapped boxes to 1 second.
  • Lobby: New notifications on Mirror and Bed when new items are acquired.
  • Lobby: New notification on Personal Cell when there’s a new notification inside the cell (mirror, bed, radio).
  • Antotoxin (Amp): Sanity restoration delay reduced to 60 seconds (was 120 seconds).
  • Controller only: Players no longer need to hold the input for specific hold actions, allowing joystick use to look around while holding an interaction (e.g., pushing the Snitch). This can be turned off in the settings.
  • Placing a ping now triggers a pointing emote.
  • Fixed an issue where players could prevent an NPC from bashing through a door via an exploit.
  • Fixed an issue where some players were unable to pass under an open Garage door in solo.
  • Fixed an issue where using the X-Ray would sometimes remove the shimmer on items/objectives.
  • Fixed an issue where players would get stuck forever if going down (bleeding out) in the stairways of Orphanage.
  • Fixed an issue where the hit reaction after being damaged would be delayed.
  • Fixed an issue where players could disarm a battery-powered device with the stun rig before the objective was started.
  • Fixed an issue where if the application was abruptly closed while the player is affected by the Psychosis effect from a trapped door, the player is unable to return to that trial (reconnection).
  • Fixed an issue where an enemy could appear to be invisible.
  • Fixed an issue when disconnecting from inside a hiding spot.
  • Fixed issues when a player would disconnect from a Trial while holding a large object.
  • Fixed an issue where players could maneuver and be able to pass a large objective item through detector doors.
  • Fixed an issue where players could jump backward to bypass door detectors.
  • Fixed some issues with the spectator mode (when a player dies and spectates another player).


If you encounter any issues in-game, feel free to join our 18+ Official Outlast Discord Server and create a ticket to speak with our support team.

We will see you in the Sleep Room...

Launching Forward | Roadmap and more of what's coming to The Outlast Trials

Greetings Reagents

This week we launched out of Early Access and into The Outlast Trials' version 1.0! It was a huge milestone for our team over at Red Barrels and we took the time to go over some of the changes that were brought in since 1.0 and answer player questions in our latest Dev Q&A Broadcast on our YouTube channel! We look forward to doing more Dev Streams such as this one, and we may use them to tease some of the new features we are currently working on.



Thank you to all of our Early Access players, you all learned so much during the process and we were able to shape the Trials into what they are today with your invaluable feedback! With over 407k, Reborn and 29 million deaths, 13 million documents were collected, more than 200k teammates saved from bleed-out and the fact that you all spent more time in night vision than hiding, we want to thank you for being a part of this journey!



Weekly Programs Calendar





The Outlast Trials Roadmap



As mentioned in the Dev Broadcast, we wanted to share a Roadmap with some features that our team plans to add to The Outlast Trials. As we continue to monitor the feature balances we've made, the feedback of players, and the stability of the game in general, our team will also be working on bug fixes and improvements that will come along with these upcoming updates.

  • Toxic Shock will be our first Limited-Time event for all 1.0 players to experience followed by another Classified Event, stay tuned for more info and teasers.
  • Season 1 will be a major update that will feature a New Trial, a New Prime Asset, a New Rig, and more!
  • The Items in the "Future" category consists of features that we will be adding later in the year.

We look forward to the future of The Outlast Trials and to having all of you try some of the new experimental programs that will be added to the Trials.



We continue to seek player feedback so if you are so inclined you can do so in our Spontaneous feedback Survey

If you encounter any issues in-game feel free to join our 18+ Official Outlast Discord to contact a support team by submitting a /ticket. You can also use Discord to meet many other Outlast fans who are looking for teams to play with in #find-players. Make sure to read our Server Rules and select the topics that interest in the Channels and Roles section!

- The RB Team

The Outlast Trials 1.0 is OUT NOW!

Reagents!

Today, we are thrilled to unveil our v1.0 release update, a culmination of months of Early Access and your valuable input throughout it. This update represents a significant milestone, signaling the beginning of an exciting journey ahead. As we move forward, we are committed to building upon this foundation, shaping the future of The Outlast Trials.

With our V1 release update, we are ushering in a wave of changes, enhancements, and fresh content. These improvements are the result of careful consideration and collaboration, aimed at enhancing your experience and addressing key areas based on your feedback. We believe that this update not only marks a new chapter for all Reagents but also demonstrates our dedication to continuously evolve The Outlast Trials.

We are also very proud to announce that the game is now available on PlayStation 4, PlayStation 5, Xbox One, and Xbox Series S/X! The game is fully cross-play, so you can play with Reagents across any platform!
‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎

Update Highlights:



  • Toy Factory - Embark on a twisted Trial against Mother Gooseberry.
  • New MK-Challenges - Experience new MK-Challenges set in the Toy Factory environment.
  • Solo Play and Difficulty - Significant adjustments to difficulty for new and returning players.
  • Denizens Storylines - Discuss with the denizens as you progress through therapies.
  • Revamped Programs structure - The Reagent journey has been revamped.
  • Program Genesis - Path to Rebirth. All Trials are now combined into one Program.
  • Program X - Path to Ascension. Murkoff has refreshed Program X once again.
  • Program Ultra - Path to Hell. Introducing a new permanent end-game Program.
  • New Conclusion - Release your Reagent to explore a new conclusion.
  • Weekly Programs - Return every week for new therapeutic experiences.
  • Experimental Programs - New Time Limited Events with unique rewards are incoming.
  • Increased Therapy Level cap - Continue your Therapy up to level 65.
  • Revamped Loadout - Build your ideal regimen with an improved system.
  • New Amps - Customize your loadout with a variety of new Amps.
  • Rigs Balancing - Revisited the Rigs for maximum efficiency.
  • The Brick - Revisited the brick item based on your feedback.
  • New Legendary Outfits - Acquire four new Reborn outfits.
  • New Character Customization - Acquire a range of new cosmetics.
  • New Personal Cell Decorations - Enhance your personal cell with new decorations.
  • Reagent Starter Pack (DLC) - Begin your journey to rebirth with unique Legendary Outfits, Cell Items, Posters, and more. Discount available for all current players.
  • Full console support - Play Outlast Trials on PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/X.
  • Full controller support - Enjoy controller support, vibrations, and presets tailored to your playstyle.
  • Cross-Play - Easily play with your friends accross all platforms.
  • Many other improvements and fixes.

Toy Factory


Introducing the brand new Trial Pervert the Futterman “We cannot allow secret messages and innuendo to brainwash our children; expose and humiliate the hidden deviant, then destroy him."

  • New Objective Gameplay: Compactor, conveyors, toy machines, alarm doors will all be part of your next Trial.

New MK-Challenges


Experience new MK-Challenges set in the Toy Factory environment.
  • Crush the Sex Toys: Discreet packaging hides dangerous perversion. Shine a light to expose the boxes of sex toys, then crush them with industrial force.
  • Incinerate the Sex Toys: Perversion on an industrial scale foments widespread corruption and disobedience. Push the production carts of sex dolls into the incinerator and burn the sickness.

Denizens Storylines


  • As you progress, the denizens of the Sleep Room will have stories to share with you.
  • Make sure to regularly visit Noakes, Barlow, and Easterman (Radio in your cell) to listen to their tales.

Solo Play and Difficulty



  • We've implemented adjustments in difficulty, Trial structure, and progression to provide a streamlined onboarding for all new and returning players - including those playing solo or as a group.

Revamped Program structure


  • There are now 3 permanent Programs: Program Genesis, Program X and Program Ultra.
  • Rotating Weekly Program (changes every Tuesday).
  • The Weekly Program will be interrupted when a Special Program occurs (Time Limited Event).
  • Players are now required to accumulate 20 Release Tokens to access the Release Protocol.
  • All Trials now award Release Tokens. (Trials award 2 Tokens, Mk-Challenges award 1 Token)
  • Players are free to engage in any Trial to earn Release Tokens, including Program Genesis, Program X, Program Ultra, Weekly Programs, and Special Events.
  • Program X is now unlocked after achieving 1 Reborn.
  • Program Ultra is unlocked after achieving 3 Reborns.
  • All Trials now provide full rewards (XP and Murkoff Dollars), even upon replays.

Dev Comment: In response to player feedback, we have revamped our Trials structure to better guide players towards the Reagent Release, ensuring more players experience the releases/conclusions earlier in the game. We've introduced changes to eliminate pain points in matchmaking and Trials selection, allowing players to freely engage in any Trial to earn tokens for a new Reborn. Program X is now an end-game feature with increased difficulty, providing a new challenge for seasoned players. And for the most dedicated players, we have added the new Program Ultra.

Program Genesis


  • All major Trials and many MK-Challenges have been combined into one Program called Genesis.
  • Genesis is a straightforward campaign considered the main path to rebirth.
  • Genesis Trials and MK-Challenges have no variators, and there are no repeats in this Program.
  • Complete Program Genesis to acquired enough Release Tokens and access the Release Protocol.
  • The intended difficulty of this program is Easy to Normal.

Program X


  • One Reborn is now required to access Program X, which entails acquiring 20 Release Tokens and completing the Release Protocol.
  • Program X has been refreshed with a new mix of Trials, MK-Challenges, and variators.
  • The rewards of Program X have been increased to be more generous.
  • The intended difficulty of this program is Normal to Hard.

Program Ultra


  • Program Ultra has been added to the game permanently.
  • Access to this challenging program is unlocked after the player has completed three Reborns.
  • Program Ultra offers the most difficult Trials ever created by Murkoff, but also the biggest rewards.
  • The intended difficulty of this program is Hard to Very Hard.

New Conclusion


  • Reagents who complete the therapy may be selected by Dr. Wernicke for his own personal project.

Weekly Program


  • Return every week for new therapeutic experiences.
  • With the release of V1, as we welcome a wave of new players, Murkoff will rerun some of the most popular Weekly Programs at first, while also introducing new ones in the months ahead.
  • The intended difficulty of the Weekly Programs varies from week to week.

Experimental Programs (Time Limited Events)


  • Murkoff will be hosting additional Experimental Therapy (Time Limited Events) in the upcoming weeks and months, filled with surprising experimental therapies and unique rewards. Stay tuned for more information!
  • We also want to assure everyone that past events will make a return in 2024 (Program Geister, Winter Kills and Omega).
  • The intended difficulty of the Experimental Programs varies from week to week.

Increased Therapy Level cap


  • The maximum Therapy Level has been increased to Level 65.
  • Nine new Amps have been added to the game.
  • Visit Dorris to discover the new Amps and make purchases once you meet the level requirement.

Revamped Loadout

  • The method of equipping Amps has undergone a complete overhaul.
  • Amps are now classified into three categories: Tool, Skill, and Medicine.
  • Each category includes nine different amps.
  • You can equip one amp from each of the nine available options per category.

Amps


  • New Amps:
    • BACKPACK: Expand your inventory by one slot.
    • INVISIBLE: Enemies can't find you in a hiding spot, even if you peak.
    • KEYMASTER: Lockpicking guarantees success on the first try, and each lockpick has two uses.
    • HIDE AND RESTORE: Enter a hidespot to restore Rig cooldown much faster.
    • ANTI DOOR TRAPS: Door traps shatter when doors are opened normally. If opened slowly, the trap disarms instead.
    • SMASH: Break doors or planks in a single strike.
    • GOOD JOB: Finishing an assignment will replenish a portion of your health. (Brief cooldown before it can be used again.)
    • BOOSTED: Start Trials with a random booster in your inventory (health, stamina or battery booster).
    • SELF REVIVE: Resurrect after death. (Once per Trial)
  • Revamped Amps:

    • NIGHT CRAWLER is now INCOGNITO. Your crouched walking speed is enhanced.
    • HIDE AND BREATH: Updated behavior. Enter a hiding spot to instantly recover from stamina exhaustion and receive an adrenaline boost. (Brief cooldown period before re-use.)

Rigs Balancing

X-Ray

  • Teammates now appear in X-Ray mode.
  • X-Ray can now be used while inside a hidespot.
  • Increased base X-Ray cooldown to 45s (was 30s).
  • Using X-Ray while in Night Vision will now deactivate Night Vision once the X-Ray effect ends.
Dev Comment: We are committed to improving the usability of X-Ray, aiming to make it a powerful intelligence tool. We made teammates appear in X-Ray in order to help coordination, and made the X-Ray usable while inside a hidespot to scout the surroundings while hiding. We will keep improving the X-Ray in the future.

Blind


  • Deploy duration reduced to 5s (was 6s). With upgrade 4s (was 5s).
  • Smoke duration increased to 15s (was 10s). With upgrade to 20s (was 12s).
Dev Comment: Following player feedback on our recent change, we have reevaluated the balancing of the Blind Rig. While we maintain the Blind Mine as a powerful tool that demands strategic planning, we have made it slightly faster to deploy and increased the duration of the smoke effect. We recognize its critical role in helping players achieve certain Trial objectives. We will continue to monitor player experiences and make further adjustments as needed. Thank you for your ongoing feedback.

Stun

  • Cooldown reduced to 120s (was 180s).
  • “RESTORE” upgrade effect changed: Cooldown time is reduced by 75% if no enemy is hit. (was 50%)
  • Fixed a bug where Prime Assets were immune to Stun rig.
Dev Comment: We believe the Stun is currently well-balanced, but we aim to enhance its utility as a quick-response tool for emergency situations. Additionally, we aim to eliminate the penalty for missing a target or using the Stun to disarm certain traps by reducing the cooldown time in those scenarios (upgrade required).

Heal


  • Heal Rig can now be used while inside a hidespot.

Dev Comment: We believe the Healing Rig is currently well-balanced. We have introduced the ability to self-heal while in a hide spot to align its functionality with other healing items.

The Brick


Based on player feedback from our previous change, we have revisited the brick item:
  • Updated behavior based on players feedback from previous change.
  • Brick now has 2 charges before it shatters.
  • The visuals of the brick (both in-world object and icon) will indicate its current state (new or used).
  • NEW: When the STRONG ARM amp is equipped, the brick will only have 1 charge (it will instantly shatter upon hitting an enemy).
  • The brick still has unlimited uses when thrown in the environment.
Dev Comment: 🤷‍♂️

New Cosmetics

  • Acquire four new Reborn Legendary Outfits (Rewards for the Reborn).
  • Express yourself with a variety of new character cosmetics. Unlocked by completing Trials.
  • Enhance your personal cell with new decorations. Unlocked by completing Trials.
  • Purchase the optional Reagent Starter Pack (DLC) and kickstart your journey to rebirth with unique Legendary Outfits, Cell Items, Posters, and more. A discount available for all current Outlast Trials owners.

Console Release and Cross-Play


  • The Outlast Trials is now available on PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/X.
  • Experience full controller support, vibrations, and explore different controller presets to fit your playstyle.
  • Cross-Play is fully supported, allowing you to easily play with friends across platforms. Simply share your Outlast ID (located in the Social Menu) with your friends to connect.
  • Please note that Cross-Progression is currently not supported.

Improvements, Balancing and Fixes


  • Stamina:

    • Stamina will now regenerate after a short delay instead of immediately.
    • Stamina consumption has been slightly decreased (can run longer before exhaustion).
    • Performing jumps while exhausted now cause a short stumble animation.
    • Performing jump overs while exhausted now cause a short stumble animation.
  • HUD:

    • Main Objective is now displayed permanently on screen by default (Standard and Accessible presets).
    • Added new separate option for Secondary Objective display. (Auto-hide by default, can be changed in the settings)
    • Reminder: Press “Tab” (or “Select” on controller) to display the main and secondary objectives.
  • Results Screen: Therapy Level of each player is now displayed.
  • Readded rewards for Perfect Score (A+).
  • Perfect Score (A+) now provides XP instead of Murkoff Dollars.
  • Performance Reward now also give Murkoff Dollars instead of just XP.
  • Remaining in the Trial after the Exit Trial countdown will now result in ongoing damage over time instead of instant death for the players.
  • Adjusted price of items of common items to 250 Murkoff Dollars (was 100).
  • Slightly decreased lockpick minigame difficulty.
  • Weekly Program / Sharp Glass: Broken glass damage increased.
  • Variator / No Player Names: Icons indicating players bleeding out and killed will now be visible in the game world even if this variator is active.
  • Interrupting the Pusher will now only inflict a partial amount of insanity gas.
  • Breaking windows will now create a minor sound disturbance, which may attract enemies.
  • Fixed the “Focus” input not working correctly in the Character Customization menu (Mirror).
  • Fixed an issue where players could avoid being knocked back by an NPC if performing a jump.
  • Other miscellaneous bug fixes, improvements, and optimizations have been implemented.


If you experience issues and need to speak with a support agent, please do so by joining our 18+ Official Discord Server here and creating a `/ticket` command to get assistance!

Thanks for your patience and understanding and we will catch you in the Sleep Room!

- The RB Team

Join Early Access before 1.0 Launch on March 5th!

Greetings Reagents



There is one week left to The Outlast Trials Early Access!



On March 5th at approximately 10AM EDT we will be releasing our 1.0 update globally. We wanted to remind everyone that as it is stated in our Steam page Early Access questions, the game’s price will increase after March 5th.



Join Early Access before March 5th and you will get all the content of 1.0 plus you will receive the Grizzly Hazmat Outfit in-game, as well as a 50% discount on our Reagent Starter Pack which will be made available at launch.



Murkoff wants to mold its Reagents well and 1.0 is just the beginning! Featuring a new map, Toy Factory, new MK-Challenges and Programs, and more, we look forward to seeing all our Reagents in the Sleep Room on March 5th alongside fellow console players!

More details of the 1.0 update will come in the patch notes at launch.

- The Red Barrels Team

The Outlast Trials Launch March 5th | Developer Update

Greetings Reagents,

As we prepare for our V1 launch which is just under 2 weeks away, we are taking some steps to ensure a fresh start, which includes cleaning up our UI a bit in regards to Limited-Time Event Currencies.

Here are two important updates to note:



Vaulting Winter Kills Cosmetics: We will be disabling the display of Winter Tokens in the currency tab and the purchase of the Limited-Time Holiday Cosmetics. For most players, this change will have no impact. However, if you still have Winter Tokens or have yet to acquire the Limited-Time Holiday Cosmetics with your Winter Tokens you have left, this is your final opportunity to do so!

Program Geister Cosmetics Rerun: Following the feedback we obtained about Program Geister being too short, we have decided to briefly reactivate Geister Tokens and the ability to purchase Geister Cosmetics in your customization menus. This is your chance to spend your hard-earned Geister Tokens on the items you unlocked before it is too late. Please note that Program Geister will not be available during this time, but the cosmetics you unlocked during the event and did not have time to purchase can now be acquired.

You will have from now until March 1st at approximately 10AM EDT to use your currency before they are lost and items are vaulted until these Limited-Time events are live once again.

We greatly appreciate the feedback and participation of our community in our Limited-Time Events during Early Access, it has helped give us the insight we needed to better shape these events for the future of The Outlast Trials post-Launch. We want to reassure all players, both old and new, that the Limited-Time Events of Geister and Winter Kills will return in 2024 for everyone to enjoy!



Check out our newest Villains Trailer that aired yesterday at IGN's FanFest and see our Prime Assets in a new, never seen before light! Our team is looking forward to the V1 launch of The Outlast Trials and are planning a Dev Q&A for next week and would love to hear what questions you have for us! Submit your questions on this form until Tuesday, February 27th and we will mention the Live Stream date on our 18+ Official Outlast Discord shortly after submissions end!



We wanted to thank all of our Early Access players for their time, support and feedback as we worked our way towards the full launch of The Outlast Trials. You were all a part of this journey alongside us so on March 5th along with the update for V1, all players who have purchased Early Access will receive the Grizzly Hazmat Outfit!



Early Access participants will also be able to benefit from a 50% discount on the Reagent Starter Pack: DLC which includes 4 Legendary Player Outfits, exclusive cell items, posters, and player icons. The discount will display automatically for those who had The Outlast Trials during Early Access.

We look forward to responding to your questions during our Q&A next week and to catching all of you in the Sleep Room very soon!

- The Red Barrels Team


VOTE for The Outlast Trials as the "Best Game on Steam Deck"

Greetings Reagents,

What a year it has been for us all, and what a year we have coming! We were so honored to have been nominated in this category and are proud to say we made it as a finalist in the "Best Game on Steam Deck" category!

You have until January 2nd at 10am Pacific to vote for us: https://store.steampowered.com/steamawards


https://store.steampowered.com/app/1304930/The_Outlast_Trials/

Update #4 Patch Notes | Winter Kills & More

Greetings Reagents,
Winter has come to the Sinyala Facility! Our Courthouse Mk-Challenges are now available and New Weekly Programs will come in January. Read more to see what's included in our latest update...

Time Limited Event: Winter Kills





  • “Survivors of Winter Kills will reap the bounty of true suffering.”
  • Participate in the deadly but rewarding limited-time program Winter Kills.
  • The Sleep Room has received enhancements with vibrant festive decorations.
  • All Trials of Winter Kills feature the new variators:

    • Cold Snap - The Trial environment is sporadically filled with piercing cold air. Hide to survive
    • Find the Gifts - Find all the gifts in the Trial to earn extra rewards.


  • Earn Winter Tokens and exclusive cosmetics by completing Winter Kills Trials.
  • Earn extra Winter Tokens and cosmetics by completing the secondary objective "Find all the Gifts".
  • Acquire 2 Winter Kills exclusive Cell Decoration Bundles using Winter Tokens.
  • Acquire 15+ Winter Kills exclusive character cosmetics and cell decorations using Winter Tokens.
  • Complete the Winter Kills storyline by finding the evidence documents scattered inside the Trials.
    <*>The event unlocks Tuesday, December 12th and will last until Tuesday, January 9th 10 AM EDT (GMT+5).
  • NOTE: Acquired cosmetics and tokens will remain available after the Event ends to allow players to purchase their rewards with earned Winter Tokens. After the event ends, it will no longer be possible to earn additional Winter Tokens or acquire new Winter Kills cosmetics.

New Courthouse MK-Challenges



  • Revisit the Courthouse by completing 2 new MK-Challenges set in this environment.
  • Escape the Courthouse: Don’t let the pain of our victims restrict your liberty. Kill the scapegoats; free them of their suffering and you of your bondage.
  • Destroy the Evidence: If there is no evidence, there is no crime. Destroy the proof of our mistakes, and then we never did anything wrong.

Upcoming Events Calendar




  • Weekly Programs and Special Events starting and ending day will be moved from Fridays 10AM to Tuesdays 10 AM EDT (GMT+5).
  • The next Event and Weekly Programs are:

    • Winter Kills - December 12th to January 9th
    • Weekly Program: No Meds - January 9th to January 16th
    • Weekly Program: Bad Trip - January 16th to January 23rd
    • Weekly Program: Hardcore - January 23rd to January 30th

Cell Decoration "Bundles"


Introducing Cell Decoration Bundles.


  • Bundles are deluxe sets built around one theme and can now be seen in your Cell Customization menu.

Controller Support


  • Added vibration support on controller.
  • All the ‘hold’ actions are now toggle actions on controller.
  • Controller: Added new controller layout ‘MODERN’.
  • Controller: Added new controller layout ‘ADVANCED’.
  • Controller: Added new controller layout ‘TACTICAL’.
  • Controller: Added ‘Ping’ action on Right Stick Click in the layout ‘CLASSIC’.
  • Controller and Mouse/Keyboard: Added analog peeking.
    • Mouse/Keyboard: Hold ‘ALT’ and peek around with WASD keys.
    • Controller: Use the ‘MODERN' preset. Hold Left Bumper to peek around.

Rigs Balancing


Blind



  • Increased base deploy time to 6s (was 5s). With “DEPLOY TECHNIQUE” to 5s (was 4s).
  • Smoke duration decreased to 10s (was 30s). With “EXTENDED DURATION” to 12s (was 20s).
  • Cooldown increased to 180s (was 120s).
  • The “DECREASED COOLDOWN” upgrade reduces the cooldown by 20% (was 25%).
  • Enemies entering the smoke after detonation won't be stunned anymore (but their visibility is still affected by the smoke).

Dev comment: The Blind Rig remains a highly favored choice. Our aim for this rig is to transform it into a situational tool that demands planning, rather than being an instantly available lifesaver. This change will also increase the value of the Stun Rig as an instant control/offensive tool.

Heal


  • Heal rig (Poison upgrade): Enemies slowdown decreased to 5s (was 7s).
  • Heal rig (Poison upgrade): Enemies entering the healing radius after detonation won't be stunned anymore.

Dev comment: The Healing Rig serves as a supportive tool crucial for rescuing the team during intense moments. However, the Poison upgrade has inadvertently amplified its effectiveness against enemies, blurring its intended supportive role and steering it towards functioning more like an offensive rig.

X-Ray


  • Cooldown reduced to 30s (was 120s).
  • Duration reduced to 8s (was 15s). With “EXTENDED DURATION” to 12s (was 30s).
  • Range decreased to 10m (was 15m).

Dev comment: The X-Ray tool holds significant power for players in the role of providing crucial intelligence to the team. Yet, its extended cooldown restricted the frequency of the X-Ray effect's use, prompting players to exercise caution and reserve it for essential moments. To address this, we have adjusted the cooldown to enhance its frequency. As a result, players can now utilize the Rig more frequently, enabling them to uncover intel and quickly share information with the team.

Additions/Improvements/Balancing


  • Bricks: Revamped the item behavior.
    • Unlimited uses when thrown in the environment.
    • Will instantly break when hitting an enemy or trap.
  • Performance Bonus now also gives Murkoff Dollars.
  • Completing the Secondary Objective now gives XP and Murkoff Dollars.
  • Vaulting over obstacles now consumes more stamina.
  • Prescription “ADVANCED REGENERATION”: Delay before health regeneration begins increased to 12s (was 7s).
  • Amp names added underneath icons in the pause menu.
  • Tutorial flow will now be skipped for players with existing profiles after a game reinstall.
  • New audio feedback when a player is revived.
  • Program structure has been updated.
    • Added one more MK-Challenge per Program (except Program 4).
    • Removed one iteration of the main Trial per Program.
  • Added HDR support:
    • To play in HDR, you must make sure that your setup fully supports HDR.
    • Please note that not all screens are fully compatible with HDR.
    • Ensure that you have activated HDR settings both in Windows and on the screen you are using to play the game.

Fixes


  • Fixed a rare issue where a player could remain stuck in the decontamination shower area of the evaluation corridor.
  • Fixed an issue where players could fall off world by using the SAS door.
  • Fixed some navigation issues in all Trials.
AI

  • Updated Coyle and Grunts reactiveness (reworked some animations). Those enemies should now feel more reactive and harder to deal with in some situations.
  • Many other various updates, bug fixes, and improvements to the AI.

If you encounter any issues in-game feel free to join our 18+ Discord Server and create a ticket to speak with our support team.

Developer Update | December 2023 - Future of Trials, Winter Event & Consoles

Dear Reagents,


As we look ahead to what’s coming to The Outlast Trials, we wanted to connect with you all and discuss what's on the horizon.

Consoles




We're thrilled to share that our team made significant headway on the console versions and are set to launch March 5th, 2024! We've heard the anticipation from console players eager to dive into The Outlast Trials experience ever since Early Access started. Remember, Outlast Trials will offer full cross-play functionality across PC, PS5, PS4, Xbox X/S, and Xbox One, without cross-progression however. We truly appreciate everyone’s patience, and can’t wait for the lobby to be filled with new Reagents!
Pre-order on PlayStation
Pre-order on Xbox

Winter Event




Brace yourselves for a new limited-time winter event coming to The Outlast Trials next week! More info to come.

Return of All Events


For those actively engaged in Outlast Trials, you may have participated in our special events such as Program Omega, Program Geister, and the Weekly Programs as well. These events during our Early Access phase serve as a means for us to refine our tools and set the course for the future of The Outlast Trials. It is through these limited events that we can gather feedback and fine-tune the game before exiting Early Access.
Rest assured, ALL events occurring during Early Access will return in the future, ensuring both our existing players and our new players can relish in these experiences.

Special Halloween Event


Program Geister marked our inaugural limited-time event with unique gameplay elements and rewards. We've gathered invaluable feedback and insights from all participating players. Thanks to your contributions, we have incorporated some suggestions for the next limited-time event coming soon. The upcoming limited-time event will be:
  • Less time consuming
  • More generous with rewards
  • Provide an extended period to claim rewards beyond the event duration

Weekly Programs


Designed as experimental therapies by Murkoff, Weekly Programs aim to test Reagents in unconventional situations that diverge from normal Trial rules. They are intended to be inclusive for everyone—be it new or seasoned players—rather than strictly challenging. Murkoff has prepared numerous therapies to be introduced in the weeks and months ahead, some will focus on co-op play while others will bring more of a challenge to both solo and multiplayer experiences. Your feedback as test subjects is crucial, and we welcome your ideas for future Weekly Programs!
We're closely observing how these Programs are played and will make adjustments upon their return in the Weekly Program rotation based on your feedback.

Difficulty


We understand that some seasoned players may be looking for more challenging Trials. Our primary focus is on welcoming new players after our official departure from Early Access as console releases happen. Simultaneously, however, we're exploring ways to offer veterans an ultimate challenge to spice things up for them. We’ve seen how many of our players loved harder game modes, and have become reborn, so with this in mind, we want to introduce a more daunting threat from Murkoff for these Reagents. We appreciate your patience as we work on this!

Road to V1


Our goal is to exit Early Access in sync with the console release set for March 5th, 2024 accompanied by a new Trial in Toy Factory, new MK challenges, additional cosmetics, and amps, among other surprises. The progression level cap will also be raised. This marks just the beginning of an extensive journey for all Reagents and Reborns once the full release occurs.

Future Plans


We know you’ve all been asking, and we're meticulously crafting a roadmap for post-release content. Alongside the release of new Trials, MK-Challenges, Events, Enemies, Amps, and Rigs, we're keen on experimenting with unique twists and game modes, as well as new reward systems. The Outlast Trials is a live game and we are molding its future live-ops and features with our players at heart.

Stay tuned for more updates!

The Red Barrels Team