A big update is now live! Because some of you asked for a way to save your progress since it's not always easy to play for 2-3 hours at a time to complete one path of the game a save system was implemented which allows you to jump back to your previous struggle and finish it off with new forces.
Also a few fixes and "life" improvements were made: -knife throwers item drop was increased, so you have more reasons to destroy them now -default input feedback is now controller, but you can use keyboard and controller at the same time -fixed some low-importance but annoying bugs
As always, thank you for supporting our game with feedback, and stay tuned for more updates
Your friendly indiedevs, Cristian and Maria
Controller support is now available!
It's finally here!
Added the long awaited controller support, so we can now enjoy the game fully. Got to be honest, didn't think a controller will make such a big difference in the gameplay until I tested it.
The version is still undergoing various tests so feel free to send us your feedback.
Balancing and feedback
Patch Notes:
Reduced the minimum kills required on each level
Added a visual feedback on consumable used
Added audio feedback on consumable unavailable
Changed a few platforms in the starting area to make it more beginner friendly