The Perfect Tower II cover
The Perfect Tower II screenshot
Genre: Strategy, Indie

The Perfect Tower II

v0.51.0

Changelog



New Stuff



  • added Steam Wallet support (Steam Version only)



Changes



  • re-enabled purchasing ember



Fixes



  • fixed shader changes during winter wonderland updates breaking tutorial box masking
  • fixed mouse left click sprite having pixel bleeding from neighbouring icon on sprite map
  • fixed power plant buffs being available despite the according building not being unlocked yet
  • fixed event resource multipliers showing up in the town stats menu even outside the duration of the event
  • fixed undo inside workshop sometimes not refreshing visual module states in module list
  • fixed construction firm "instant finish using gems"-price not using selected notation
  • fixed upgrading a technology inside power plant not properly refreshing max. power


v0.50.6

Changelog



Fixes



  • fixed escape closing infinity board despite subwindows being active
  • fixed some items not properly marked as scanned internally which made them undissolvable
  • fixed minor issue with scanner allowing rescanning of already scanned items
  • removed debug output from factory infinity inventory


v0.50.5

Changelog



Changes



  • massively optimized memory allocation during AI script execution
  • optimized AI script instance handling
  • reduced memory usage per frame when AI is active
  • reduced duration and filesize of tower impact hit sound by 50%
  • slightly optimized scanning logic and checking for scanned items inside crafter
  • items that have become infinite in the Factory will not appear as asteroid rewards anymore and existing ones on tiles are deleted upon claiming them
  • changed the icon of refining speed town perk to conveyor belt
  • debug overlay now shows map position of mouse if currently targeting with an active module



Fixes



  • fixed main menu buttons still being pressable during a scene transition
  • fixed scannable items in the crafter sometimes showing only after fulfilling unrelated conditions
  • fixed Winter Wonderland bonus still being applied


v0.50.4

Changelog



Winter Wonderland



  • fixed sleigh pad building tier impacting productivity
  • fixed some UI issues

v0.50.3

Changelog



Winter Wonderland



  • fixed swapping items into output slots
  • fixed Snowman shop checking if you had more instead of equal or more Candy Cane than the price
  • fixed inventory slot clicking issue
  • fixed winter buildings not refreshing their visual frozen state in some cases


Changes



  • AI function 'string: contains' accepts empty strings

v0.50.2

Changelog



Winter Wonderland



  • fixed heat not getting properly sanitized when coal power plant inventory changes
  • fixed some UI issues
  • adjusted how production bonus per tier is applied

v0.50.1

Changelog



Fixes



  • fixed winter wonderland repair all buildings quest requiring only 9 buildings to be repaired
  • fixed production tooltip for winter wonderland building departments not factoring in department milk bonus
  • fixed typo in teddy bear item stats resulting in 60% instead of 6% as lower bound for overheat bonus
  • fixed combining items not working in winter wonderland
  • fixed winter wonderland worker sanitization only happening on reloading the scene
  • fixed stencil buffer issue in winter wonderland causing changelog text to clip through background


v0.50.0

Changelog



Winter Wonderland



  • added building 'Expedition Sleigh Pad'
  • added expedition mechanic
  • added special toy items that boost the Winter Wonderland and the Tower
  • added resource 'Candy Cane'
  • changed calendar upgrades
  • changed daily temperatures


Changes



  • auto-fill crafting grid now fills slots of missing items automatically if the missing items have become infinite


Fixes



  • fixed dropping individual items from infinite stacks into machines making the stack finite again
  • fixed crafter in some cases misscalculating the final required amount of crafting steps for recipes with a fractional input/output ratio
  • fixed upgrading manufacture level not refreshing scannable crafter items

v0.49.1

Changelog



Fixes



  • fixed deleting AI packages not working
  • removed wrongly shown middle mouse hotkey tooltip on AI packages
  • fixed idle production button being invisible when no highscores are present (it will still be disabled)
  • fixed completing normal mode in chaos throwing an exception

v0.49.0

Changelog



New Stuff



  • added 'execution budget' to AI scripts
  • added AI setting to configure AI overlay refresh interval
  • added AI setting 'Disable scripts on import'
  • added AI toggle hotkey to AI setting menu in addition to the options menu
  • added AI action 'Game: Set Pause'
  • added AI action 'Game: Pause'
  • added AI action 'Game: Unpause'
  • added AI function 'Game: Resource'
  • added AI function 'Bool: Not'
  • added AI function 'Game: Is Paused'
  • added AI function 'Basic: Budget'
  • added AI function 'Basic: Wait Frame'
  • added middle mouse hotkey to edit scripts in Headquarters AI
  • added help page for AI scripting


Changes



  • offensive modules are being loaded from data files instead of being hardcoded
  • refactored how the AI works internally
  • AI scripts have a fixed upper limit of 50 actions, 10 conditions and 10 impulses instead of being based on RAM
  • Headquarters RAM affects max. execution budget of scripts
  • smaller updates to the Headquarters UI
  • removed wave horizon's era based limitation
  • removed the additional effect of wave breach (wave horizon era limit)


Fixes



  • fixed an issue where sandbox mode could reference discarded unit types from previous sessions
  • fixed login with FSS account being disabled


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