Genre: Strategy, Indie The Perfect Tower II
v0.51.0
Changelog
New Stuff
- added Steam Wallet support (Steam Version only)
Changes
- re-enabled purchasing ember
Fixes
- fixed shader changes during winter wonderland updates breaking tutorial box masking
- fixed mouse left click sprite having pixel bleeding from neighbouring icon on sprite map
- fixed power plant buffs being available despite the according building not being unlocked yet
- fixed event resource multipliers showing up in the town stats menu even outside the duration of the event
- fixed undo inside workshop sometimes not refreshing visual module states in module list
- fixed construction firm "instant finish using gems"-price not using selected notation
- fixed upgrading a technology inside power plant not properly refreshing max. power
v0.50.6
Changelog
Fixes
- fixed escape closing infinity board despite subwindows being active
- fixed some items not properly marked as scanned internally which made them undissolvable
- fixed minor issue with scanner allowing rescanning of already scanned items
- removed debug output from factory infinity inventory
v0.50.5
Changelog
Changes
- massively optimized memory allocation during AI script execution
- optimized AI script instance handling
- reduced memory usage per frame when AI is active
- reduced duration and filesize of tower impact hit sound by 50%
- slightly optimized scanning logic and checking for scanned items inside crafter
- items that have become infinite in the Factory will not appear as asteroid rewards anymore and existing ones on tiles are deleted upon claiming them
- changed the icon of refining speed town perk to conveyor belt
- debug overlay now shows map position of mouse if currently targeting with an active module
Fixes
- fixed main menu buttons still being pressable during a scene transition
- fixed scannable items in the crafter sometimes showing only after fulfilling unrelated conditions
- fixed Winter Wonderland bonus still being applied
v0.50.4
Changelog
Winter Wonderland
- fixed sleigh pad building tier impacting productivity
- fixed some UI issues
v0.50.3
Changelog
Winter Wonderland
- fixed swapping items into output slots
- fixed Snowman shop checking if you had more instead of equal or more Candy Cane than the price
- fixed inventory slot clicking issue
- fixed winter buildings not refreshing their visual frozen state in some cases
Changes
- AI function 'string: contains' accepts empty strings
v0.50.2
Changelog
Winter Wonderland
- fixed heat not getting properly sanitized when coal power plant inventory changes
- fixed some UI issues
- adjusted how production bonus per tier is applied
v0.50.1
Changelog
Fixes
- fixed winter wonderland repair all buildings quest requiring only 9 buildings to be repaired
- fixed production tooltip for winter wonderland building departments not factoring in department milk bonus
- fixed typo in teddy bear item stats resulting in 60% instead of 6% as lower bound for overheat bonus
- fixed combining items not working in winter wonderland
- fixed winter wonderland worker sanitization only happening on reloading the scene
- fixed stencil buffer issue in winter wonderland causing changelog text to clip through background
v0.50.0
Changelog
Winter Wonderland
- added building 'Expedition Sleigh Pad'
- added expedition mechanic
- added special toy items that boost the Winter Wonderland and the Tower
- added resource 'Candy Cane'
- changed calendar upgrades
- changed daily temperatures
Changes
- auto-fill crafting grid now fills slots of missing items automatically if the missing items have become infinite
Fixes
- fixed dropping individual items from infinite stacks into machines making the stack finite again
- fixed crafter in some cases misscalculating the final required amount of crafting steps for recipes with a fractional input/output ratio
- fixed upgrading manufacture level not refreshing scannable crafter items
v0.49.1
Changelog
Fixes
- fixed deleting AI packages not working
- removed wrongly shown middle mouse hotkey tooltip on AI packages
- fixed idle production button being invisible when no highscores are present (it will still be disabled)
- fixed completing normal mode in chaos throwing an exception
v0.49.0
Changelog
New Stuff
- added 'execution budget' to AI scripts
- added AI setting to configure AI overlay refresh interval
- added AI setting 'Disable scripts on import'
- added AI toggle hotkey to AI setting menu in addition to the options menu
- added AI action 'Game: Set Pause'
- added AI action 'Game: Pause'
- added AI action 'Game: Unpause'
- added AI function 'Game: Resource'
- added AI function 'Bool: Not'
- added AI function 'Game: Is Paused'
- added AI function 'Basic: Budget'
- added AI function 'Basic: Wait Frame'
- added middle mouse hotkey to edit scripts in Headquarters AI
- added help page for AI scripting
Changes
- offensive modules are being loaded from data files instead of being hardcoded
- refactored how the AI works internally
- AI scripts have a fixed upper limit of 50 actions, 10 conditions and 10 impulses instead of being based on RAM
- Headquarters RAM affects max. execution budget of scripts
- smaller updates to the Headquarters UI
- removed wave horizon's era based limitation
- removed the additional effect of wave breach (wave horizon era limit)
Fixes
- fixed an issue where sandbox mode could reference discarded unit types from previous sessions
- fixed login with FSS account being disabled
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