The month is coming to an end and we thought it would be time to update you all on where the journey is going. The following roadmap shows which core 'features' are still missing for version 1 of The Perfect Tower II. This doesn't include any content (modules, artifacts, achievements, challenges, ...) or quality of life features. A checkmark on a building/section means that all major tasks for that buildings have been completed (from a technical viewpoint) but it does not mean that the building or the section will not receive any updates anymore. Once everything on this list is done we will have implemented all core features of the game. The only thing left to do afterwards is to add the remaining content and polish what is there and make sure that the entire experience from the beginning to the end is as best as it can possibly be.
Let us know what you're looking forward to the most!
Changelog
New Stuff
added tutorial to Power Plant
added tutorial to Museum
added notifications for unlocking artifacts
added notifications for unlocking modules
added confirm dialog when clearing all town assets
added confirm dialog to canceling Shipyard orders
added more tooltips for gem experiment
added new categories for town assets
added tech upgrades to solar panel in Power Plant
added tech upgrades to wind turbine in Power Plant
added buy max. via right-click to Shipyard upgrades
added buy max. via right-click to Trading Post upgrades
added buy max. via right-click to Town Perks
added auto-restart timer to Tower Testing result screen
added current and max. level to upgrades in Trading Post
added crate preview to quick trade offer tooltips in Trading Post
added artifact 'Carrot'
added artifact 'Energy Sphere'
added module 'Super Bounce'
added module 'Energy Sphere'
Changes
updated artifact descriptions
dyson nodes boost energy production of surrounding components by 40%
replaced Workshop navigation with new components
toggleable modules show up as 'toggleable' instead of 'active' inside the Workshop
adjusted a few UI components in the Workshop
changed color of various dialogs
confirmation dialog can now be canceled via ESC
disabling era abilities for enemies does not increase cost for other upgrades anymore if the base price of the disabled element is 0
[PC] improved perfect.log
[PC] turned off unity logging
Fixes
fixed esc closing building if there is an open dialog
fixed a bug when highlighting town assets
fixed pressing esc while hovering over town perks still showing the hover effect next time the town perks window is opened
fixed crafter not displaying any scannable items if the game hasn't been loaded at least once
fixed statistic rewards not being claimable (only via claim all)
fixed missing tooltips of statistic rewards
fixed quick trading selecting the next trading offer
fixed W.I.N.C.E. being unlockable multiple times during the same session
fixed pressing ESC on the global boost screen closing the window behind it
fixed result screen being offset on some regions
fixed Museum worker task buying lowest instead of highest tier Power Stones