The Perfect Tower II cover
The Perfect Tower II screenshot
Genre: Strategy, Indie

The Perfect Tower II

v0.41.1

Changelog



Fixes



  • fixed a bug with attacking in adventure
  • fixed adventure minimap not drawing wall when phase boots are used
  • fixed broken card texture

v0.41.0

Changelog



Adventure



  • added emeralds
  • added emerald market
  • added spells
  • added mana
  • added new enemy
  • added item 'Lantern'
  • added item 'Vampiric Blade'
  • added item 'Voidforged Impaler'
  • added item 'Mana Reaver'
  • added item 'Thorn Armor'
  • added item 'Phoenix Feather'
  • added item 'Emerald Map'
  • added item 'Boots of Phasing'
  • added item 'Holy Bomb'
  • added relic 'Market'
  • added relic 'Treasure Bag'
  • added relic 'Book of Spells'
  • added more tooltips
  • everything past distance 100 is inside darkness
  • made 'EOD Armor' buyable instead of a chest drop


New Stuff



  • added item name to the tooltip for items inside the craft queue
  • added changeable keybinds for boss 1
  • added changeable keybinds for boss 2
  • added changeable keybinds for boss 3
  • added artifact 'Google's Treasure Bag'


Changes



  • clicking on the currently active options tab does not cause it to reload anymore
  • fabricator and crafter dialogs accept the same input notations as the conversion screen


Fixes



  • fixed invalid localization file throwing exceptions
  • fixed audio category in the options menu using a different brightness when hovering over it
  • fixed open building window hotkeys triggering when an inputbox is focused


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Discord: https://discord.gg/fireswordstudios
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Youtube: https://www.youtube.com/channel/UCDV-wwiAAic-OESAayfUz_Q
Reddit: https://www.reddit.com/r/PerfectTower

v0.40.1

Changelog



Fixes



  • fixed conversion dial being offset when changing resolution while it has been opened
  • fixed idle record not refreshing when entering tower testing menu
  • fixed Steam API trying to initialize more than once

v0.40.0

Changelog



New Stuff



  • added tutorial to ConstructionFirm
  • added tutorial to Statue Of Cubos
  • added draggable axes for tower assets to tower customization
  • added shipment count multiplier to the dashboard next to shipments
  • added collected fragments during a run in tower testing to the stats menu
  • added space key to switch weapons in boss 2 fight for now (until hotkeys are changeable)


Changes



  • updated Steamworks API
  • updated Statue Of Cubos UI
  • camera can be rotated in tower customization by dragging via right-click
  • tower assets with the same color are merged together into a single mesh in tower testing and during boss fights
  • idle menu button won't show up anymore if no idle data has been gathered yet
  • contract multiplier entries inside headquarters do not play a click animation anymore when clicking on them
  • base value and the final value in the modifier list of a town bonus do not play a click animation anymore
  • shipment multiplier now affects all areas where the shipment count is used
  • description of 'Broken Sword' artifact and beach challenge 5 have been altered to use the same wording for their reward
  • disabled software section in sandbox menu since there is no functionality assigned to it yet


Fixes



  • fixed an error that occured when double clicking the tutorial button
  • fixed idle screen throwing an exception when trying to exit using esc



__
Follow us on social media to not miss out on any news!
Discord: https://discord.gg/fireswordstudios
Twitter: https://twitter.com/FireSwordStudio
Twitch: https://www.twitch.tv/fireswordstudios
Youtube: https://www.youtube.com/channel/UCDV-wwiAAic-OESAayfUz_Q
Reddit: https://www.reddit.com/r/PerfectTower

v0.39.1

Changelog



Fixes



  • fixed modules not refreshing their color when switching blueprints
  • fixed hidden module name in drop chances being too long


v0.39.0

Changelog



New Stuff



  • added conversion menu buttons to building resources in the dashboard
  • added right-click quick conversion dial to conversion button in the dashboard
  • added Construction Firm to the dashboard



Changes



  • boss 2 vines properly reset their internal accumulated damage counter after attacking
  • non-endless temperature goals inside fire experiment use selected formatting option instead of printing all digits
  • 'cannot use gems' text in challenges is highlighted in red
  • values are left-aligned in the dashboard
  • modules that are inside the current blueprint will now still show up in the main list but slightly transparent



Fixes



  • fixed boss 2 vine tentacle using old damage scaling
  • fixed 'cannot use gems' challenge info text appearing twice in challenge 5-3
  • fixed event achievements showing 2024 participation
  • fixed Factory counting fewer than 1 shards towards the highest reward tier calculation
  • fixed 'Quantum Defense' still being active even when max. energy is 0
  • fixed achievement 'to infinity' requiring T7 modules instead of T6
  • fixed workers and AI not being able to disable era powers and to upgrade era dividers when starting off in a region with a highscore below era



__
Follow us on social media to not miss out on any news!
Discord: https://discord.gg/fireswordstudios
Twitter: https://twitter.com/FireSwordStudio
Twitch: https://www.twitch.tv/fireswordstudios
Youtube: https://www.youtube.com/channel/UCDV-wwiAAic-OESAayfUz_Q
Reddit: https://www.reddit.com/r/PerfectTower

v0.38.1

Changelog



Fixes



  • fixed resistance boss module in boss 2 fight


v0.38.0

Hi everyone!



We've returned from our holiday break with the long-awaited boss 2 rework, which makes the fight considerably faster and smoother overall. Check out the changelog for a summary of key changes.

Your feedback on the dashboard has been noted, and we're making adjustments in the upcoming updates, starting with the reintroduction of conversion buttons. They will come with a conversion dial, allowing right-click conversion from inside the dashboard.

In the coming updates, we'll work on polishing, refining game mechanics, and addressing issues. This contains early infinite rescaling for infinity stone usage prior to MT15, quality-of-life modifications for all buildings, the development of a uniform import/export interface, and improvements to increase the forgiveness of certain mechanics to make potential mistakes less or not punishing at all.

Thanks you for your continuous support! Here's to another fantastic year!

Changelog



Boss 2 Rework



  • all boss attributes have been rescaled (hp, damage, projectiles, etc.)
  • overall pacing of the fight is faster
  • boss 2 gains new attacks/variations of attacks on tier 2, 3, 5, 8, 13 and 21
  • boss 2 fight features boss modules for the tower
  • it is not required anymore to destroy all boss components in order to win the fight
  • components that are inactive only take a fraction of your damage so focusing on active components is rewarded
  • reloading with full ammunition is not possible anymore (in order to prevent accidental missclicks)
  • reloading while reloading is not possible anymore (in order to prevent accidental missclicks)
  • shooting now creates a small effect on the screen to provide visual feedback on shooting
  • hitting something now colors the targeting circle red for a short period of time and plays a bouncy animation
  • camera smoothly follows targets based on their priority to ensure dangers are always at the center of the screen (like in classic arcade shooters)


Fixes



  • fixed town visuals staying disabled when exiting idle mode via hotkey
  • fixed a bug with 'Bluecats Temporal Harmonizer'


__
Follow us on social media to not miss out on any news!
Discord: https://discord.gg/fireswordstudios
Twitter: https://twitter.com/FireSwordStudio
Twitch: https://www.twitch.tv/fireswordstudios
Youtube: https://www.youtube.com/channel/UCDV-wwiAAic-OESAayfUz_Q
Reddit: https://www.reddit.com/r/PerfectTower

v0.37.1

Changelog



Changes



  • changed lucky wheel big reward resource multiplier from 1.5 to 1.0



Fixes



  • fixed enemies in challenge 7-5 throwing exceptions due to a recent change to mesh handling
  • fixed module 'Bluecat's Harmonizer' affecting non-active modules
  • fixed chaos gift not properly handling cooldown of modules that are being cast twice


v0.37.0

Hey everyone!

This week's update includes more small design changes to make various mechanics less punishing. In general the game should feel casual and focus on constant progress from a player perspective. Smart decision should be rewarded with faster progress but mistakes should not be punished by a setback. At least not without warning or without enough opportunities to prepare.

One important change in this update is the sell price for Power Plant components. Experimenting with mechanics is an essential theme of the game. The fact that components in the Power Plant only sold for a fraction of their original price worked pretty much against this theme since playing around would be punished with a net loss in resources.

Therefore this update changes the sell price to 100% of the original price which allows you to basically freely move components around. Along with that the building skill that increased the sell factor from 25% to 50% has been changed to improve the conversion rate of town resources to Power Plant resources instead.

Apart from that we have reduced the cooldown for the upgrade reset timer inside the Trading Post from 12 hours to 30 minutes. It's very likely that the timer will be further reduced or entirely removed once we have a full overview of all the consequences this will have for things like the shipyard. It should not end up feeling like a necessity to constantly switch between producer upgrades, Shipyard upgrades and tower upgrades during the early game.

This upgrade also adds the dashboard back into the game. The new one is way more flexible from a technical perspective. It currently shows a few more values for each building compared to the old one and it only takes a single line of code to add more. Additionally we can add progress bars, buttons as well as images to it. Let us know in the comments or over on discord if there is anything specific you would like to see in the dashboard.

Thanks again for all your continues support!

Changelog



New Stuff



  • added trade amount display to Trading Post UI
  • added new version of the dashboard
  • added exotic skill 'Experienced Merchant'
  • added difficulty selection for stat scaling to sandbox mode
  • added module 'Bluecat's Harmonizer'



Changes



  • change module 'Confusion Field' to type legendary
  • change module 'Kit's Toolkit' to type legendary
  • change module 'Diver's Shield' to type defensive
  • Power Plant components can be sold for 100% of their worth per default
  • Power Plant skill 'Component Recycling' has been replaced by 'Efficient Recycling'
  • reduced default Trading Post upgrade reset cooldown value from 12 hours to 30 minutes
  • slightly reduced difficulty of challenge 15-1



Fixes



  • fixed module 'Super Bounce' projectile sometimes throwing exceptions
  • fixed module 'Battery Foundation' multiplying damage by 0 at 0% energy
  • fixed pumpkin producers showing wrong icon in production section of tooltip
  • fixed worker tasks for asteroid scanning showing task parameter as internal string
  • fixed description of module 'Dark Sacrifice'
  • fixed canceling of targeted skills disabling unit selection
  • fixed Museum skill 'Research Funding' not applying the correct price reduction for each tier
  • fixed module 'Universal Shield' creating garbage memory when executing its effect
  • fixed reforge level slider showing NaN for modules with 0 levels between tiers
  • fixed challenge 11-3 not multiplying the neutral vs. neutral factor more than once
  • fixed winter wonderland not properly refreshing day of the month based bonuses on scene reloads



__
Follow us on social media to not miss out on any news!
Discord: https://discord.gg/fireswordstudios
Twitter: https://twitter.com/FireSwordStudio
Twitch: https://www.twitch.tv/fireswordstudios
Youtube: https://www.youtube.com/channel/UCDV-wwiAAic-OESAayfUz_Q
Reddit: https://www.reddit.com/r/PerfectTower