added AI function 'Game: Fixed Waves Per Interval'
Changes
slightly increased width of military perk tooltips
installing software in Headquarters can now be canceled
installing software displays remaining duration in seconds (additionally to %)
scientific and mixed scientific notation now start at e-4 instead of e-6/e-7 for small numbers
Fixes
fixed boss modules being overscaled in some cases
fixed exotic experiment reality juicer upgrades not properly refreshing after a reset
fixed powerup position during boss 1 fight not properly refreshing position on pillar movement
fixed typo in infinity stone display
fixed typo in hyper trading table
fixed typo in some modules descriptions
fixed boss 4 result screen buttons not working
fixed boss 3 starting the fight during the cinematic on rare occasions
fixed sun sprite sometimes rendering the next layer of pixels within the same sprite map
fixed idle mode entries in different categories not properly refreshing when toggling an entry in a different category
v0.23.0 - Cylindro v2
Hi everyone!
The newly redesigned Cylindro is now available - enjoy enhanced mechanics and reach higher tiers! All that is missing from Cylindro prior to v1 are some balancing modifications, one more boss module, and visual enhancements. We've already started the rework of boss 2, but we don't know yet if that will be the next update.
Idle Production update
Every time you start the game, you will gain offline time based on how long you have been away. This offline time can now be used to produce whatever resources you have chosen on the idle production screen.
Boss 1 - Cylindro
Cylindro is now much easier on tier 1 and should not stop players from getting to the next military tier because of the boss defeat requirement. Cylindro's hp has a much slower linear increase instead of growing exponentially per tier and the other stats have been balanced as well. Like all other (reworked) bosses, Cylindro gets new abilities on tier 2, 3, 5, 8, 13 and 21.
Ability tier 2 When Cylindro smashes on tier 2, he damages pillars for a short period of time. The tower's movement speed is slowed when it passes them.
Ability tier 3 Cylindro may cast geysers that deal damage on tier 3. You can dodge them by going to one of the two safe zones.
Ability tier 5 Cylindro has a chance to roll following a smash on tier 5. When this occurs, flee!
You'll have to find out all other abilities by yourself. ;)
Changelog
New Stuff
added offline time as usable currency in idle production
added boss 1 module 'Searing Projectiles'
added boss 1 module 'Hardened Shell'
added boss 1 module 'Charged Powerups'
added boss 1 module 'Streamlined Hull'
added boss 1 module 'Acrobatic Plugin'
added boss 1 module 'Epic Gyroscope'
added boss 1 module 'Idle Nanobots'
added skip cinematic info to boss 1
Changes
reworked boss 1
military perk 'Twin Singularities' additionally boosts fragment drops by 15% for each difficulty above easy
military perk 'Time Warping' wave acceleration bonus increased from 3% to 5% per fully charged stone
military perk 'Time Warping' additionally provides a 2% bonus for each stone currently charging (extraction duration has to be lower than infinity)
input of module id for secure module ai function and get index of module is an enum
exiting a reworked boss fight opens the Statue Of Cubos instead of nothing
update unity engine to 2020.3.48f1
Fixes
fixed typo in Factory help
fixed ghost town asset staying active after closing the menu with esc
We're only a few months away from completing v1 of The Perfect Tower II, which means we need to start thinking about the future.
Let us begin by emphasizing that we will continue to maintain and update TPT2 once v1 is out, and that the mobile version will still be worked on.
When we were discussing what side projects we might want to work on while continuing working on TPT2, we revisited the idea of improving its predecessor "The Perfect Tower" and creating a Steam version of it. We don't want to make this decision without your input because the "The Perfect Tower" series has been strongly developed with community involvement.
That is why we put together a brief survey to gather your views on whether you would like an updated version of TPT1 as well as development streams for it. The scope of the potential update has not been defined, but we do not intend to change the core, but rather to address issues, add quality of life features, and possibly add new content.