We at Aerolab studios would like to apologise for the game we released. It is our regret that we released a product in a state which was not fully playable. As a new development team, we let our excitement get the better of us and for that there is no excuse. We are sorry for any inconvenience we may have caused and hope that you can find it within you to give us a second chance.
We are aware of the problems with finding servers with players and are working hard to resolve this issue as quickly as we can. We want all players to be able to enjoy a rich gaming experience and we hope that you will be patient as we correct this issue.
Regarding the criticism surrounding animation, we are currently working on a major overhaul and plan to switch from third person to first person for the time being. We believe that making this switch will inevitably fix most of the problems with player movement and interactions with the environment. In the future we will of course allow for a toggle feature to give players a fuller playing experience.
As for map size, we plan on incrementally adding new features and areas to the map to create a desired map big enough for all game modes and meets the community requirements. We do ask for patience on this matter as it is a time-consuming endeavour which cannot be achieved overnight.
Weapon sounds is something we have been considering since early development and is still an issue that we are discussing. For the time being, gun sounds will remain the same but we assure you that as soon as we have resolved this issue we will introduce these too players as quickly as possible.
As for the future of The Prison Experiment we have big plans and hope to keep our promise of being a genre defining game. We want to be bigger and better than any other game in the market and want to build a loyal fanbase. We have many big plans that we hope excites fans. We are currently in the planning stage of introducing unique character attributes as to give players the ability to choose a play style which best suits them. As with any ‘perks’ in a game we are tweaking the pros and cons as to provide a balanced but custom playing experience for all. We want to stray away from the recipe that Battle Royale games follow and give the community a game they can have their voice heard. With new game modes, maps, weapons, and characters we hope to fulfil the gaming needs of all players.
Again, we would like to apologise for our mistakes and we appreciate all criticism as it only makes us strive to be better.
From all of us at Aerolab studios,
Matt Rafferty, Charlie Tinley, Chris Scoble

