The Rat Plague cover
The Rat Plague screenshot
Genre: Adventure, Indie

The Rat Plague

The Rat Plague' Update Log on Jan. 20

Hello, all rats! Here are today's fixes.

1. Redrawn the mouse's jumping and sprinting animation frames, now it looks more flexible and elastic
2. Redrawn the attack animation frames of some monsters
3. Modified some visual elements of the scenes to unify the painting style
4. Fixed a bug that caused the monster attack animation not to play properly
5. Added npc's scheduled by participating crowdfunding players

Welcome to actively give us feedback bugs!
Thank you for your support and feedback, we will continue to work hard to do more fixes and optimization.

The Rat Plague' Update Log for November 26

Hello, guys! Here are the fixes for today.

1. Redone the entire parkour level, including the mechanics and visual effects
2. Reworked the attack method of "Plague Root", now it can even punch you with its fist!
3. Redid the skeleton mechanics in "Crashdown: Residence", now it is more flexible
4. Fixed the bug that the collision volume of respawn points is wrong
5. fixed a bug that some of the sound effects do not work
6. fixed the bug that some of the blood back props are not the same size
7. fixed the bug that props are occasionally stuck in the wall
8. Optimized the feel of some enemies' stomping
9. Balance adjustment for the distribution of blood-returning props

Welcome to actively give us feedback bugs!
Thank you for your support and feedback, we will continue to work hard to do more repairs and optimization.

The Rat Plague' Update Log for November 24

Hello, guys! Here are the fixes for today.

1. Fixed the bug that the background star animation was stuck in many scenes
2. Adjusted the difficulty curve in the later stages
3. Balance adjustment for "Plague Root".

Welcome to actively give us feedback bugs!
Thank you for your support and feedback, we will continue to work hard to do more fixes and optimization.

Translated with www.DeepL.com/Translator (free version)

The Rat Plague Update Log for Nov. 22

Hello, guys! Here are the fixes for today.

1. Adjusted the key position of joystick jump and sprint
2. Optimized the frame rate of some scenes
3. Fixed the bug that the jump from "Fish Head Bar: pt1" to the next scene is wrong
4. Fixed the bug that some of the trick mines trigger repeatedly
5. Fixed the bug that the magnetic pendulum has no feedback sound

Welcome to actively give us feedback bugs!
Thank you for your support and feedback, we will continue to work hard to do more fixes and optimization.

The Rat Plague Update Log for November 16 Ver. 1.4

Hello, guys! Here are the fixes for today.

1. Fixed the bug that the mapping and text of the settlement screen of "Deep Cave: The Path" were wrong.
2. Fixed the bug that the text of the "Deep Cave: Cliff" settlement screen was wrong.
3. Fixed the bug of "Troposphere: Deck" scene particle not showing
4. Fixed the bug that some enemies are stuck in the wall in "Troposphere: Deck".
5. Balanced the "Moon of Hypocrisy", now it's less jail time.
6. For the "timekeeper" for the balance adjustment, its body has become more brittle and thin, but the alarm clock on the back but faster rotation
7. A balance adjustment has been made to "Plague Root", now it's pop-ups are no longer too dense!

We welcome you to give us positive feedback on bugs!
Thank you for your support and feedback, we will continue to work hard to do more fixes and optimization.

The Rat Plague Update Log for November 16

Hello, guys!Here are the fixes for today.

1. fixed the bug that the dialogue of the burning module is not displayed
2. Fixed a bug that the background music of a late scene was playing incorrectly

Welcome to actively give us feedback bugs!
Thank you for your support and feedback, we will continue to work hard to do more repairs and optimization.

The Rat Plague' update log on November 16

Hello! The following are today's fixes.

1. fixed the bug that the late wall climbing and jumping ability occasionally does not take effect
2. Fixed the bug that the main character occasionally goes through the wall in the late stage

Welcome to give us active feedback on bugs! We take every piece of your feedback very seriously.
Thank you for your support and feedback, we will continue to work hard to make more fixes and optimizations.