Build 0.967 - Quest Update Part 2 and Season update Part 1
Hi everyone! I've been quite busy as of late but finally pushed out this update! this update includes the following;
Bug fixes for Quest Update Part 1
Fixed crash on enemy attack in second dungeon.
Fixed bug that would prevent day/night cycle from continuing.
Added different tilesets for each stage of The Red Moon
Redesigned how fast/slow mining is, as well as chances of getting ore.
Of course as this update was started quite some time ago, then continued a lot later, there is quite a bit of things left unfinished. The Quest system will undergo a Update Part 3 to finish it off in the coming months as I had to redo a lot of things that went wrong. With that being said, I did push part 1 of the seasons update out early, and with that i will focus on a visual overhaul after the quest system is fully integrated. So what's next?
Quest Update Part 3.
Season Update Part 2.
More Bug Fixes.
Re-Balancing of Weapons and Enemy Damage.
Continuation of Visual Overhaul.
Character Portrait art integration
Redesign of Character sprites
Integrating NSFW content/scenes
Enabling Endgame content
Transition from Early Access to Full Release.
This list is in prioritized order, The development cycle will be at least 1 update per month or 2 as I do have work taking up quite a lot of my time and this is a solo project.
Thanks you for your patience and supporting the game <3 -Kitten
Build 0.962 - Quest Update Part 1
Hello again!
The Quest Update is finally here!
Although this is only Part 1 of 2, Considering this major update is taking longer than expected, however I have implemented all the main boss quests in and also worked on more endgame content (currently wont be available until future updates)
So, What's Next? The Quest Update Part 2! This of course will add;
Side Quests.
Bounty Quests.
Mining Quests.
Monster attack. events at night (random events apart of Bounty Quests.)
Preparation for the Stages of The Red Moon update.
Preparation for Weather and Season Update.
Changelog:
Integrated the main part of the Quest Update.
Added All Main Quests. (Not including end game yet.)
Started on Mining Quests for Quest Update Part 2.
Fixed returning crystals not making it night time when you get home.
Fixed Mine bug which caused the player to gain rope every floor instead of taking it away when using it.
So When will Part 2 of the Quest update come out? The Quest Update Part 2 will come out within the next 2 weeks once again, as i'm not just working on the quest update as I stated, So updates will most likely be on a every 2 week basis, unless there bug fix builds.
That's all for this update since I had to split it into 2 since the other quest categories were not finished yet,
and most importantly, I said the update would come out at latest today.
Thank you for following the Development of The Red Moon,
I look forward to any feedback or questions.
-Kitten
Upcoming Update
Hey everyone,
It's been quite some time! The next update for the game should be out hopefully before the end of next week! These are the Patch notes for the Next Update So, what does it add?
The Quest System Now main quests are a thing, pretty much making the main story run off of it, from dungeon to dungeon and so on. (Later after the quest update this will link to encounters with npcs and other dialogue to better explain the story and the fear of The Red Moon between villagers and so on.)
Other additions to the Quest System also are;
*Obtaining Main and Side Quests from the Inn Manager
*Turning in Quests to the Inn Manager
*Bountys on beasts haunting the town on certain nights
*Mining Quests (You can't access these until you progress further in the game)
Besides the Quest System what about the reworking of all the graphic elements? Well this may not come to a surprise, as it takes a lot of time, i'm mainly working on it by myself with assistance of a best friend of mine from the occasion, so the graphical rework is probably the most difficult bit. However this will not delay development of the story and mechanics/bug fixes, most likely after the Quest Update will come the UI update with some tilesets redone. i'd like to get all the tilesets redone, though that takes time and I cannot rush it too much as i want things to blend properly. Some tiles already don't fully blend, though I'll get that fixed asap after this update!
Other things such as Bug fixes as well of course have been added.
I've been working had these past few months to bring a bigger update, rather than just a small bug fix, as the game is nearing its end of early access within the next 4 months.
That's all for now and I do sincerely apologize for lack of updates.
Updates WILL NOT take as long from now on after the Quest System is fully integrated.
Thank you all for your patience,
Kitten
BugFix and Content Build
Hi all!
Sorry for the lack of updates lately,
in this update build (0.957) I have started to integrate a new area that isn't apart of the dungeons.
-Features Added-
The Forgotten Mine (Floor 1 - 5)
*each update will add 5 floors, The Forgotten Mine will have 25 Floors and may have an expansion later on.*
-Bugs and Gameplay Fixes-
*Fixed mising particle sprite in End Game option on the menu.
*Tweaked Final Boss attacks (Final Boss room will unlock in future update)
-Future Update Preparations-
*Preparation for the Shield to be reintroduced (expected in 1 - 2 updates)
*Expanded Start game Cutscene (more explanation and introduction to who Takema Is and how you met him.)
*Started on end game Cutscenes.
That's all for now,
The art overhaul is still in the works and I am going to make some placeholders to put in the next update for tiles (grass, walls, roofs and so on)
See you all in the next patch notes!
-Kitten
Bug Patch Notes
Hey all!
Fixed afew of bugs and issues and improved on some features!
-Added PROPPER MENU
-Fixed Waiting Until Night feature in home not functioning.
-Removed unequipable weapons (these will be back in a big update later)
-Removed Mana Vial from shops and enemy drops as there isn't a use currently.
-Tweaked Damage on Second Boss.
-Tweaked Puzzle in Corrupted Cavern.(Scheduled to have overhaul later)
-Started on some assets for 1st Major update (more on this at a later date)
Patch will be Available in a few minutes!
If you find any bugs, please post in Bug Reporting Forum!
Thanks
-Kitten
Bug Fix Update
Hey there!
this is the first bugfix update for The Red Moon,
-Fixed incorrect wording in multiple areas
-Fixed Armor not being equipable.
-Fixed object placements,
-Added temporary Wait Until Night option for going up stairs until night bugs are ironed out.
If you find any bugs please make a thread in Bug Reporting discussion page so I know and can fix them asap!
-Kitten
Early Access Launched!
Early Access is live now!
The game is 5.99USD with a 20% launch discount. (Price may vary depending on country currency)
Now to answer some questions;
Will the game have trading cards, badges and backgrounds?
Yes, that is the plan later on during the early access period.
How long will it be before the artstyle gets its overhaul?
If I were to estimate, i'd say 1 to 2 months as that is the planned early access timeline if all goes as planned.
When will the game have it's "endgame"?
Although this is also an estimate, around 1 to 2 months as well as I still need to flesh out the beginning scenes and overhaul certain areas.
I hope to improve the game throughout the early access period and iron out all of those nasty bugs!
To help do that, you can post on the corresponding steam discussion page to help!
That's all for now!
-Kitten
Early Access Release Date Set!
The game will launch on Steam Early Access on the 18th of July!
Now into how Early Access for this title will go;
There will be bug fix updates, and then major updates containing art assets and so forth to eventually lead to the whole gfx overhaul, but earlier will have the full implementation of Intimate Moments and other content alike.
The game will have a 20% discount on Early Access launch of course, and will have a price rise upon completion by 1 - 2 usd.
If you have any questions please post on the Discussions!