The Riftbreaker cover
The Riftbreaker screenshot
PC PS4 XONE PS5 Series X Steam Gog Epic
Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie

The Riftbreaker

Soundtrack is up on YouTube

Hello Riftbreakers!

To have a little break from patch notes (which are still coming this week), we have something a little bit different for you today. We have uploaded the entire soundtrack from The Riftbreaker to YouTube for your listening pleasure.

[previewyoutube="NkAwRRzsdws;full"]

The soundtrack features 14 atmospheric compositions, written and performed by Marcin Pukaluk. They are quite a bit different from the music you hear in the game, as they all have been remade and mastered with standalone listening in mind (in other words, separately from the game).

Marcin decided to reimagine these tracks because the music in the game required him to stay within some limits. For example, you do not want your battle music to have a one-minute-long intro. The fight might be over within that minute. However, the same intro might work really well and make the entire piece more complete. Without any game-specific restriction, Marcin could unleash his creativity and deliver these pieces exactly as he imagined them.

The video doesn't contain any ads or anything intrusive, so you can just put this on in the background and forget about it. Or you can enjoy our game art, that's okay too!

In the meantime, we are continuing our work on fixing bugs, putting out fires and tending to the wounded.

Talk to you soon!
EXOR Studios

P.S. Please, don't ask us to put this up on streaming services. If we did that, you could have issues with uploading game videos or streaming. Let's avoid that.

Experimental branch update - October 29th 2021

Hello Riftbreakers!

First of all, a massive THANK YOU to everyone who decided to try out our experimental branch. We have managed to catch a lot of bugs early and fix them before they became an issue on the public build.

That being said, the update still needs some thorough testing and a couple of days of trials before we can call it ‘ready’. We have decided to patch the experimental branch first, to ensure that the next patch does not cause you any critical issues. If you don’t find any significant problems with it over the weekend, this will be the next public patch that we are going to push out early next week.

To join the experimental branch:

  1. create a backup copy of your save folder (Documents/The Riftbreaker)
  2. disable Steam Cloud save backup
  3. go to your Steam Library
  4. right-click on The Riftbreaker
  5. select 'Properties,’ then 'Betas,’ and use the following password: IknowWhatImDoing

After that, you will be able to choose 'experimental' from the drop-down menu. Download the update, play the game and let us know if you encounter any issues. We also have a channel on our Discord: #rb-experimental-feedback - we highly encourage you to join in and share your feedback.

The Riftbreaker Experimental Branch Changelog, October 29th, 2021, Binary #355, Package TC#76



  • Weather events such as acid rain and hail storm are now more localized and no longer deal damage to all structures. Their time has also been reduced.
  • Added more neutral weather events to the event pool to reduce the chance of a negative event taking place.
  • Streaming options have been enabled for the Campaign Mode.
  • Fixed a crash that occurred while changing items in equipment slots.
  • Fixed a crash in the SetCurrentTarget method that occurred if the targeted entity was destroyed during aiming.
  • Fixed a crash that occurred when 'cheat_set_player_health' and 'cheat_add_resource' commands were used with invalid arguments.
  • Fixed a crash in WeaponSystem that occurred when the owner died in the same frame as the weapon dropped.
  • Fixed a crash that occurred when the player used interactive streaming options while on a different campaign mode map than the HQ.
  • Fixed a crash that sometimes occurred when a Necrodon was trying to revive a unit.
  • Fixed a crash that sometimes occurred when entering text in a Text Box.
  • Fixed text boxes cutting off the initial characters of all entered strings.
  • Fixed invalid memory access on the Planetary Scanner screen which could have led to memory corruption and crashes.
  • Fixed display problems with AMD FidelityFX Super Resolution while running the game in borderless window mode.
  • Fixed Energy Connectors refusing to connect buildings to the energy grid.
  • Fixed inventory corruption and mods disappearing when disassembling weapons with mods attached.
  • Added support for parts and decals sinking and dissolving on quicksand.
  • Attack Drone Towers have been tweaked to be more useful and effective.
  • Improved collisions for many destructible props - a lot fewer props now block player movement and projectiles.
  • Fixed destruction levels for Attack Drone Towers, Heavy Artillery, and Magnetic Stabilizers.
  • Tweaked Corrosive Gun projectile lights to be smaller and less performance-hungry.
  • Added auto-fire to Grenade Launcher and Floating Mines.
  • Fixed some errors in Korean and Japanese localizations.
  • 'Steel' will no longer appear in announcement voice lines.
  • Added 'debug_player_inventory command to debug inventory problems in real-time.
  • Inputs in the Inventory screen will no longer be blocked when the player has the map open and the 'cheat_minimap_teleport_on_click' command is enabled.
  • 'cheat_minimap_teleport_on_click' now works with the minimap, too.
  • The building destruction system has been moved from Lua script to C++.
  • Additional developer logs have been added to state transitions requested by ControllerState to track and find the Exor::[World]::FindSystem crash.
  • Energy lines will now connect to buildings even if they are built in an invalid spot (edge case)


Wishing you a wonderful weekend,
EXOR Studios

Experimental Branch now Live

Hello Riftbreakers,

First of all, we would like to thank you for your never-ending enthusiasm and overwhelming support for The Riftbreaker! All the bug reports, suggestions, and feedback are much appreciated and monitored daily. We're doing our best to introduce fixes and improvements as quickly as possible, but we will need some help to do that effectively.

Starting today, we are opening an official 'experimental' Steam branch of the game. All the latest patches will first make their way to the experimental branch before being pushed to the default public branch. We are doing this to ensure that the changes we introduce are safe and make the game better, not worse.

Testing the experimental branch is not for the faint of heart. Before you start messing with it, we recommend:


  1. creating a backup copy of your save folder (Documents/The Riftbreaker)
  2. disabling Steam Cloud save backup

These steps are meant to prevent you from losing your progress in case something goes wrong. If you are sure you want to take part in the test, go to your Steam Library, right-click on The Riftbreaker, select 'Properties,’ then 'Betas,’ and use the following password:

IknowWhatImDoing

After that, you will be able to choose 'experimental' from the drop-down menu. Download the update, play the game and let us know if you encounter any issues. We also have a channel on our Discord: #rb-experimental-feedback - we highly encourage you to join in and share your feedback. Please remember that this is entirely optional and untested! If you are unsure how to manually backup your saves and switch branches, we advise against testing the experimental branch.

The experimental branch will be updated irregularly, sometimes a few times a day and sometimes once every few days. To start off the process we have already uploaded the latest patch that we are working on, and it is ready to be tested.

The Riftbreaker - Experimental Branch - October 26th, 2021 Executable #350, Package #72




  • Added new environment tiles to the Radioactive Desert and Acidic Plains biomes improving the richness and variety of these environments.
  • Lots of fixes and optimizations for the ResourceSystem. They can reduce CPU performance costs associated with calculating energy grids and other resources, especially in large bases, by up to 15x.
  • Several optimizations for Acidic Yeast. It should have less of a performance impact now and take up less space in saved game states.
  • Improved component packing and unpacking speed (improved CPU performance).
  • The process of creating labels and bars now uses CommandBuffer to increase CPU performance.
  • Fixed how the "Walk in the park" is triggered.
  • Acidic Yeast and its parts got a texture upgrade.
  • Added support for removing and recreating LuaComponent to make save files smaller.
  • Added debug_recreate_buildings command. Use it if you encountered a bug that disconnected all your buildings from the energy grid. This command will remove and recreate all buildings and connections in your base.
  • The game will wait for the user profile to finish saving before exiting to the desktop to prevent data loss.
  • Added more constraints to ResourceVolumeRenderable to prevent resources from spawning in wrong spots.
  • Initialize uninitialized member variables to prevent some issues with loading the game.
  • Fixed camera_enable_zoom crashes with raytracing enabled.
  • Added debug output for render window creation to give us more information in case something goes wrong.


Hopefully, this workflow will let us stay in touch better and show you what fixes we are currently working on. We will also start publishing daily changelogs again on our Discord to keep you up to date with the current workflow. Join us not to miss a thing: www.discord.gg/exorstudios

Have a good week!
EXOR Studios

The Riftbreaker Stability Update October 21st 2021

Hello Riftbreakers,

Thanks to your feedback we managed to catch and fix another batch of errors that you've been encountering. We hope that thanks to these fixes and improvements your stay on Galatea 37 will be even more pleasant. Please remember that if you encounter a crash then send in your crash report - they really help us to efficiently fix all of the encountered errors.

The Riftbreaker Stability Update October 21st 2021




  • Fixed crash: Ogre::D3D12HardwareBufferManagerBase::createVertexBuffer.
  • Improved raytracing implementation to prevent D3D12 SwapBuffers error.
  • Fixed objectives ignoring higher level buildings - you can now build Cultivators level 2 and 3 in the rare resource missions.
  • Added more Cryoplants to the Volcanic Area Reconaissance mission to prevent issues with finding enough specimens. If you load a save file from an older version of this map, additional Cryoplants will spawn in.
  • Fixed crash while using Power Jump skill.
  • Acidic Yeast Root is now untargetable by defensive towers during scanning with Research Station.
  • Fixed campaign flow getting stuck if a player had built the Rift Station Foundation before that objective was activated.
  • Fixed crash that would sometimes occur when spawning a new objective.
  • Fixed deadlock that would occur if the player entered the inventory screen while the Headquarters upgrade popup was on screen.
  • Fixed crash in SetCurrentTarget method.
  • Fixed crash in logic flow that happened when an objective got duplicated.
  • Launcher: added the option for textures quality change to improve performance on machines with less VRAM.
  • Autosaves can no longer be removed.
  • Fixed crash in OnEquipmentSlotChangedEvent
  • Fixed infinite loading when 'Continue Game' button was clicked several times.
  • Fixed multiple crashes on GUI scene transitions.
  • Fixed memory corruption on equipment disassembly that would cause a crash at a random moment later during gameplay
  • Show proper error message popup, instead of "You are trying saves that belong to different user" so we can track/fix it
  • EffectSystem: deffer EffectComponent removal to system update, where we can be sure that no additional effects were created
  • Fix possible logic flow data race when logic graph was disabled by external sources
  • Audio: fixed memory corruption in AudioManager that caused the game to crash.
  • Fixed save corruption when user deletes their old save or the whole campaign while being in-game.


We hope this patch will bring a noticeable improvement for those of you who have been having the above mentioned problems with the game. Our efforts are not over, though - we are still working on multiple fixes and quality of life improvements. We expect to ship the next patch at some point next week.

Thank you!
EXOR Studios

200 000 Riftbreakers and counting...

Hello Riftbreakers!

The week from releasing The Riftbreaker has been a ground breaking and humbling experience for our small studio. More than two hundred thousand Riftbreakers decided to purchase the game and jump through the portal to Galatea 37. Thank you for supporting us!

This number has by far surpassed our expectations and will allow us to continue supporting and expanding the game with new features and content. The feedback that we've been receiving from all of you has been incredible and will help us shape the game for the better during the weeks and months to come.

We are currently working hard to address all of the issues that are being reported through all of our communication channels. Aside from the necessary fixes we are also working on a number of quality of life improvements including new ways of quickly repairing/upgrading large numbers of buildings, better weather event balancing, improved Hard and Brutal Campaign mode balancing and more. Our artists have already started work on a completely new biome that will surprise you with new creatures and gameplay mechanics.

Last, but not least, we can confirm that we are starting work on an online coop multiplayer game mode. This is a very challenging task and will take at least 6-12 months to complete. We will be sure to start early tests as soon as we we have it playable, so stay tuned for future community updates.

Thank you for all of your support!

EXOR Studios

The Riftbreaker Stability Update October 18th 2021

Hello Riftbreakers!

Thank you for sending in all the crash reports and information about various bugs you have been encountering throughout the game. Today we have published a small patch that should improve the stability of the game. We are working on even more fixes that will arrive later this week, along with some Quality of Life and balance changes.

The Riftbreaker Stability Update October 18th 2021



MAJOR:



  • The game will no longer remove map save file if autosave removal fails - this should prevent users from losing progress while jumping between planetary locations. Affected save files are gone forever, but hopefully this will never happen again. We are terribly sorry this ever happened in the first place.
  • Autosaves can no longer be manually overwritten.
  • The game will attempt to create a unique save backup directory for every save state.
  • Fixed infinite loading/saving when access to the save backup directory is denied for any reason.
  • Fixed Lua crash related to building/selling buildings during regular gameplay.
  • Fixed several crashes in the inventory screen, the fog of war system and weapon mod system.
  • We changed the method for enumarating possible monitors and output resolutions. It will prevent the game from crashing if there are more than 512 combinations of output resolution/display present.
  • The game should correctly identify the system language and default to that localization without any need for manual setup.
  • D3D12: add logs to adapter detection if some API call fails - this will allow us to fix DX12-related issues more quickly in the future.
  • WorldEffectSystem: fixed potential earthquake instant kill
  • The game will no longer display LUA assertions that could interrupt your gameplay.
  • Commands.lua: make cheat_add_resource ironium work - it now adds the proper resource.
  • Sound: fixed crash in MusicPlayerEmulator on pause.
  • Save file size has been reduced by introducing some optimizations.


Volcanic Area Reconnaisance mission:



  • Forced a larger minimum number of cryoplants to spawn on the map to prevent bad RNG instances.
  • Increased the chance of spawning large cryoplants instead of small cryoplants to provide more scannable objects.
  • Increased the bioscanner hint display time to encourage using the scanner instead of destroying the plants.
  • Destroyed Cryoplants will now regrow over time to always be present on the Volcanic Area Reconnaisance mission.


Minor changes:



  • Tweaked the size of loot containers
  • Increased chance to receive a skin for Mr. Riggs after opening a Bioanomaly.
  • Increased chance for mod drop from all enemies.
  • Fixed lights in Small Machine Gun and Minigun projectiles.
  • Achievements: do not trigger achievemements in benchmark mode.


We are still actively working on fixes for DirectX 12 crashes, preventing rare campaign softlocks, and solving issues related to energy grids breaking down. We're going to keep you posted, be on the lookout for more patch notes coming this week.

Thank you for your continued support,
EXOR Studios

Riftbreaker Bilibili Influencer Recruitment!

From October 18, 2021 to October 25, 2021, RiftBreaker and Bilibili officially open a recruitment campaign for hosts! We welcome all influencers and players to participate actively, and we have prepared a lot of prizes for you to win! For more details, please visit the Bilibili PC game live streaming hub Riftbreaker area.



Link to the event: https://link.bilibili.com/p/eden/news#/newsDetail?id=2255

The Riftbreaker Stability Update, October 16th 2021

Hello Riftbreakers!

We've just published a quick hotfix patch that prevents a rare crash bug that might occur when traveling to a previously visited planetary location. In some circumstances, this bug could prevent returning to headquarters and block campaign mode progress.

We are continuously monitoring the issues that are being reported and working on new fixes. We are sorry for the inconvenience and thank you for your patience.

Thank you for your help and support!
EXOR Studios

The Riftbreaker Stability Update, October 15th 2021

Hello Riftbreakers!

First of all, thank you for all of the positive feedback and constructive criticism that you're sharing with us! The game's reception has blown us away. We are safe to say that the immense support that you have shown us will allow us to develop The Rfitbreaker further for a long time to come. Before we move onto working on new additions to the game our top priority is to provide the most important stability and quality of life improvements.

We have just published a hotfix for The Riftbreaker, addressing some of the most common issues you have encountered with the game. Thank you for reporting these. Here is the list of changes for today's patch:

The Riftbreaker Stability Update, October 15th 2021:




  • Fixed some of the crashes on DirectX 12 that happened when raytracing was enabled. We also improved our messaging due to this issue. The game will inform you to try the DirectX 11 mode if you encounter issues with DirectX 12.
  • Fixed memory corruption related crashes after opening or closing the inventory screen.
  • Fixed memory corruption related crashes after opening Tower Mod menu or Sapling menu in the Cultivators.
  • Fixed crashes when travelling to another biome using the Planetary Scanner screen.
  • The app will no longer crash if Steam fails to initialize - it will shut down gracefully.
  • DirectX 12 debug options have been removed from the launcher.
  • Threading stability fixes have been introduced to prevent crashes.
  • Fixed crashes that happened due to use of the auto-aim mod on certain weapons.
  • The Tower Mod menu and Sapling menu no longer display gamepad key prompts when playing on keyboard.
  • Bioscanner action key can now be rebound.
  • Canadian French keyboards are no longer detected as AZERTY.


Thank you for all the crash reports and posts with information that helped us fix these issues. We are working on improvements and fixes for other problems that you have reported. We are planning to release a larger patch by the end of the next week, further improving stability and introducing balance changes to many areas of the game ( especially for Hard and Brutal campaign mode settings).

Thank you for your help and support!
EXOR Studios

The Riftbreaker is Available Now!

Hello Riftbreakers!

The wait is over. The Riftbreaker is now available!



After almost 4 years of development, we are finally able to share the 1.0 version of The Riftbreaker with you. Thank you for the support and patience that you have given us during this process. Your feedback has changed the game for the better, and the countless hours you spent playtesting the Beta have allowed us to eliminate thousands of potential issues.

If you would like to learn all about what The Riftbreaker features are, we prepared a launch video that walks through what you can see in the game. You can view it here:

[previewyoutube="BNJ5Mj8kiJA;full"]

If you can’t watch the video right now, here’s a text description for you:

CAMPAIGN MODE





In the Story Campaign, you will join Ashley S. Nowak and her robotic companion, Mr. Riggs, on their mission to prepare Galatea 37 for colonization. During your stay in this alien world, you will visit multiple biomes, research and catalog various exotic species of flora and fauna, as well as set up a thriving network of bases, spanning all over the Galatean globe. The Campaign is available in four difficulty modes, allowing you to adjust the gameplay to your preferences. The pace of progress in the campaign is entirely up to you. You can either complete all objectives as soon as they become available or take the scenic route, gathering knowledge, discovering secrets, and perfecting your economic and defensive setup. Play any way you like!

SURVIVAL MODE





Missions in the Survival Mode are more “bite-sized” and action-packed, designed to be completed in one session. During a Survival run, you will have to quickly set up your defenses and prepare for battle against hordes of Galatean creatures, increasing in strength and numbers over time. The faster pace of the Survival mode is offset by shorter research and reduced building costs for many structures, allowing you to catch up to the power level necessary to survive. Completing survival missions will unlock unique rewards that you will be able to use in any game mode as well as progressively harder biomes.

SANDBOX MODE





The Sandbox Mode is a special setting in the Survival Mode menu. If you choose this mode, you will never be attacked by any wave of enemy creatures. You are free to build up a base of your dreams, try out new technologies, and practice your planning and management skills.

CUTTING-EDGE TECHNOLOGY





Try out all the latest features of The Schmetterling 2.0 engine. Ray-traced shadows, ray-traced ambient occlusion, and support for a whole range of AMD FidelityFX features, including the newest Super Resolution - it’s all there. These options will allow you to enjoy high-fidelity graphics while keeping great performance. Apart from visual effects, we also take advantage of the developments in the world of gamepads. We support Impulse Triggers on the Xbox controller, as well as Adaptive Triggers on the Dualsense. Or you could stick to the good old mouse and keyboard - complete with a custom Razer Chroma profile highlighting the keys used in the game!

FULL MODDABILITY





The internal file structure of the game is really simple and clear - perfect for taking a look inside and tinkering with. The modding community on our Discord has already created a number of fantastic mods for the Prologue and we’re sure that we’ll see many more for the full game.

WHAT’S NEXT





This is not the end of the road for The Riftbreaker - it is just the beginning. We have plans to support the game long-term with regular updates, new content releases, and DLCs. We are also planning to ship the full suite of our internal editing tools that you can use to create whatever you like. They will be coming soon in one of the post-release updates.

We strongly encourage you to join our Discord server at www.discord.gg/exorstudios - it’s always the easiest to catch us there. It’s also home to our vibrant modding community.

We can’t wait to see how you like the game. We hope you will have as much fun playing, as we did while developing the game.

Have fun!
EXOR Studios