Rebinding applied immediately no game reset needed
Spelling mistakes corrected
Resolution options in main menu functioning properly
Audio
Lots of sounds been balanced, should be improved
Crystal Swamp
Lighting now applied to effects
Mushploom Caves
Fixed fight in cavern
Feedback and Bug Reports
The best place to give us feedback and report bugs is on our Discord. We're active and involved in our community there so if you have Discord please consider joining! Bugs are more likely to be fixed when they are reported on the Discord.
Added more sinking platforms to get around islands
Fixed spawning of the Projection explosion ability
Redid collisions around the arena area
Menu
Added current items held to the menu
Slimes
Spawn animations added
Feedback and Bug Reports
The best place to give us feedback and report bugs is on our Discord. We're active and involved in our community there so if you have Discord please consider joining! Bugs are more likely to be fixed when they are reported on the Discord.
The best place to give us feedback and report bugs is on our Discord. We're active and involved in our community there so if you have Discord please consider joining! Bugs are more likely to be fixed when they are reported on the Discord.
We've been listening to all your feedback and bug reports and have fixed and balanced tons of stuff! Big thanks to everyone that has taken the time to give us feedback so we could make the game even better.
Bug fixes:
Sprint updates
No longer costs essense
Cancels properly when hit
Can no longer stack speed bonus
Menu
New Ability menu for seeing what you can currently use
Fixed menu transition bugs
Resume and quit working on main screen
Dusty Canyon
Upated quest showing up after completing the thicket
The best place to give us feedback and report bugs is on our Discord. We're active and involved in our community there so if you have Discord please consider joining! Bugs are more likely to be fixed when they are reported on the Discord.
Launch day as been whirlwind for us dragons but we're so excited to see so many of you playing the The Sacred Acorn and enjoying it. Our work isn't done yet though. There's always bugs that players find on launch day, and we're really grateful to everyone that has reported issues and given feedback. Here's our first patch update details.
Bug fixes:
Overhaul of the Objectives in the Menu
Fixed the pillar puzzle in Dusty Canyon
Fixed the area titles displaying incorrectly when going to a new area
Updated the Crystal Swamp main quest line
Made a few areas a tiny bit more linear to help with finding yourself
Fixed tribe torches showing progression in the Canyon arena
Updated the Varghest boss (was too easy for many of you!)
Fixed some typos and other inconsistencies
Updated missing dialogue lines to some characters
Balancing:
Rebalanced essence drops for Tundra
Rebalanced Kroan fights
Rebalanced Varghest fight
Rebalanced Glacicle fight
Feedback and Bug Reports
The best place to give us feedback and report bugs is on our Discord. We're active and involved in our community there so if you have Discord please consider joining! Bugs are more likely to be fixed when they are reported on the Discord.
The Sacred Acorn Devlog #13: Fast Travel and Final Region
Hello travellers!
We're just a few days fro release and wanted to give you all one last devlog update!!
If you'd like to see some of our earlier dev logs you can find them on our YouTube channel. Make sure you subscribe so you can get updates on The Sacred Acorn and any other cool things we're working on.
Next Fest Demo: Community Plays!
The wonderful BlazianAC and RonnieKrazy each play through our demo and share their thoughts on The Sacred Acorn!
Don't forget to wishlist!
Found a bug? Have some feedback? Or just want to know more about our game? Join our Discord!
We've just done a HUGE update to the demo, probably the biggest update we've done in the last year and a half! There are so many changes you almost might not recognise it, and we are so happy to be giving you all a proper taste of what the full game will be like when it releases in July.
Here's a brief overview of what has changed:
All new tutorial!
All new Timberglaive, the squirrel village!
All new art for Ima and the squirrels in her tribe!
Special demo access to late game ability Projection!
A big overhaul of the Mushploom Caves!
Sneak peeks at never before seen areas!
Lots of new hidden secrets for you to discover 👀
We hope you love the changes, and, as always, we welcome feedback. There may still be a bug or two, so please let us know if you find any and we'll fix ASAP. Happy adventuring!
Don't forget to join the Discord to ask questions, give feedback, and join the discussions!
The Sacred Acorn: Official Release Date Announcement