Firepillar's newest game - Craft in Abyss - will be going into early access on September 4th. It is a base-building rogue-like game, where the player takes the role of an underwater engineer, who continuously upgrades and strengthens her warship as she gather more companions, and fight for more resources. Craft in Abyss will inherit Nino Isekai's rogue-like excitement and fun, and also provides players with even more freedom to build the fortress of their dreams The game will be sold for USD$10, and there will be a 10% discount for the first week. If you're interested, make sure to wishlist the game so that you will get notified when the game is released.
Our new title "Craft in Abyss" join the Steam Game Festival
Firepillar2, the team behind Nino's Isekai, just launched the demo of their new game - Craft in Abyss. It is a base-building rogue-like game, where the player takes the role of an underwater engineer, who continuously upgrades and strengthens her warship as she gather more companions, and fight for more resources. Craft in Abyss will inherit Nino Isekai's rogue-like excitement and fun, and also provides players with even more freedom to build the fortress of their dreams
This update includes: - Clearer display for Alchemy: Cards that cannot be crafted are now darker, and descriptions of the policies required is now shown in the unlock conditions - Nearly 30 new skills, can read all in https://gamerch.com/ninoisekai/entry/104583
We're preparing the 100 Positive Reviews Update
We promised to introduce a large number of new skills once we receive 100 positive comments before, and even though the playerbase seemed to have dwindled down, we haven't forgotten our promise. We're currently coming up with new ideas so that the game won't become more difficult or less new-player-friendly after we add more skills. We hope that this update will fulfill the needs of both old and new players. We're planning to launch the update during January 2020. Also, just a reminder. The next update will be after we reach 150 positive reviews. We will make change some skills (such as the Focus skills) into passive ones into active ones.
Update new content per 50 positive comments on Steam
We want to improve the game and we know this is going to require continuous effort. We are not professionals who can spend their entire day doing that. We want some encouragement to push us forward. In order to achieve that, we have decided that we will update the game every time we get an extra 50 positive Steam comments. This can not only help us advertise the game, but can also lead to a better game for players. Hopefully, this will bring about a win-win situation for all of us. (Of course, we will still do bug-fixes outside of these additional updates).
Milestone:
50 Positive Comments (Reached): Talent balancing: https://steamcommunity.com/games/1078960/announcements/detail/1666821776716902571 Add German Language Option
100 Positive Comments (Unreached): Introduce new skills (at least 30) related to: Guaranteed Scale Sync Increased Wet decay rate Increased Burn decay rate More Understanding talents (Effects gained when the deck is shuffled) More Robust talents (Additional Scale Sync effects) More Eye skills (Gaining additional effect stacks) Decreasing stamina lost Stun countermeasures Other statuses such as Immunity, Healing, Special Attack, Lifesteal, Catalyst, Accelerant, Shuffle Fatigue, and Soften etc.
150 Positive Comments (Unreached) Making some skills like the Stockpiled effects activated based on player decisions Large number of additional policies Improved achievement system Improved rewards system
200 Positive Comments (Unreached) Player stat tracker (e.g. highest damage in one hit, shortest game completion time etc.)
20191028 New language added: Deutsch
Thanks a lot to Mathias Henke aka Knubbell, we finally launched the German language.
By the way, we also adjust the difficulty of the game, and now it is easier.
Message from Knubbell: Bitte schreibt in die Kommentare falls ihr Fehler in der Übersetzung findet. Leider können sich immer Fehler einschleichen, wenn aus dem asiatischen ins englische ins deutsche übersetzt wird. Und stört euch bitte nicht an manchen Wörtern. So etwas wie "Einstellen" ist der Zeichenlänge geschuldet. Denn die asiatischen Schriftzeichen sind deutlich kürzer als ein "Einstellungen" :)
20191027 Urgent update: keep all card bug fix
We received a report from the three players about "Keep a card bug" and we found that it is due to the last game balance update. We immediately made an emergency fix. We hope everyone who is affected by the bug can forgive me.
20191024 Updates - Game Balance
Bug fix: gain fusion formula with different tier by different progress
Status Balance Changes: Strength Increase - Added "decrease the duration by 10 minutes whenever you make an attack."
Talent Details:https://gamerch.com/ninoisekai/entry/104583 Talent Balance Changes Capitalism, Watertreading Steps, and Summer Lightning: "Max hand size is now 3" -> "Permanently gain 1 stack of "Cursed"" Sword and Shield: "Max hand size is now 3" -> "Permanently gain 50 stacks of "Weaken"" Foolish Brute Strength: Removed "Max hand size is now 3", Stamina increase decreased from 100 to 50 Imogen's Blessing: 50% HP Recovery -> 30% HP Recovery More Attack!: +30 "Strength Increased" stacks -> +15 "Strength Increased" stacks; Lose 15 "Strength Increased" stacks -> Lose 20 "Strength Increased" stacks Mortal Might and Mortal Heart: "Permanently gain 2 stacks of "Cursed"" -> "Increase the damage from "Cursed" by 50%" Attack and Defend: 10% more "Shield" and damage -> 15% more "Shield" and damage Salomon's Blessing: 10 stacks -> 1 stack First Strike: Effect changed to "Cast time during the first turn is reduced by 15 minutes (minimum 5 minutes)" Taliesin's Blessing: Recover 2% Max HP -> Recover 15 HP Drench: 30 "Wet" Stacks -> 20 "Wet" Stacks Frog Constitution: Removed "Unplayed cards in hand will not be removed (except when the deck is shuffled)", now removes a max of 100 "Wet" stacks Slime Constitution: Double -> 50% Vigorous Life Force: Recover 2% Max HP -> Recover 15 HP Shield of Curses: Effect changed to "Apply 1 stack of "Burn" all enemies when using a defense card. " Fair and Square: Now "Permanently gain 30 stacks of "Strength Increase"" Desire for Victory: "Unplayed cards in hand will not be removed (except when the deck is shuffled)" -> "When below 50% Max HP"; damage increase 25% -> 15% Flow: "Using Focus" changed to "Scale Sync"; 5 “Critical Eye" stacks -> 15 stacks Basic Growth: "Max hand size is now 3" -> "-50% EXP gain" All in One Go: "Using Attack cards" -> "Using Focus: Durable Defense: "Lose 1/3 less "Shield" -> "Lose 1/3 of the amount instead" Hysteric Attack: 20 "Strength Increase" stacks -> 15 "Strength Increase" stacks Hysteric Defense: 20 "Strength Increase" stacks -> 15 "Strength Increase" stacks My Body as a Shield: "Unplayed cards in hand will not be removed (except when the deck is shuffled)" -> "Increase the damage from "Cursed" by 50%" Mighty Wind, Guardian Flower, Blood-soaked Snow, and Moon of the Rising Ride: "Permanently gain 2 stacks of "Cursed"" -> "Increase the damage from "Cursed" by 50%"
Adjust game difficulty
After viewing the proportion of achievement, we find that the difficulty is too high and we decide to reduce game difficulty. If you gave in because the game was too hard, it's game to come back.
Nino Isekai official relase!
JRPG-style story revolved around the concept of “time”
Nino’s Isekai tells the story of Nino having died in the real world and is transported to another one. There, he is now a cult leader whose religious scripture is the Bible! As a Christian in his previous life, Nino wants to teach his new followers the right way and confront enemies to end the war. Unfortunately, Nino was cursed at the start of his journey. His lifespan was now presented by a few dozen fruits, which will be gradually consumed over the next three days. The game follows Nino over the course of these three days, during which the player will need to manage their time to help Nino break through the obstacles and complete his journey.
Main Feature
A Heavy Focus on Time Limit and Resource Management