I'm streaming The Sapling, 24/7 for 1 month. We started on planet Wright-1b with a simple alga and underwater animal, turned on random mutations, and now we watch what evolves.
See https://www.twitch.tv/wesselstoop for details!
Announcement video:
Patch v12.46
Balancing mutation mechanics for more interesting simulations
Made it possible for fungi to disperse via water
Made it more likely for new land animals to lose unused fins
Made the emergence of sexual reproduction more likely
Made the emergence of other sexes more likely
Made the evolution of land plants more likely on a planet with seasons
Meteorites block a way larger percentage of sunlight
When the sunlight is blocked after a meteorite, no new plants can get born, so more plant species get extinct
Balancing body parts
Nerfed all eyes so increasing scale is unattractive during the day
Buffed the pinhole eye, so it's no longer inferior to the compound eye
Balancing statistics for the primitive leaves, fern and needles to prevent bottlenecks
Redoing the appearance of some ears and eyes
Redesigned two most primitive ears
Fixed ears on top flipping backwards during animations
Fixed the 'looking sideways' eye having white eyelids
Fixed 'obligate night vision' eye's brow being reflective
Small UI fixes
Fixed the species detail view button (the 'i') sometimes not working when focusing on an organism
Fixed organisms not appearing when loading from the second page of the archive
Decreased font sizes for leaf stats in the plant editor
Fixed various causes of the time stopping bug
The liquid storing abdomen when filled (thanks Not Original!)
When animals tried to climb trees that for optimization reasons only had a billboard
Meteorites removing plants that only had a billboard
Other
Fixed fungus caps being forgotten sometimes (thanks TaterTot!)
Fixed messing up versioning in the species archive functionality
I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com.
Patch v12.45
Save format version 11
Storing fixed family relations
Storing fungi death causes
Improvements for the animal mutation system
Greatly increased chances that land animals will emerge
Changed animal color mutation system to much smaller changes, but much more frequently (thanks Paharron!)
Cleaned up a lot of unused code for mutating animals at random, making it slightly more efficient
Small UI fixes
In the species list view, you can left click an organism type to 'solo' it, showing only that type (thanks Izaiah Bradford!)
Removed grammatical errors from tooltips (thanks Jordan Moxie!)
Improved hitboxes of filter icons in the save/load menu (thanks Jordan Moxie!)
Fixed white line above the manual save file filter icon (thanks Jordan Moxie!)
Change esc menu behavior
If you have another view open, esc will first close that instead showing the esc menu
Esc menu will pause the game (thanks Chared!)
Fixes for natural disasters
Fixed another cause for the time stopping bug: plants dying from fire (thanks SeedlessWatermelon!)
When changing the ocean level, cells that were underwater previously will have maximum moisture
Removed fire particle effect when billboards are reused on another location
Other
Various changes for an upcoming stream mode, to be used in a Twitch livestream
I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com.
Patch v12.42
Optimizations
Turned off a prebuilding system that once saved FPS, but since the new optimizations took more time figuring out which organisms to prebuild; should be make the daily lag spikes less intense
For instincts, the game now looking around an animal for trigger if the trigger is 'feeling', speeding up the simulation when there are a lot of animals with feel instincts
Balancing
Made the emergence of useful instincts for carnivores more likely
Added old meat as a food type to 'aquatic pointy teeth'
Revised species definition
Species categorization now also takes into account the parent species: if two identical organisms emerge in different lineages, they will be considered different species. Note: this information is not saved correctly yet.
In the species list view, below species it now shows the time since the birth year instead of the time alive, better matching player expectations
Fixed forgotten family relations when an alga evolves into a plant
Fixed forgotten family relations when a single plants evolves into grass or vice versa
Other
Removed subslots below the animal, preventing another cause of the plant duplication bug (thanks Griffvador!)
I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com.
Patch v12.41
Changes to the animal juvenile stage
The color of the juvenile stage of an animal is now always linked to the adult stage unless you actively change it (so no more accidental brown children)
If you add a bodypart in a place where the juvenile stage already has something, and you the remove that thing the juvenile stage has, the result will not be an empty space (thanks Connor McCreesh!)
Fixes for problems related to sexes and sexual reproduction
Fixed a timestopping bug when a fallback 3D model for animals is of the wrong sex
If an animal loses a sex because of random mutations, but IS the sex that it loses, change sex
In the species detail view, when cycling through sexes, the rotating example animal will now show the correct sex (thanks Izaiah Bradford!)
Changed how random mutations of the mating system work, to making the emergence of sexual reproduction more likely
Finally implemented that calling and making noise make an animal more attractive
Other fixes for timestopping bugs
Fixed the animation system not being able to handle blowholes (thanks Connor McCreesh!)
Prevented animals that can not make noise from making noise, even if they retain the instinct from their ancestors (thanks Connor McCreesh!)
Fix bodypart positions
Improved rotation of all abdomens
Slightly adjusted models for the top and side versions of all abdomens, to better connect to the torso
Fixed positioning of electric fins during swimming
UI fixes
The extermination confirmation modal no longer shows text in front of it
The extermination confirmation modal now closes if you close the species detail view, prevent various UI glitches (thanks Izaiah Bradford!)
I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com.
Patch v12.40 (hotfix)
Fixed ears on top causing the plant duplication bug, a problem introduced in yesterday's patch (thanks AnomalousBytes!)
Patch v12.39
Camera changes
Completely overhauld camera rotation. It feels much smoother now, in particular for smaller mouse movements (thanks Neptun!)
In the cinematic camera panel, you now have much more finegrained control over the slower region of the camera speed slider (in exchange for less control over the faster region).
There's now a button in the cinematic camera to export the camera path between the first two camera presets. It's stored as a JSON file in the game's save folder.
The camera no longer glitches out when rotating besides the terrain (thanks Knimek99, Amora Feray and Kazandaki!)
Fixes for timestopping and plant duplication problems
Fixed a problem with procedural animation system getting confused about single eyes/horns on the back of an animal, causing the plant duplication symptom (thank Hope Crazy!)
Fix for a situation where animal models were cleaned before they existed, fixing the timestopping bug (thanks seagullman87!)
Fixes for incorrect population sizes
Bandaid: all population sizes are now quicly recounted before opening the species list view
Fix: when grass dies because of a temperature or ocean level change, the population sizes are now correctly updated (thanks Krzysztof Michalik!)
UI fixes
The species list view now remembers the chosen organism type filters (thanks Izaiah Bradford!)
Fixed accidental camera movement and clicking organisms when the species detail view was opened after focusing on an animal (thanks Akleughuglouh!)
Fixed the game not resuming after hitting ESC in the notification list view (thanks Akleughuglouh!)
Other changes
You can no longer click on the volcano button in the sandbox if you don't have volcanoes. (thank Izaiah Bradford!)
I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com.
Patch v12.38
Mouth balancing
Made the mouths 'aquatic generalist with external parts' and 'ballistic' water/air hybrids
Tweaked energy collected from eating meat, so eating meat is always a better choice than eggs or live prey, making carnivores more viable long term *
Made egg eating less effective and old meat more effective for 'obligate aquatic meat eater' and 'sword'
Made 'meat eating mouth on stalk' more powerful
Added blood as food source to the 'meat and blood feeder' (thanks Nefilol Seflll!)
Decreased embryo development times
to make pregnancies shorter and live birth more viable (thanks Mazus!)
Halved all embryo development times for mouths
Halved all embryo development times above 1 for attractive body parts
Set maximum extra embryo development for limbs to 1
Fixes for plant appearance
Fixed large leaf appearing to be huge in the list view
Fixed some leaves floating besides the plants instead of scaling
Fixed deep roots sometimes appearing besides the plant
Balancing the random mutations system
Added animal body part scaling to mutation system
Fixed glitch when the system tried to mutate leaf scale for a plant that has no leaves
Decreased the change of losing torso parts, to decrease the chance of bipedalism
Added a new mutation: duplicating torso parts, to increase the chance of gaining limbs
Added the option for attractive body parts to be copied to other locations (on top of the animal, on the back)
Extended the species detail view
If an animal species has sexes, the game will now show arrow buttons to rotate through them
Made species 'eating' and 'eaten by' clickable, so you can jump to the species and learn more about them
UI fixes
Increased statistic dot size for mouth stats
Fixed typo 'animal' in daily challenge
In the animal detail view, correctly name the 'hide' instinct (thanks al!)
Other fixes
Larger animals now have better cold resistance (was already the case for fatter animals)
Fixed negative species caused by overwriting plants of the same species (thank Xander Winans!)
The aquatic generalist mouth with external parts is now unlocked by default in the greenhouse scenario
I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com.
Find out how to reproduce bugs, earn money
Fixing bugs is hard if you can’t make them happen on purpose, because you won’t know if your changes worked. As an experiment, I'm asking players to help find the exact steps to trigger certain bugs, with cash rewards and a mention in the patch notes as a thank you. At the time of writing, there are rewards for negative population sizes, plants duplicating, wrong species family trees, and camera problems.
See https://thesaplinggame.com/bounty for details
Patch v12.37
Fungus changes
Removed expected age: now, as long as there is detritus in a location, a fungus has a 90% chance of staying alive. This means they can become very old.
Fungi now live in cycles of 60 days, only showing themselves the last 20 days of the cycle. This prevents every world being full of mushrooms all the time.
Made larger fungi less likely by decreasing temperature and wind resistance with size
Fixed inverted temperature resistance statistics when hovering a cap in the editor
Added a LOD mechanism to mushrooms, so they dissappear when you zoom out, to save performance
Grass changes
Made short grass better in low temperatures and long grass better in high temperatures, and vice versa
Tiles with grass now always have detritus, as it represents a constant cycle of grass plants dying (and being replaced)
Fixed plant behavior when dropping grass in a place that already had a plant: it no longer becomes transparent, and no longer moves a bit as if replaced
Improving random mutations
Added leaf scaling to the random mutations system
Fixed potential illegal state that could be achieved by mutating some fin types in subslots
Fixed mutating carapaces (turtle shells)
Fixed plants with detached roots
Found and fixed another reason that caused animals to incorrectly show plants as their ancestor
Balancing leaf stats
Added more variation and intuitive statistics to minimum and maximum temperature
Buffed moisture resistance, to open up a larger part of the leaf tree to wet planets
UI fixes
Shortened top row button tooltip delay
Fixed 'millenNia' typo that has been there for 5+ years :(
Better error message when trying to create an animal that fertilizes eggs externally, but doesn't lay eggs asexually
Plant view fixes
Fixed position of large leaves when moving in the wind
Fixed plants far away from the camera continuing to move fast when the player switches to normal time speed
I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com.