You’ve laid low in the limelight for long enough; now it’s time to spring into action. Time to Infiltrate the Morninglight stronghold in South Africa. Time to find answers - to find Marquard. After this long, it's gonna take a lot to take him away from you.
Dawn of the Morninglight is the free continuation of Secret World Legends’ story, set after the events of Kaidan and your ascent through Orochi Tower. If you’re done with the Tokyo storyline, you’ll receive an SMS from a mysterious sender, kicking things off.
Meet new characters and reacquaint with some old favorites in all-new, fully voice-acted missions and cutscenes! Naturally, with new content comes new stories, monsters, and rewards - all inspired by real-life South African folklore.
For you intrepid globetrotters, there’s also the Dawn of the Morninglight Collector’s Edition! This package features an exclusive pet, cosmetics, and a Special Agent to command through the Agent Network!
Welcome to New Dawn. Just mind the curfew, yeah?
https://www.youtube.com/watch?v=mz69_6DuHRc
Patch Notes: March 20, 2018
GENERAL
The Topbar Shop has been redesigned to allow for more items and easier navigation.
A news page has been added to the Daily Login Rewards UI. It is possible to switch between the news display and the login rewards using the arrows in the upper right corner of the UI.
Made some adjustments to improve stability of servers.
AGENT NETWORK
A New Dawn
The fuse is lit. Philip Marquard, leader of the Morninglight, has been making moves in a hotbed of cultist operations: New Dawn. A mysterious text was sent to your phone. It’s time to come out of the shadows and spring into action.
Infiltrate the New Dawn compound. Rise up within their ranks. Experience brand new, fully voice-acted missions, defeat new creatures inspired by ancient folklore, and uncover the sinister truths of the Morninglight cult in this thrilling new chapter of Secret World Legends.
Grab your passport, book your flights, and buckle up. You’re about to go on one hell of a ride.
Welcome to South Africa. Coming April 4th, 2018.
Watch the reveal trailer here:
https://www.youtube.com/watch?v=mz69_6DuHRc
The Agent Network
Hard work pays off! Upon reaching Faction Rank 3 (Level 15), your faction will entrust you with the tools to become an Agent Handler! Welcome to the Agent Network, a brand-new feature where you manage prospective agents, send them on assignments, gear them up, and get awesome rewards.Once accessible, you open the feature by pressing P by default. Let’s go over the system in detail:
Expanding Your Network
By the time you complete the Agent Network tutorial you’ll already be in command of a new Faction Recruit, ready to do your bidding. You can expand your network through Agent Dossiers - new inventory items you may use to view an Agent’s profile, lore, and abilities. Not all Dossiers are character-bound, allowing you to sell them in the Auction House, if you so choose.Agent Dossiers may be acquired from completing a variety of tasks:
Action Missions
Sabotage Missions
Scenarios
Lairs
Elite Dungeons
Raiding
Achievements
Agent Missions
You also have the option of purchasing Agent Boosters for Aurum. Boosters can contain an Agent Dossier or a piece of Agent Equipment which can improve an agent’s stats. If you bought an Agent Booster with Aurum and didn't like the outcome, you can vendor these items in exchange for HexCoins instead of Anima Shards. HexCoins are a new currency accepted by a shady vendor recently sighted in Agartha.
Inhuman Resources
Each agent has a set of stats and traits, making each agent adept at different types of missions.
Agents have three stats: Prowess ( △ ), Adaptability ( ☐ ), and Ingenuity ( ◯ ). Stats are used to determine how well an agent fares during a mission (we'll go into more on that in the next section).
Agents can equip one (1) piece of Agent Equipment to augment their capabilities. Agent Equipment can have all sorts of different effects, so feel free to experiment with your favorite Agents and Items and see what works best for you! The Agent Network interface features 15 free inventory slots exclusively for Agent Equipment.
All Agents also have up to two (2) unique traits of various types, each with its own effects and accompanying description. Traits can vary greatly between agents, so be sure to check the agent’s details to see what they can do!
When completing missions, Agents gain XP and can level up. As agents level up, so do their stats, raising Affinity with missions or allowing you to tackle more challenging tasks.
At level 25, agents learn their first Support Ability - powerful passive effects that buff your character! When an agent unlocks a Support Ability, you can assign the agent to your character, granting you that power. At level 50, the agent learns their second Support Ability.You can assign up to three Agents as Support for your character. Even while “equipped”, you may still send these Agents out on missions without losing their bonuses on your character.
Should You Choose to Accept...
Just like you, the agents you handle may be sent on various missions, with different stat requirements for each mission type. You can see what the requirements are in the mission interface - as missions increase in difficulty, so do their requirements and rewards. Some missions can also have bonus objectives. If you match an agent's trait types with the requirements of the objective, they get additional rewards upon completion of the mission.
When you select a mission, you’ll notice a large number shown on top of your agents’ portraits. This is the agent’s “affinity” to the mission; the higher the number, the greater the agent’s chances of receiving greater rewards when completing the mission. An agent’s affinity to a mission can depend on their stats and traits. (Please note that while it is possible to have 100% affinity, this does not necessarily guarantee greater rewards.)
Assigning an agent to their task locks them into the mission. You have to wait until the timer reaches 0 before you can send that agent on another mission. High-level missions will take more time to complete, although you have the option to instantly complete the mission by using Aurum.
In addition to having stat requirements, missions also may require one or more Agent Network-specific resources: Intel, Supplies, and Assets. Missions that require one resource usually award a different resource, so you’ll need to cycle through mission types as you work your way up.
Finally, agents have a chance to become incapacitated when completing missions. Incapacitated agents cannot be sent on missions. The odds of this happening increase as the agent goes on more missions and decrease while an agent is not on assignment. The results of a mission also impact the chance to be incapacitated, with greater successes having lower chances. An incapacitated agent can be instantly recovered by spending Marks of Favour.
End Transmission
Thanks for reading! The Agent Network is an easy and fun way to earn awesome rewards and learn a little more about the denizens of the Secret World. Let us know what you think on the forums, and we’ll see you ingame!
Update 2.2.0 Patch Notes
PATCH HIGHLIGHTS
Welcome to the Agent Network, a brand-new feature where you manage prospective agents, send them on assignments, gear them up, and get awesome rewards. Gain access to this new system, and your first Agent, upon reaching faction rank 3. Once unlocked, the Agent Network can be accessed by pressing [P]. Learn all about the Agent Network here!
GENERAL
Updated chat channels so that instances and adventure playfields now share the same channels. You can now be in Horror Show, and speak in Kingsmouth's General chat!
Increased the population caps for New York, London, and Seoul to allow up to 60 players to be in the same instance.
Removed some deprecated options from the HUD Functionality section of Interface Options.
Added feedback when attempting to use a teleport without having enough Anima Shards.
The reload UI command has been disabled while on the character selection screen.
Fixed an issue that could prevent weapon energy from regenerating under certain conditions.
Updated the minimum value for Hover info delay to 0.1 seconds.
GAMEPLAY
Missions
Wispy Woods and Eco-Unfriendly item missions now have the correct cooldowns.
Updated the Agartha Conduit teleport to use the same location as the Agartha Anima Warp.
Updated the recommended level for Black Sun, Red Sand to be more appropriate.
Dungeons
Added a missing percentage symbol to Astral Facade's tooltip in Darkness War.
Scenarios
All items dropped from Supply Crates are now Unique.
COMBAT
Fixed an issue where the Phoenician Support Stratagem gadget was not blocking some pulling abilities. Note that there are some pull abilities which also purge and the purge is applied before the pull happens. In these cases the pull will go through if the purge manages to remove the immunity effect.
Fixed an issue where the initial hit from Crystallised Blaze was dealing less damage than it should.
Fixed an issue where the damage from Crystallised Blaze was being pulled from the weapon you had equipped at the time rather than from the Elementalism Focus which cast it.
Fixed an issue where Signet of Cataclysms was not affecting the damage of the Blizzard ability.
The healing from Mark of the Starspawn can now critically heal.
Fixed an issue where the Orochi Motivator hammer was not giving the correct amount of Protection.
Fixed an issue where the bonus damage effect from Ashes of Elder Things was not being removed when the bonus damage was dealt.
Updated the description of the Outrage ability to denote that the Rage is only gained while in combat.
Fixed an issue where the ability Pain Suppression would require you to have 3 energy to use it instead of the 2 energy that it costs.
Fixed an issue where the bonus energy gained from critically hitting would prevent Jungle Style from triggering properly.
Fixed an issue where Purification Drone Model UW-0 would not recognize the Lifeburn debuff as a cleanseable effect.
Fixed a tooltip issue where the Hammer "Mangler" did not correctly state that the Crit Power bonus it grants only affects Hammer attacks. This is a description update and no functionality has been altered.
Traps placed by NPCs, such as the Atenist Demolitionist's mines, will now properly align to the ground when placed on a slope.
Ground targeted AoE channeled spells using inverted simple targeting will no longer stop if the original target dies.
ACHIEVEMENTS and LEGENDS
Limited Exposure - Fixed Male Templar and Male Illuminati characters not receiving a wearable hat.
Fixed a case where Lilith 9 could fail to appear.
DRESSING ROOM
Added some variations of the Welding goggles that were missing for male characters.
Fixed inconsistent capitalization with Goon clothing set.
Valentine's Sale Through February 18
Catch ’em while they’re hot! Sale last through February 18th.
CLOTHING ITEMS
[LIST]
<*>-60% Fedora – pink, red
<*>-60% Large Hair Bow – pink, red
<*>-60% Strapped Sweetheart Dress, red (F)
<*>-60% Pink Tuxedo jacket/pants (M,F)
<*>-80% Bleeding Heart logo Tee
[/LIST]
CLOTHING SETS
[LIST]
<*>-70% Love Generation – all pieces
<*>-80% Casual Steam – all pieces
<*>-80% Pop Sugar – all pieces
[/LIST]
EVENT START: 9:00 AM EST / 14:00 GMT THURSDAY FEBRUARY 8TH, 2018
EVENT END: 9:00 AM EST / 14:00 GMT MONDAY FEBRUARY 12TH, 2018
EFFECT: XP GAINED VIA EMPOWERMENT FROM ALL ITEMS INCREASED BY 25%
The power is yours: the amount of XP gained via Empowerment is increased by 25% for a limited time! Empower items through the Upgrade Window by pressing the “Y” key (by default). Show us your Legendary items!
Steam Client Downloads Dec. 15 2017
Hello all!
Today, we released an updated client package for the Steam version of SWL--we haven't updated the Steam client since launch, so this release forces Steam users to re-download some game data through Steam (~4 GB) and then update the client through our own launcher (~8 GB).
We sincerely apologize for any inconvenience that this additional download may cause! Thank you!
KRAMPUSNACHT: WINTER EVENT DEC. 12 – JAN. 2
Behold a winter wonderland! Starting December 12th through January 2nd, Krampusnacht descends on Secret World Legends! New daily event rewards await, including a free pet and emote for logging in! Get in on the fun with snowball fights with your friends and earn achievements!
Who’s that dancing on the icy roof – stamping on the ramping with a cloven hoof? The Krampus Gate has swung open, ushering an invasion of a foe most hairy and vile: The Krampus! These enemies spawn throughout the world, seeking to sow yuletide dread--defeat them and take the battle to Niflheim itself!
Hel, queen of Niflheim, has arrived in two forms: one as the guardian of her realm, and another as a grand encounter within Agartha. Those that summon her in Niflheim can try their hand in two difficulty modes, while those in Agartha may fight the giantess in all her glory through hourly public raids. Overcome the odds and earn seasonal rewards!
Introducing the Winter Cache The new Winter Cache is now dropping across the world! This arctic and frost-themed cache features a new Outfit, Pet, Mount, and a full set of Extraordinary Weapons! Winter Cache replaces Haunted Cache drops in the world. Haunted Cache, as with all previous caches, may still be traded and opened for their advertised contents.
Happy Holidays! -the Secret World Legends team
Update 2.1.5 Patch Notes
PATCH HIGHLIGHTS
The new Winter Cache is now dropping across the world! This arctic and frost-themed cache features a new Outfit, Pet, Mount, and a full set of Extraordinary Weapons! Winter Cache replaces Haunted Cache drops in the world. Haunted Cache, as with all previous caches, may still be traded and opened for their advertised contents.
Behold a winter wonderland starting December 12th through January 2nd! Defend the world from an icy invasion in groups and hourly public raids! Earn new daily login rewards, including a free pet--just for logging in! Exclusive seasonal achievements, legends, and cosmetics abound. Happy Holidays!
Ockham's Razor (Barbershop) is now open for business, allowing players to make changes to their hair, makeup, and facial features!
Modern Prometheus (Plastic Surgeon) is now open for business, allowing players to make changes to their head, skin, and eyes!
Name changes are now available for purchase in the character selection screen!
GENERAL
Increased the amount of distillate XP gained when opening Purified Distillate Reward Bags gained from caches. The amount gained increases based on your highest achieved Item Power. The goal is to make the amount of distillate XP more relevant as the amount of XP required to level up items increases.
Added an animation that will play when the player unlocks a new title.
Added a new Interface Option to disable title unlock notifications.
Added an animation that will play when the player unlocks a new emote.
Added a new Interface Option to disable emote unlock notifications.
The reload UI command has been disabled while in character creation.
The Login Rewards window will now close itself when you switch to a character who has not unlocked it without closing the window.
Added support for opening multiple lootboxes in succession.
Fixed a case where the lootbox interface could remain visible but not actually offer loot.
The Mission Items inventory bag will now default to the top left corner of the screen. This should make it more noticeable for players who have not customized its placement. Note: This change is not retroactive and will only affect characters created after this patch.
Added missing flavor text to the Jade Komainu.
Fixed a typo on the Repair Broken Data confirmation dialog.
Map waypoint for Seoul Fight Club is now properly labeled.
Barber Shop and Plastic Surgeon waypoints have been added to the London and New York maps, respectively.
GAMEPLAY
Museum items will now drop from killed monsters while in a raid group. This will make it easier to get museum items from some open-world bosses.
Fixed an issue during Killers on the Road where it was possible to complete certain objectives earlier than intended.
The Agitated Deep One will now give credit towards Slimy Shallows.
Super Charged Seeder will now give credit towards Shocking Infestation.
The Desecrated Relic in Sacred Protection can now be picked up if you have paused the mission.
The Syringe for Crying Wolf will no longer be deleted when pausing the mission.
Enraged Custurii fighting the Dark Woods Horror are now level 50.
Fixed an issue with the distribution of certain distillate types from Kaidan shipping container bosses which caused a certain value of distillate to have a significantly higher drop chance than others.
Filth-Encrusted Container Keys now have a chance to have become corrupted beyond use. Using one of these items no longer results in a guaranteed usable key. If you do not get a usable key you will instead gain Anima Shards.
Added a missing region value to the missions Inner Peace and Lights Out. These missions will now properly show in the Kaidan section of the completed mission log.
Added missing tracker FX to When the Hatchet Falls.
Fixed a bug during The Bank Heist where mission abilities would vanish while still wielding the Droid Arm.
To fix an issue during The Bank Heist where mission abilities would not be visible when returning to the mission area, the Droid Arm can no longer be equipped outside of the Faust Capital instance.
Seasonal emotes will now display their seasonal icon when the seasonal event is active, regardless of whether they are already owned or not.
COMBAT
Made it easier to target and attack larger destroyable objects such as Ak'ab Burrows, Statue of the Voice of Aten, and many others.
Fixed an issue where the bonus healing from Timeless Watch was being applied to the heal which triggered the bonus rather than the heal which came after the bonus effect was active.
Fixed an issue which caused the Spectre from Spectral Essence talismans to not work with the Revenant from the Shadow-Bound weapons.
Increased the base heat generated by Chain Lighting and Fire Bolt to 14.
Increased the base heat generated by Mjolnir and Inferno to 21.
Fixed an issue where the leech healing provided by Unveil Essence was bypassing the Blood Magic healing penalty from high Corruption or Martyrdom levels.
DUNGEONS and RAIDS Hell Raised
Fixed a bug that caused Triggerthings in the Recursia, Many-in-One encounter to not scale with difficulty. This change will reduce the difficulty of this encounter at all difficulties except 10.
Hell Eternal
Reduced the Prime Maker's basic attack damage.
Reduced the damage scaling effect of Arcane Peak on the Prime Maker.
Manhattan Exclusion Zone
All Difficulties
Eldritch Guardians are now immune to crowd control.
Fixed the victory music sometimes looping.
Tweaked the way targeting works with The Unutterable Lurker. It is now easier to target adds that are close to the boss.
The Unutterable Lurker has slightly adjusted his Final Resort ability placement.
Elite 1+
Fixed a series of miscalculations that caused enemies to have too little defense rating. Hit rating appropriate for the difficulty is now needed to reliably hit these enemies.
Fixed a case where dying could trap the player in Story Mode's Subway Station.
Elite 10
Fixed Mouths of Montauk (aka "pod") not applying Inevitable Doom to the targeted player.
Restored the visible in-world indicator over the head of Mouths of Montauk's target.
Fixed an issue that caused Abominated Soldiers and Wave of Filth to deal damage from a previous age.
Dying to Shadow Out of Time will no longer permanently reduce damage dealt by 75%.
Gaia Incarnate buff tooltips now display the correct damage boost of +125%. The damage increase has not changed - this was a tooltip-only fix.
Wave of Filth damage has been rebalanced (greatly reduced).
The Unutterable Lurker has slightly adjusted his Personal Space ability placement. GIVE HIM HIS SPACE!
DRESSING ROOM
Updated the color value of The Black Watchmen hoodie in the Dressing Room to indicate it is grey and red.
Updated the color value of Suit pants, dark green in the Dressing Room to match their actual color.
Updated the thumbnail and preview of the Latex vampire mask to match what it actually looks like.
Added a missing thumbnail to the Goon boots in the Dressing Room.
Fixed an issue where the prices for the male Cosmonaut helmet and spacesuit were backwards.