The Secret World cover
The Secret World screenshot
Genre: Role-playing (RPG), Adventure

The Secret World

Update 2.1.2 Patch Notes

[B]PATCH HIGHLIGHTS[/B]


[LIST]
<*>You’ve gone Back to the Beginning; now seek answers that lay Beyond the Wall.  Uncover the secrets of the Fear Nothing Foundation, the Morninglight, and the mysterious rabbit-hooded killer.  What lurks the streets of Outer Kaidan?  Dive into hours of additional content and new areas to explore with this FREE content update!
<*>A new Emote UI has been added, accessible from the Character Sheet or by pressing the "O" key.  
<*>A new Mission Items inventory has been added. Mission Items will automatically go to this new inventory, and it does not count against your available capacity.
[/LIST]


[B]GENERAL[/B]


[LIST]
<*>The mouse cursor will now always be returned to the middle of your screen when entering reticule mode.
<*>Fixed a case where the loot box UI would not be responsive to clicks until the mouse was moved after having 0 keys and purchasing some.
<*>Only Team leaders can accept raid invites.
<*>Improved the behavior when generating new instances of the adventure zones to allow members of groups and raids to more easily be placed together.
<*>Updated the text for the "Show hostile NPC nametags" option to more accurately reflect that it is for NPCs that are currently in combat with the player.
<*>The "Show interaction UI" option will now properly toggle the display of the interaction UI.
<*>Fixed incorrect icons on Purification Drones.
<*>Fixed an issue where private raid groups using the Activity Finder would receive incorrect role icons in the team list.
<*>Fixed an issue that could cause the initial vote to retreat timer to reset.
<*>The Delete All Mail button in the Auction House UI will no longer delete mail that has attachments. Players may either delete those individually, or take all of the attachments first.
<*>Fixed an issue where deleting mail before reading it would not mark that mail as read.
<*>Fixed an issue where non-targetable NPCs would produce nametags.
<*>Characters must now reach level 10 before they can create a cabal.
[/LIST]


[B]GAMEPLAY[/B]


[LIST]
<*>Fixed a bug in the Orochi Security Drone firmware that allowed them to engage in active scanning without a visible scanning grid. Orochi firmly believes that all trespassers must have a chance to be aware they will be electrocuted, beaten, and dragged away before such actions are executed upon the trespasser.
<*>The Unbound's boulders will now correctly land on the platform, and never land in the air.
<*>Removed an invisible wall that was preventing access to a particular Legend in Kaidan.
<*>Removed some invisible collision in an alley of Kaidan.
<*>Shoes of Synchronicity are now Unique and will prevent you from purchasing more than one of them.
<*>You are no longer able to buy multiple copies of the Theatrical Beasties theatrics from Dr. Caligari once you have added them to your collection.
<*>The final boss in "Bug Hunt" should now spawn at an appropriate level.
<*>Increased the amount of XP and Anima Shards given out by missions in Kaidan.
<*>Effigy O33 Reconstructor can now be sold for its sale price.
<*>The lair warning sound no longer gets louder every time someone enters the Besieged Farmlands lair area. It was just so enthusiastic about being used...
[/LIST]


[B]COMBAT[/B]


[LIST]
<*>Added new Head signets which will affect all weapon types but at a reduced rate.
<*>Added a new Neck signet which will affect all weapon types but at a reduced rate.
<*>Added a new Finger signet which will affect all weapon types but at a reduced rate.
<*>Sov-Tech Harmonisers will no longer refer to Double Yellow and instead will refer to Double Blue.
<*>Added a missing description to the Cause's Effect damage buff.
<*>Updated text on Cryo-Charged Conduit weapons to remove the now unnecessary 30 heat restriction.
<*>Hurricane's passive Eye of the Storm has had its damage reduced by 50%. This passive was previously not receiving a penalty for being an area of effect ability.
<*>Tempest's passive Whirlwind has had its damage improved by 16.66%.
<*>Sweeping Slice has had its damage improved by 16.66%.
<*>Resonance has had its damage improved by 16.66%.
<*>Voltaic Shunt's additional damage effect is now visible.
<*>Fixed the length of the Reinforced Rockets buff to match what is displayed in the description.
<*>Regeneration's passive Natural Remedy has been reduced in power.
<*>Fixed an issue that caused the Natural Remedy passive to remove the cleansing effect from Regeneration.
<*>Communion now heals the caster as well.
<*>Anima Suffusion's passive Permeate has had its tooltip updated to correctly reflect that healing is calculated from the caster rather than the target.
<*>Permeate will correctly obey healing penalties applied to the target.
<*>Anima Suffusion's death immunity will now last the cast plus 2.5 seconds (4 total).
<*>Fixed an issue that caused the Unification Susceptibility Module gadget to not give the intended amounts of protection.
[/LIST]


[B]DUNGEONS[/B]


  • [I]Polaris[/I]
    [LIST]
  • The Ur-Draug's "Strength From Beyond" reflective beneficial effect used on Elite 5+ difficulties will now only be able to hit players once per second. The damage of this reflection has been slightly reduced.
    [/LIST]

  • [I]Darkness War[/I]
    [LIST]
  • Wayeb-Xul, the Hound of the Nameless Days now has more consistent interactions with crowd control abilities. Concuss is now uninterruptable on Elite 1-4, but an incorrectly setup set of resistances was removed from the boss in Elite 1-4 (meaning it will now be easier to interrupt Exhale the Void).
    [/LIST]

  • [I]The Ankh[/I]
    [LIST]
  • Tanks are less likely to instantly lose aggro to the healer at the start of the Dr. Klein fight.
    [/LIST]

  • [I]Hell Eternal[/I]
    [LIST]
  • When Lustrehunter flees, his hate reset is now performed at the start of the Arcane Exposure cast, instead of when he resumes melee attacking. This should address the issue on Elite 5+ where tanks would lose aggro to healers or DPS despite taking proper steps to reestablish hate after catching up to the Lustrehunter. Behavior when casting Arcane Exposure during normal melee combat is unchanged, and still does not perform a hate reset.
    [/LIST]



[B]SCENARIOS[/B]


[LIST]
<*>Fixed a case where survivors would fruitlessly attack hostile snipers.
[/LIST]


[B]DRESSING ROOM[/B]


[LIST]
<*>More clothes that were previously hidden in the dressing room until owned by the character have now been made visible.
<*>Added the Dawnbringer hat and uniform to the clothing sets category.
<*>Fixed an issue where the Ninja wrap was not appearing in the Dressing Room for players that own it.
[/LIST]

Logins Back Online

✅ Login issues should now be resolved. Please let us know if the issue arises again. Thank you all again for your patience!

Steam itself may be experiencing some issues this evening, which may affect your ability to login. https://www.issteamdown.com/ is pretty handy to check on this, although if Steam is actually down you probably can't see this announcement in the first place. But hey! It's there for you.

Login Server Down

We are experiencing issues with the login server and are working to resolve the matter at this time. We appreciate your patience and apologize for the inconvenience. We'll keep you posted! Thank you!

Future-Tech Cache



The Future-Tech Cache is now dropping across the world and features a new Outfit, Pet, and Extraordinary Weapons with a vintage sci-fi and cyberpunk theme!

https://www.youtube.com/watch?v=mFHJyUoYBZY&feature=youtu.be

Potential Contents include:


  • Mini Mecha pet
  • Turbojet Wing Pack mount
  • Cyberpunk Threads outfit
  • Plasma-Forged Weapon Mk. III
  • Extraordinary Weapon Mk. II+
  • Purified Weapon Distillate
  • Purified Talisman Distillate
  • Purified Glyph Distillate
  • Purified Signet Distillate


Additional contents:


  • Pure Anima Potions
  • Third Age Fragments


Existing Infernal Caches may still be opened with Cache Keys and can be traded, but no longer drop in the world.

Raid Update: Now Available



Experience Secret World Legends’ First Raids



https://www.youtube.com/watch?v=ufqKmvsEqGI

The Manhattan Exclusion zone is now available for daring agents seeking thrills and danger! Also known as “New York Raid” or simply “NYR”, you are tasked with neutralizing big trouble in the Big Apple.

In keeping with our commitment to allow everyone to experience Secret World Legends’ story, the raid features multiple difficulty levels so players of all backgrounds have an opportunity to defeat the Unutterable Lurker, the massive foe encountered at the end of the tutorial mission.

The rewards for defeating the Lurker are many; look out for new achievements with new pet and outfit rewards, plus brand-new Extraordinary Weapons and Talismans with new effects! Earning rewards from the raid does not require any keys nor tokens, but does have a timed lockout. Patronage does not affect this lockout timer.

The only requirement to enter the raid is to reach Level 50. The raid is accessed through the Activity Finder (Shift+V).


Lair Megabosses: Now Available



This endgame-focused update features Lair “Megabosses”, powerful 40-person raid monsters that are summoned in Agartha. The items required to summon these foes may be found by defeating Regional Lair bosses.

For those that aren’t familiar, Lairs are high-level areas aimed for coordinated groups, and are indicated on the playfield map by burn marks over areas. Lairs are currently found in all outdoor playfields within Solomon Island, Egypt, and Transylvania.

When you obtain a Megaboss summoning item, you may go to the “Public Raid” portal in Agartha where the Whispering Tide took place. When on this platform, the item may be consumed to open the portal.

When the portal opens, the summoner’s group is automatically teleported into the raid, and any nearby Cabalmates of the summoner are then prompted to enter the raid with them. The portal is then open to the public after a short period of time, and closes once 40 people are inside.

When defeated, a Megaboss drops a chest that may be opened by everybody that participated in the encounter. Opening this chest costs 1 Lair Key. The summoner of the encounter receives additional rewards at no additional cost!

There’s no better time than now to do your first raid with the new Story Mode difficulty!

Update 2.1.1 Patch Notes

[H1][B]PATCH HIGHLIGHTS
[LIST]
<*>The Future-Tech Cache is now available!
<*>The Build Manager is now available! The build manager allows you to save your currently equipped items, active abilities, and passive skills to a build slot, allowing you to quickly swap builds at the click of a button. This may be accessed from a new tab at the top of the Abilities Window (N).
<*>The final lair rituals can now be performed on the public raids platform in Agartha.
<*>The Manhattan Exclusion Zone has been added to the Activity Finder under the Raids category. This new 10-player raid comes with a story mode that everyone can enjoy, as well as Elite difficulties for players seeking a greater challenge. To obtain the mission for the raid, please visit an Activity Board in Agartha first.
<*>A new timers window has been added to the game, accessible with Shift + L. This window will display the time remaining until daily refreshes, how many keys you currently have and when they will refill, and lockouts for raid content.
[/LIST]


[H1][B]GENERAL
[LIST]
<*>Changed the way Item Power is calculated to care more about your core items and much less about your signets and slightly less about your glyphs. Overall Item Power will remain similar, but more power will be gained from upgrading core items than from upgrading attachments.
<*>Caches will now give distillate bags in addition to weapon bags or vanity items when those items are gained.
<*>Attempting to purchase membership before reaching Agartha for the first time will now inform players that they must progress farther before purchasing membership, instead of silently failing.
<*>The take all attachments button in the tradepost will now take all attached Marks of Favour from all mail.
<*>A Delete All Mail button has been added to the tradepost. This button will delete all mail.
<*>Fixed an issue where the Yes/No dialog box would not update which option was selected until the mouse was moved, making it possible to unintentionally select Yes when attempting to select No.
<*>Fixed an issue where some mission timers would not be removed once the task was completed or failed.
<*>The PvP achievements category has been moved into the Activities category, where all other activities accessible from the Activity Finder are located.
<*>The Colour of Tragic achievement now awards Clothing: Frowning Mask of Kan'ami. Characters who already have this achievement have had this clothing retroactively awarded.
<*>Fixed an issue where acquiring a new title could reset your current one.
<*>Fixed a crevice in Blue Mountain where it was possible to get characters stuck.
<*>Fixed a typo in The Hunter of Kingsmouth achievement.
<*>The Teleport to Tokyo > Kaidan has been added. Players will need to visit Kaidan in order to unlock this teleport.
<*>Adjusted a number of weapons that were equipped backwards when out of combat stance.
<*>New items are available for purchase with Third Age Fragments.
<*>The gadgets gained from scenario achievements can now be deleted. If you happen to delete them, they can be purchased from Doctor Caligari in Agartha for a small fee.
<*>The voice line when faction rank promoted now properly obeys the "Noncombat Voice Help" setting.
<*>The voice line when leveling up now properly obeys the "Noncombat Voice Help" setting.
<*>Updated art on the ability bar's Anima Potion to make it more consistent with other abilities.
<*>Updated art for the Energy Bars to make them more consistent with ability icons for their respective weapons.
<*>Updated art for uninterruptable ability castbars, to make it easier to distinguish between interruptable and uninterruptable abilities.
<*>The death penalty indicator should no longer be responsive to mouse events if it is covered by a separate UI.
<*>Updated art for the Blade UI to be more in line with the new way that the mechanic works.
<*>Fixed a case on the Blade UI where shattered blade pieces would continue to wiggle excitedly after healing the player, even though they have no hope of becoming a whole blade any time soon.
[/LIST]


[H1][B]GAMEPLAY
[LIST]
<*>Fixed some Proximity Drones in The Carpathian Fangs dealing very high damage when they self-destruct.
<*>Fixed an issue which caused some enemies in Kaidan to give less XP and Anima Shards than intended.
<*>Fixed an issue where the bridges in the Akhenaten fight would sometimes knock the player around when they shouldn't.
<*>Fixed a case where Akhenaten could become stuck at a preset HP value for an extended period of time.
<*>Fixed a cinematic during Mortal Sins that would only play for the team member that triggered it.
<*>Fixed an issue during the mission "Immersion" where a crate requiring interaction could become invisible.
<*>Players on "King of the Hill" will no longer disrupt players on "The Final Destination" by hitting the Orochi Clairvoyance Drone and gaining its attention.
<*>Fixed an issue in Tier 19 of "Mortal Sins" where players could get stuck on the assault if they disconnect or leave the area before it finishes.
<*>Raizo's Jacket is now visible to all team members during "The Pagans".
<*>Raizo's Jacket now updates the team's mission and disappears when one player takes the jacket during "The Pagans".
<*>It is no longer possible to accidentally delete the Atenist Garb and therefore be unable to progress the mission "Black Sun, Red Sand".
<*>The Prison teleport to Agartha will now properly send players to Agartha.
<*>Spectres that spawn after restoring power to the Fear Nothing Foundation will no longer be untargetable.
<*>Arbeh in A Shadow Over Egypt will now wait 10 seconds before despawning when his shield is removed.
<*>Collecting objects from the graveyard during "The Korinto-kai" will now provide team credit.
<*>Fleeing Oni in tier 1 of "Killers on the Road" will now be visible for all party members.
<*>Resonance Mines in "Benevolent Conspiracies" are now visible when placed.
<*>Fixed an issue that would occasionally cause sprint to cancel.
[/LIST]


[H1][B]COMBAT
[LIST]
<*>Primal Instinct's bonus was decreased from 215%. This bonus is now 100% for damage and healing over time, and 50% for detonating these effects early through Ferocity. This change is due to an issue with how the damage bonus was being calculated. We will be monitoring this change to ensure that Fists is still a competitive weapon.
<*>Increased the value of the healing received bonus on Recovery weapons to 2.5% / 5% / 7.5% at Mk I - III.
<*>Updated the description of Redemption to state the Martyrdom requirement to activate the ability. The ability itself is unchanged.
<*>Updated the tooltip of Eldritch Scourge to state that you need to have at least 1 Corruption or Martyrdom in order to gain the corruption or Martyrdom from this ability.
<*>Increased the percentage of missing health restored by Reap to 35%. This healing bypasses the Corruption penalty.
<*>Increased the percentage of missing health restored by Absolution to 35%. This healing bypasses the Corruption and Martyrdom penalty.
<*>Anima-Touched weapons will now properly obey healing penalties such as the penalties from high Corruption or Martyrdom.
<*>Resolved an issue that would cause the Signet of Thirst's effect to remain after it had been exhausted of its healing.
<*>Signet of Thirst will now properly obey healing penalties such as the penalties from high Corruption or Martyrdom. Healing lost through healing penalties will not count toward Thirst's healing cap.
<*>Signet of Thirst's effects can no longer crit. They heal proportional to damage, so healing from a critical hit will still include critical power. This removes cases where they could essentially count as double crits.
<*>Manticore X27 Agitator, Evulsion, Glutton for Punishment, and Enter the Fray will now keep hate once they gain hate to allow tank swaps to happen more easily.
<*>Fixed an issue with the Hammer ability Pulverize that prevented certain weapons, such as the Flanged Mallet, from triggering their effects properly.
<*>Fixed an issue that prevented multiple players from benefiting the Elemental passive Glaciate.
<*>Updated the description of Maxwell's Demon to reflect the fact that at least 50 heat is required for this passive to function.
<*>Updated the description of Flashpoint in an attempt to prevent confusion about interactions with other elemental abilities.
<*>The Spirit Blade FX will no longer persist when exiting combat stance.
<*>Effigy O35 Turret gadget now benefits from signet of Matter Creation
<*>Updated the icon for the Die Hard buff.
<*>
[/LIST]

[H1][B]DUNGEONS
[H1][B]General
[LIST]
<*>Clothing rewards for completing Dungeons on Elite 10 have been moved to Elite 5.
<*>New clothing rewards have been added for completing Elite 10 dungeons.
<*>Fixed viewing boss fights from the anima well inside dungeons.
[/LIST]

[H1][B]Hell Eternal
[LIST]
<*>Re-worked Eblis's "Drink Deep" ability on Elite 5+ to be less punishing when players fail to interact with the mechanic.
[/LIST]


[H1][B]SCENARIOS
[LIST]
<*>Failing a scenario no longer applies deserter (despite the protests of the survivors).
<*>Improved the visibility of the Sniper Shot ability marker.
[/LIST]


[H1][B]DRESSING ROOM
[LIST]
<*>Made a large amount of new clothing available for purchase directly in the Dressing Room.
<*>Fixed an issue where the Faction berets had their genders swapped.
<*>Fixed an issue where male characters could not consume Western Boots, black if they already owned the Low western boots, black.
<*>Fixed an issue for male characters where the black morph suit was applying the gold head.
<*>Fixed a typo with the item name for Goon Gloves.
<*>Adjusted the Roman Key Sword weapon skin to apply at the appropriate angle.
<*>Adjusted the Flame-Wreathed Hammer weapon skin to apply at the appropriate angle.
[/LIST]



Legacy Transfers Part 2: The Return



Hey everyone,

We wanted to let you know that we are planning a second, vanity-only run of the TSW Legacy Transfer for players with a TSW account copied over to SWL from on or before June 22nd, 2017.  You can expect to see this service starting in the second half of September.  This means you will have another chance to copy your current clothing, sprint styles, pets, and emotes from TSW into Secret World Legends.

All the original conditions regarding cosmetic items from the first Legacy Transfer period apply, which you can read up on here

CLICK HERE TO READ ABOUT SECRET WORLD LEGENDS ACCOUNTS AND THE LEGACY TRANSFER SYSTEM

It is important to note this second round of transfers is only for cosmetic items, meaning clothing, sprint styles, pets, and emotes.

In summary, this service allows you to copy most of your clothing, pets, sprint styles, and emotes over from the TSW account you have linked to SWL.  All clothing, pets, sprint styles, and emotes must be physically learned or claimed on your character in order to be able to be copied.  Basically, you have to be able to wear the item, use the sprint or emote, or summon the pet in order for it to be copied.  Any unopened cosmetic items sitting in your inventory are not counted.

The copy occurs at the time you push the button to begin the process.  This means that you can go back to TSW and grab anything you may have missed before transferring the first time around!

Please note that weapon moulds (skins) from TSW are not included as part of either round of the Legacy Transfer service. Also, please remember that any gender model-specific or faction-specific clothing must be on applicable characters in order to have them copied.  For example, if you want a Female Dragon outfit copied to Secret World Legends, you need to have it on a Female Dragon character in TSW!  This second round is only for cosmetic items.  Membership time or status you purchase in TSW will not transfer over in the second round, nor will you receive weapon unlocks or extra character slots.

We don’t have a definitive date when the second transfer takes place at this moment, but you can expect the second half of September.  We need to do some extra code work and patch that in to make it all work for you, and we’ll let you know ASAP when it’s ready to go live.

Thank you all for reading!