Added Gravity Eye Candy (If enabled in Options, debris, floor tiles, walls, etc. will float above and below the level for a more "eye-catching" look)
Fixed addition point rewards not working
Fixed Objective Manager
Fixed crashes on replaying or passing more than 2-4 levels
Fixed various issues with the Main menu, and development tools
Fixed the Audio Option not working both in game and in main menu
Fixed various messages with the UI
Turrets are now more precise and bullets act like... bullets
Turrets now deal more damage (6.25 per hit)
Creative Award!
I value creativity and this guy nailed it:
"Hey ya dev, i'm Rhyming Rick
I am here to do the magic trick
I've seen you're game just while ago
And i think your game will be so dope
I'm artist so i don't earn much
I'm living most of time in trash
So feel me dev, don't make me feel stinky
Let me feel good, please share one steamkey
Cheers"
Thank you for the poem! Enjoy the game
The Gravity Update
Here I'll be discussing the new update that should come in about 2 weeks when I create another map, and add some cool features to the game.
Why am I discussing this before the actual release? Because I want your opinion before I start making it.
So what will the "Gravity Update" offer:
Firstly it will offer a new gravity system of debris that you can turn on and off if you need:
However I do believe it can be sometimes distracting when big objects come, but on the other hand I must say I was amazed when an object flew above me and I heard the whooshing sound of a flyby.
That is the main focus of this update.
Secondly, The game will feature a new map with a new enemy hopefully, called E_03 or The Caller, an enemy which is designed to re enable hacked turrets, and is very afraid of you. He will be featured either in this or the next update, depending on how much work takes him to be bug free.
About the new map it will be not be revelaed soon however it will have an interesting twist I hope.