The community has once again been amazing in helping to make this game great. We have gotten many files and data from users to help us narrow down a lot of issues especially those occurring in the later phases of the game.
This update fixes some major issues with the crew. In playing the game it seemed like the future in the movie Idiocracy came to be a reality and the crew were not quite adapt at dealing with things in space. This was never the intent. The crew is looking to you for guidance but not to that level of drinking themselves to death and not eating. The Sentient is a simulation game at its core so its crew members must be more intelligent and you as players should have more control over these elements.
This patch should greatly increase their overall IQ. Your direct orders in instructing the crew will always take precedent. We will continue to monitor any bugs that arise from these changes but overall it should provide a much better experience.
We have also added the ability in the crew management window to set whether the crew are allowed to take breaks during their scheduled shifts and at what percentage it is allowed. Remember crew member morale directly impacts their performance so morale at 50% will only produce 50% of their capability!
New players coming into the game who missed the patch notes were not aware of the text issue with several UI elements. We wrote this in our previous note in regards to be able to alter the screen size to allow people who needed that ability a way to do so. In order to avoid the confusion we have added set resolutions. This will be a more traditional configuration and should allow us to implement full screen resolution a lot faster.
If you haven't checked it out yet our trello board is now acitve you can view it
Here
ALPHA V4.3 PATCH NOTES
COMBAT
Fixed an issue where weaponry was not always firing specifically when changing ships.
Increased weapon energy requirements for the Ion, Laser, and Plasma turrets.
CREW
Fixed an issue pertaining to mechanics fixing random ship objects.
Crew members relaxing should no longer look "stuck" and stop moving all together at times.
Mechanics can no longer be set to fix fighters on ships with the hangar bay. This system is still being implemented to work properly with the overall game.
Mechanics in the engine room should now properly fix equipment they are close to.
Greatly reduced the amount of time crew members will waste away their life by just relaxing at the bar for long periods of time when their "fun" is full.
Crew members assigned to combat duties will respond faster to battle issues. Your own direct orders will still always take precedent.
Fixed an issue where crew members would not return to work but instead a random room after their needs are met.
EVENTS
Event demands should no longer lock out future choices.
OBJECTS
Maximum durability should now be properly displayed when a ship object is selected.
Upgraded ship objects will decay at a slower pace based on current upgrade.
Wall monitor durability will no longer drop over time.
Additional fixes for stability.
PATHFINDING
Additional pathfinding checks when dealing with the hangar bay.
Resolved an issue where crew members randomly would get stuck in.
PERFORMANCE
Various performance fixes to the game.
ROOMS
Engine room now only requires the FTL drive. This should open up more decisions when building out your ship's design.
SETTINGS
Game resolution window can no longer be resized. You must choose the resolution you want to play in. This is a first major step to getting full screen fully working.
SAVE
Additional save issue fix for larger ships using the hangar bay.
Fixed a save load issue where crew members would not perform their current tasks without ordering the crew to perform a separate option.
TURRETS
Fixed an issue when changing turret load outs between ships.
UI
Minor UI improvements.
Fixed an issue where UI Text was not being based on random screen size changes. The text should now slightly scale where needed.
Updated crew recruitment window tooltip to avoid flickering issue when mousing over crew perks and issues.
Fixed an issue in the crew management window with scrolling in.
Steam Update #3!
The community has once again been amazing in helping to make this game great. We have gotten many files and data from users to help us narrow down a lot of issues especially those occurring in the later phases of the game.
This update fixes some major issues with the crew. In playing the game it seemed like the future in the movie Idiocracy came to be a reality and the crew were not quite adapt at dealing with things in space. This was never the intent. The crew is looking to you for guidance but not to that level of drinking themselves to death and not eating. The Sentient is a simulation game at its core so its crew members must be more intelligent and you as players should have more control over these elements.
This patch should greatly increase their overall IQ. Your direct orders in instructing the crew will always take precedent. We will continue to monitor any bugs that arise from these changes but overall it should provide a much better experience.
We have also added the ability in the crew management window to set whether the crew are allowed to take breaks during their scheduled shifts and at what percentage it is allowed. Remember crew member morale directly impacts their performance so morale at 50% will only produce 50% of their capability!
New players coming into the game who missed the patch notes were not aware of the text issue with several UI elements. We wrote this in our previous note in regards to be able to alter the screen size to allow people who needed that ability a way to do so. In order to avoid the confusion we have added set resolutions. This will be a more traditional configuration and should allow us to implement full screen resolution a lot faster.
If you haven't checked it out yet our trello board is now acitve you can view it
Here
ALPHA V4.3 PATCH NOTES
COMBAT
Fixed an issue where weaponry was not always firing specifically when changing ships.
Increased weapon energy requirements for the Ion, Laser, and Plasma turrets.
CREW
Fixed an issue pertaining to mechanics fixing random ship objects.
Crew members relaxing should no longer look "stuck" and stop moving all together at times.
Mechanics can no longer be set to fix fighters on ships with the hangar bay. This system is still being implemented to work properly with the overall game.
Mechanics in the engine room should now properly fix equipment they are close to.
Greatly reduced the amount of time crew members will waste away their life by just relaxing at the bar for long periods of time when their "fun" is full.
Crew members assigned to combat duties will respond faster to battle issues. Your own direct orders will still always take precedent.
Fixed an issue where crew members would not return to work but instead a random room after their needs are met.
EVENTS
Event demands should no longer lock out future choices.
OBJECTS
Maximum durability should now be properly displayed when a ship object is selected.
Upgraded ship objects will decay at a slower pace based on current upgrade.
Wall monitor durability will now longer drop over time.
Additional fixes for stability.
PATHFINDING
Additional pathfinding checks when dealing with the hangar bay.
Resolved an issue where crew members randomly would get stuck in.
PERFORMANCE
Various performance fixes to the game.
ROOMS
Engine room now only requires the FTL drive. This should open up more decisions when building out your ship's design.
SETTINGS
Game resolution window can no longer be resized. You must choose the resolution you want to play in. This is a first major step to getting full screen fully working.
SAVE
Additional save issue fix for larger ships using the hangar bay.
Fixed a save load issue where crew members would not perform their current tasks without ordering the crew to perform a separate option.
TURRETS
Fixed an issue when changing turret load outs between ships.
UI
Minor UI improvements.
Fixed an issue where UI Text was not being based on random screen size changes. The text should now slightly scale where needed.
Updated crew recruitment window tooltip to avoid flickering issue when mousing over crew perks and issues.
Fixed an issue in the crew management window with scrolling in.