The game version was deployed last Thursday on tsotesting.com!
Change log June 2016
[IMG]http://static.cdn.ubi.com/0034/int/forum/pictures/header_changelog/EN_header_changelog.png[/IMG]
[B]7th of June 2016[/B]
[B]NEW FEATURES[/B]
[LIST][B]Summer Event 2016[/B]
The Summer 2016 Event is implemented to be activated worldwide on [B]June 14th 01.00 BST[/B].
A pre-event conversion is planned.
The (soon-to-be-published) Summer Event Dev Diary provides more information.
[/LIST]
[LIST]<*>[B]Guild Quest Rebalancing[/B]
Based on player feedback and as promised in the [URL="http://forum.thesettlersonline.com/threads/32455-Dev-Blog-Guild-Quest-Rework"]Guild Quest Rework Dev Blog[/URL], the feature is rebalanced.
Guild Quests are now activated every day at [B]13:00 BST[/B] (12.00 noon GMT).
The following quests are modified and can now be completed within the given time frame (24h):
Stranded: The Novel, Robust Foundations, Huff and Puff, Ready the artillery, Royal Picnic, Brand new signs, Arabian fights, No more ice, Replenishing Weapons, Printouts, Sledge ride, Sadly skipped, Pigeon home, Hungry apprentice, Travelling fish, Plan B, Explored Land, More guitars, House well, Better view, Visiting, Those at the flank, Filled storeroom, Structural tests, Honor your comrade, Wisdom in books, Road to somewhere, Relief party, Librarian day, Noisy percussion, Desertic maneuvers
[/LIST]
[LIST]<*>[B]Archipelago Islands Shortcuts[/B]
Shortcuts are now available for the Archipelago Islands.
You can access them by pressing Ctrl + Corresponding Number
[/LIST]
[t][B]CHANGES & IMPROVEMENTS[/B][/t]
[LIST]<*>Instant complete with gems can no longer be unlocked for 2 items in the Provision House at the same time.
<*>Troop overview on training expeditions now displays the correct value.
<*>Old Iron deposit on the Third archipelago sector now correctly disappears when depleted.
<*>The golden laurel wreath icon can no longer be overlapped by other graphics.
<*>The screen does not freeze when cancelling an adventure.
<*>The quest "The More the Better" now correctly asks users to look for Platinum Ore.
<*>Guild leadership can now be reassigned as intended.
<*>Improvements to ensure the good functionality of guild leadership succession.
<*>Texts are adjusted for the quests "The Good Captain Part 6" and "The Good Captain Part 7".
<*>Requirements for "A Gift for a King (Part 3)" have been changed to "Own 50 Knights."
<*>Animals no longer appear in the water area of expeditions
<*>Nature's Gift now correctly replenishes Granite deposits.
<*>Easter Achievements are adjusted to fit the text box.
<*>When an adventure is cancelled, the correct Sender is displayed in the mail received by the invited players.
<*>Decorations remain in their assigned positions after a zone change.
<*>The scenario Buff UI no longer lingers when switching to home zone.
<*>Clicking on the avatar notification when a collection is completed opens the correct tab.
<*>Tooltip for "Double Time" now displays the correct info.
<*>Generals stuck while travelling to the Star Menu are unlocked.
<*>Invalid guild quests are not displayed anymore.
<*>Exotic Wood and Level 6 Wheelmakers are correctly counted for "The Good Captain Part 4".
[I]Any progress shown until now for Exotic Wood and Wheelmakers is reset to make the trigger work.[/I]
[/LIST]
Change log May 2016
[IMG]http://static.cdn.ubi.com/0034/int/forum/pictures/header_changelog/EN_header_changelog.png[/IMG]
[B]17th of May 2016[/B]
[B]NEW FEATURES[/B]
[LIST]<*>[B]Task Building[/B]
A new building available from level 70 that enables players to obtain weekly tasks. - see the corresponding [URL="http://forum.thesettlersonline.com/threads/33173-Dev-Diary-quot-The-Pathfinder-quot"]Dev Diary[/URL].
[LIST]<*>[B]Button returning Military Specialists to the Star Menu[/B]
To save space, Generals and Marshals can now be returned to the Star Menu at the touch of a button.
[t][B]CHANGES & IMPROVEMENTS[/B][/t]
[LIST]<*>Online status is correctly displayed for guild members.
<*>The cost of actions in the Building Menu is now displayed correctly.
<*>The correct icon is displayed in the Mayor's House overview for the buff "A celebrity comes to town".
<*>The correct message is displayed when visiting a previously banned friend.
<*>Animals and settlers can no longer access the "Event island" outside events.
<*>Loading and unloading generals now works as intended.
<*>The quests "The Good Captain Part 5" and "The Good Captain Part 6" can be successfully completed.
<*>Zone buffs last the intended amount of time.
<*>Improvements to reduce the frequency of locked zones on Colonies.
<*>Texts are adjusted throughout the game and are now consistently referring to treasure searches.
<*>The "Go to Shop" button always opens the corresponding Event section in the Merchant.
<*>"Barazek" and "Chocolate Rabbit" can now be used on a friend’s island.
<*>[s]When "Barazek" and "Chocolate Rabbit" are used to buff a friend, the correct message is displayed for the buffed player.[/s]
<*>All buffs for the Provision House can now be used on a friend's Provision House.
New game version - Change log
Depending on your game's country, a new game version will be rolled out Tuesday, Wednesday or Thursday. France already received the latest version last week. Please have a look at the game news (client) for more details on the exact update day and time.
Change log
[IMG]http://static.cdn.ubi.com/0034/int/forum/pictures/header_changelog/EN_header_changelog.png[/IMG]
[B]12th- 14th of April (France: 5th of April) 2016[/B]
[B]NEW FEATURES[/B]
[LIST]<*>[B]Easter Event: Complete deactivation[/B]
The Easter 2016 Event is completely deactivated, as per the announced [URL="http://forum.thesettlersonline.com/threads/32750-Dev-Diary-Easter-Event-2016?p=297306&viewfull=1#post297306"]Removal Phases[/URL].
[LIST]<*>[B]Changes in blocking and building space [/B]
As [URL="http://forum.thesettlersonline.com/threads/32781-Info-on-building-placement-and-next-steps?p=297530&viewfull=1#post297530"]previously announced[/URL], an increase in available building space was targeted with this update.
Extra space is added in some cases (e.g. sector 17) and blocking is modified for several buildings and areas.
Existing deposits cannot be removed, but more building space is available overall with the recent changes.
A "Move Building" Event is also planned with this deployment.
[LIST]<*>[B]Guild Market Update[/B]
New items are available in the Guild category of the merchant > [URL="http://forum.thesettlersonline.com/threads/32633-Guild-Market-Ninth-Community-Vote?p=297875&viewfull=1#post297875"]check out all details here[/URL] <
[IMG]http://static.cdn.ubi.com/0034/int/forum/pictures/2016_02_12_guildmarketvote/results/2016_03_11_results.png[/IMG]
[B]CHANGES & IMPROVEMENTS[/B]
[LIST]<*>Shop: (Buff) Bottled Innocence and Improved Butcher are available in shop.
<*>Specialist: Quartermaster General garrison is resized and can now be placed on regular landing spots.
<*>UI: Text in the Event Info window no longer gets truncated.
<*>Specialist: Sturdy Shovel now awards the correct amount of resources for Long treasure searches
<*>UI: Guild quest progress is no longer displayed in the Quest Book Adventure window.
<*>TO: Fur, Magic Stone and Sacred Stone are no longer displayed in the Trade Office.
<*>Help: Chat information is updated in the Help Window Archive
<*>UI: Lock Countdown message can no longer be edited by players.
<*>Adventure: Started adventures are correctly removed from the Star Menu.
<*>Adventure: Defence areas are removed for boss camps on The Nords, Invasion of the Nords, Surprise Attacks and Arctic Explosion.
<*>Adventure: A camp on Ali Baba and the Treasure of Wisdom is no longer empty.
<*>Adventure: Landing spots for generals are adjusted for Invasion of the Nords, Aladdin and the Oil Lamp, Ali Baba and the Treasure of Knowledge, Sinbad and the Besieged City, Aladdin and the Beautiful Princess and Ali Baba and the Second Thief
<*>UI: It is now possible to visit a started adventure from the PvP Defense Mode
<*>Expeditions: Building spots no longer disappear on PvP maps
<*>UI: Loot from Mystery Boxes is now displayed as flying to Star Menu
<*>Adventure: Camps in More Secluded Experiments have been rearranged for extra challenge.
<*>Alerts (avatar message and sound) are present again when an adventure is started
<*>Adventure: Camps with 0 units are now defeated
<*>UI: Decorations can be placed near deposits again
<*>Adventure: The "Collect all" quest counter in Riches of the Mountain now works as intended
<*>Chat: Correct tooltip is displayed for Level 5 chat unlock
<*>Building: The Settlers HQ can no longer be moved in order to prevent Locked Zones and building loss
<*>UI: Text is adjusted in the pop-up displayed when demolishing Gem Pit
<*>UI: Adventure chat colours are adjusted to make names visible
<*>Building: The Football Tournament Trophy from past soccer events is tradeable again.
<*>UI: Applying Wedding Cake buff now displays custom notification
<*>TO: Icons are added for Military Event items
<*>TO: Repeating the same trade now works as intended
Dev Diary: Easter Event 2016
Dear Settlers,
This year's Easter Event is getting closer every day. We've implemented many new features, such as:
With this Dev Blog entry, BB_Alex from our Game Design Team provides another glimpse behind the curtain. He explains certain development decisions about the new Zone-wide Buffs feature.
February's game update introduces new features, UI improvements and
even more changes and improvements.
Enjoy the new game version!
BB_Pandur
Mainte-no-nance
Dear Settlers,
We are very happy to inform you of a major change:
No more weekly maintenance
From now on there won't be weekly downtimes anymore!
The good old worker has retired and will only return everynow and then for special scripts and game updates.
Several fix scripts will run every day around 1am GMT during runtime instead of one time a week during the maintenance.
New game deployment time
There will also be new time frames during which the game will be updated. The exact times will still be posted in an update announcement 1 day before, but please keep in mind that updates will be deployed around 7:00 - 11:00 GMT
We hope you'll enjoy the maintenance-free times!
Your "The Settlers Online" Team
Dev Blog: Guild Quest rework
Dear Settlers,
With the latest Dev Blog entry, the Game Design Team provides insights into the development of the Guild Quest Rework.
BB_BobMoriarty provides background information in the Dev Blog. Read the complete entry in our forums