- replaced difficulties to normal, hard, hell - normal difficulty adjustment (should be easier than in 1.5.6) - objective system adjustments - some minor bugs fix - light adjustments
Update 1.5.5
- fixed occasional monster getting stuck - added difficulty selection in main menu
Update 1.5.4
- improved "hope star" item indication system - fixed some monsters disappearing for several seconds - fixed minor bugs
Update 1.5.2
- reduced player detection by ai (more fair) - improved hope star behaviour - some menu changes - minor bug fixed
1.5.1
- improved items hud - adjusted player stamina - adjusted enemy AI - fixed minor memory leak - fixed taser ammo restoring after game loading
Update 1.5.0
- added pickable story pages/notes - fixed taser gun bullet not hitting target at very close range - fixed bug where taser gun ammo is restored after loading the game - fixed gamepad behaviour in game menu - changed the display duration of the message after picking up an item - changed credits->menu transition duration
Update 1.4.1
- added some achievements
Update 1.4.0
- updated starting location - added taser ammo and reduced taser recharging time - updated player hud - added chase indicator - added more objectives (informations what to do next) - added action description - added new type of drawer/locker - updated item spawning locations - fixed some bugs
Update 1.3.0
- changed church location - improved AI chase prediction logic - fixed AI stuck - improved options menu (added resolution settings) - added buttons lookup table - added some new scene elements - added ambient music - changed some items spawn locations - added new savegame location - fixed some bugs
Update 1.2.4
- fixed possibility of spawning two items in a single drawer - changed AI to be more fair in some cases