The Shattering cover
The Shattering screenshot
Genre: Role-playing (RPG), Adventure, Indie

The Shattering

LIVE STREAM: Psychological Trauma in The Shattering



Join us on the LIVE stream on twitch, and let's talk about the psychological trauma in video games and pop culture!

Stream starts at 13:00 CEST on Friday 28 of August!

Special guest: Oleg Nesterenko!



Twitch: https://www.twitch.tv/theshatteringgame

INDIE BOOTH ARENA: Watch our Live Streams



During Gamescom and INDIE ARENA BOOTH ONLINE we will be broadcasting events on twitch!



Follow our channel to catch us when we go live! https://www.twitch.tv/theshatteringgame

STREAM SCHEDULE:



Thursday 27th of August



14:00 CEST - DEV STEAM - Lets meet up with the devs of The Shattering!

14:30 CEST - Giveaway!


Friday 28th of August



13:00 CEST - The Role of psychological trauma in modern pop culture. Lets talk with Oleg Nasterenko!

16:00 CEST - DEV STREAM - From concepts to the final game. The beginning of the Shattering!

17:00 CEST - Giveaway!


Saturday 29th of August



12:30 CEST - DEV STREAM - Finding the right idea and balancing it! How the levels in The Shattering were evolving.

14:30 CEST - LETS PLAY - Let's play The Shattering with with the devs! Matt and Marta on the board!

16:30 CEST - Let's talk with Gabriel Janion about personality disorders in Video Games.

17:30 CEST - Giveaway!


Sunday 30th of August



11:30 CEST - DEV STREAM - The abandoned ideas. All the things that were cut from the final game!

14:00 CEST - We feel game through the music. Lets talk with Timothée Dorr how the mood in The Shattering was created.

15:00 CEST - Giveaway!












The Shattering is at INDIE ARENA BOOTH ONLINE!



The Shattering is excited to be featured in INDIE ARENA BOOTH ONLINE during this year digital gamescom!

Look for our booth between 27th to 30th of August and join our live events on twitch, to get a chance for a giveaway!

Twitch: https://www.twitch.tv/theshatteringgame





The Shattering Soundtrack now available!

The Original Soundtrack of The Shattering created by Timothée Dorr is now available with a launch discount of 15%.

Get it here!

1.0.3 PATCH - Visual tweaks and fixes

Dear The Shattering fans,

We worked on some feedback of yours and are releasing a new patch (1.0.3) to fix some minor issues throughout the game:

- updating and fixing quality of some textures
- fixed the hints positions
- fixed collisions with some objects
- fixed clipping of some models
- updating Polish translations
- tweaked animations
- tweaked timing of some events and narrations
- tweaked some save points states

Please let us know on the forums if you are having any issues!

DEV VLOG IV

Making a game is challenging! And of course, things won't always go as planned. So, how was it for Marta and the team behind The Shattering?

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DEV VLOG III

What makes The Shattering unique? Why is almost everything in white? Dive into the third dev vlog to hear Martas answers to these questions!

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DEV VLOG II

Marta is back for episode 2!

This week she talks about the main character John, his trauma and his journey to reconstruct the past. How did she and her team come up with the main themes of the game?

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DEV VLOG I

Meet Marta and her team! In the first of four Dev Vlogs the creator of The Shattering
talks about her vision for the project. Jump in to see what makes this game so important to her!

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DevBlog #5



we are back with another location, another side to side comparison on what a progress we made and we are pretty proud of that. For the classroom we decided it had to be darker, because it underlines how the character feels being in the classroom.

To make the changes more visible:




For the hallway we went an extra step to achieve the final product we were looking for.



The first draft was pretty plain, it was more like a hallway of a hospital, sterile and clean and not like a school hallway which are mostly dirty and chaotic. So the last draft is way darker, nicely shaded and textured and it gives you this mysterious, abdone feeling.