The Simple Apocalypse cover
The Simple Apocalypse screenshot
Genre: Indie

The Simple Apocalypse

PATCH 0.7.3

BUGS


* When exiting vehicles in Simple Royale, characters would resume parachute mode
* Possessed vehicles did not take damage in Simple Royale when outside the play area
* Player characters did not take damage in Simple Royale when outside the play area
* Fixed shotgun attenuation
* Fixed first person footstep sound
* Saved civilians stat was not being saved

CHANGES


* Adjusted damage in Simple Royale when outside the play area for both vehicles and players

PATCH 0.7.2

BUG FIXES


* Animation bugs
* Melee weapons would sometimes not hit a player/enemy when playing on a dedicated server
* Rare bug that would sometimes not register the equipped weapon to play the correct animation for other clients
* Item spawners on Level 2 were spawning items in the air due to invalid collision on FoliageVolume

CHANGES


* items spawned now has a % chance to spawn, which will be customizable in a later patch for match configurations
* Characters now rotate up and down according to your aiming to prevent Weapons from blocking view in certain angles
* Character mesh is now hidden in first person view mode
* Bullet/Projectile velocity for enemies lowered
* Some minor animation changes
* New impact particle effects
* Adjusted ranged AI aiming mechanics

NEW ADDITIONS


* Added Gamma settings to Video options
* Small amount of Camera shake on weapon fire
* Invert mouse option in Input settings
* Global stats in Main Menu

PATCH 0.7.1

BUG FIXES


* Fire axe would sometimes hit the owning player due to big collision
* Fixed an issue where Zombie players in Simple Royale sometimes would not reset their state back to a regular player on map change
* Fixed some achievement bugs
* Players would sometimes get stuck in "parachute" mode in Simple Royale, needs more testing since this is a rare bug.
* Zombies remaining were missing in ZBrawl game mode (HUD)

CHANGES


* Increased map voting timer between sessions
* Weapons can no longer be reloaded if ammo is full
* Sniper rifle base damage lowered
* Decreased size of damage numbers on enemies and players
* Increased vehicle engine sounds
* Increased bullet velocity for all weapons, less bullet drop and more accuracy
* Added a max timer for ragdoll when hit by a vehicle

NEW ADDITIONS


* Headshots!
* Only the sniper rifle can trigger headshots at the moment
* Steam leaderboards have been integrated

UPDATE V 0.7.0.1

* Updated torque curves for some of the vehicles, this will give affected vehicles better acceleration
* Updated Night brightness, please note that there is a random chance when game starts that you play on either Day or Night server
* Updated AI "Intelligence"

This patch will go live in the next 10 minutes, please restart your Steam clients to get the latest update.

GAME IS LIVE!

DEDICATED SERVER SUPPORT

In just a few days I will release TSA to the masses on Steam and with that, I'm announcing Dedicated Server Support for anyone wanting to host their own servers!

TSA Patch Notes v0.6

Patch notes for TSA v0.6

Bug Fixes



  • FIXED* Zombies would sometimes not respawn in Protect the Civilians game mode
  • FIXED* Players would sometimes spawn next to another player in Deathmatch
  • FIXED Friendly player names not showing in Zombie Brawl Game Mode
  • FIXED Players could still control a vehicle after being killed
  • FIXED Removed can respawn timer if deaths >= player lives
  • FIXED Players could enter buildings when “inside” another building, now only allows you to enter a building if you are actually on the ground
  • FIXED Death animations sometimes ending up in a T-pose when animation was finished
  • FIXED Removed spawned item physics state
  • FIXED You can no longer join games that are in progress for game modes: Simple Royale and Protect the Civilians
  • FIXED Dead state not properly set/reset on player death causing player being unable to respawn in rare occations


New Features



  • Added Aim sensitivity
  • Render scale in video options
  • Added in game "Scanner", you now have the ability to scan for nearby items and enemies (NPCs only), they will highlight for a few seconds, making it easier to find Zombies in COOP game modes etc.
  • Added player health bar
  • Added player stamina bar
  • Added player scanner cooldown bar
  • Added the ability to invite steam friends to your game session
  • Added 33 Steam Achievements**
  • Added HIT Indicators to player hud when taking damage, including hit direction
  • Added player sprinting & stamina
  • Added more enterable buildings
  • Added game music
  • Added game localization***
  • Added whiskey bottles that will give you a stamina boost


Weapons



  • Added Melee Weapons, also the option to set game modes to melee only
  • Added muzzle flash to weapons
  • Added weapon ammo & Weapon ammo counter to HUD
  • Added weapon reload animations & sound
  • New melee weapon: Fire Axe


Simple Royale



  • New game mode: Simple Royale, a simple "Battle Royale" game mode
  • Added Battle Royale shrinking ring, if you are outside of this ring, you take damage


Vehicles



  • New vehicle: Garbage Truck, has 400 HP and a Machine gun, slow attack speed
  • Increased Tank torque, making it.. less clunky


Changes



  • Zombie Brawl game mode is now a Melee only game mode
  • Zombie Brawl game mode now has random spawn points instead of all players starting at the same location
  • Removed 3d health widgets from ALL players and vehicles, only enemy NPCs have them
  • Disabled the ability to enter some buildings in death match mode
  • Assault Rifle boosted damage
  • Rocket Launcher lowered damage, added more inaccuracy when shooting
  • Sniper Rifle slightly increased fire rate and boosted damage
  • Lowered player base walk speed, you will walk slower then Zombies but you now have the ability to Sprint


Read The full patch notes list on the website

http://eeldev.com/index.php/tsa-beta-patch-notes-v0-6/